Hello.
As you all know, the Lanaya bug in DotA 6.83d has been known for quite a while in version 1.30.1 of Warcraft III.
I recently updated the map to improve the crash prevention for Phantom Lancer's Doppelganger, as a few cases were reported to be still be causing a crash. Noticing this update, several people asked about Lanaya. I decided to reinitiate the investigation of Lanaya, with the intention to eventually fix it as well. Problem is that it wasn't possible to reproduce it so far with 1, 2 or 3 players in test games (thanks kobz and Mush- for volunteering!).
In the game mentioned, I was having a long discussion with players in the lobby about it, and at the very beginning of the game I informed players that picking Lanaya in a game of 10 players was the only easy way to find out if, how and when the desync happens, willing to play Lanaya normally for the whole game if the bug couldn't be reproduced.
Several valuable clues were gathered thanks to this game, and only a few minutes were invested for a long-standing and yet unresolvable bug that's been there for years.
I thank all you players that participated in this game for your time, and apologize for any inconvenience this may have caused you. It was for the greater good
P.S.: I'm looking for several volunteers to help me reproduce the bug in private test games and test beta candidate versions of the map that may resolve this bug.