- Canceling the construction of walls, food sources, and shelters should only return 50% of spent resources.
- Note: Wallwalking now is a cost.
- Golding at mound should take 0.15 seconds longer between each gold coin.
- Wall and shelter vision should be reduced to 200/200 (day/night)
- Fruit vision should be reduced to 400/300.
- Makrura's vision upgrade nerfed to only add 300 vision.
- Harvester acquisition rate lumber cost should be rescaled from 500/500/500/500 to 350/450/550/650.
- Tower lumber cost should be rescaled from 50/150/250/500 to 50/125/275/500 for murloc, gnoll, makrura, pirate, faerie, and goblin.
- Note: To accomodate early basing which I believe is too weak at the moment.
Balance Suggestions
Moderators: Remixer, IAmDragon
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- Donator
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Re: Balance Suggestions
Few tweaks I think would fit.
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- Forest Walker
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Re: Balance Suggestions
Lynx wrote:Few tweaks I think would fit.
- Canceling the construction of walls, food sources, and shelters should only return 50% of spent resources.
- Note: Wallwalking now is a cost.
- Golding at mound should take 0.15 seconds longer between each gold coin.
- Wall and shelter vision should be reduced to 200/200 (day/night)
- Fruit vision should be reduced to 400/300.
- Makrura's vision upgrade nerfed to only add 300 vision.
- Harvester acquisition rate lumber cost should be rescaled from 500/500/500/500 to 350/450/550/650.
- Tower lumber cost should be rescaled from 50/150/250/500 to 50/125/275/500 for murloc, gnoll, makrura, pirate, faerie, and goblin.
- Note: To accomodate early basing which I believe is too weak at the moment.
I would also nerf ethereal mirror's damage ratio, either lower it or remove it from allies.
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- Protector of Nature
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Re: Balance Suggestions
Mirror is 100% fine. 30G is an expensive item to not help sieging that much.
(although I always buy it against tanky re-wallers and ranged 1x1/flying hunters)
-Burn
(although I always buy it against tanky re-wallers and ranged 1x1/flying hunters)
-Burn
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- Forest Walker
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Re: Balance Suggestions
Burn wrote:Mirror is 100% fine. 30G is an expensive item to not help sieging that much.
(although I always buy it against tanky re-wallers and ranged 1x1/flying hunters)
-Burn
I feel like increasing all incoming healing by 80%? is way too strong - having 4+ minions and titan heal just heals way too much with the mirror - not to mention Lucidious Ulti + 4x mirrors siege is just broken. Against tanky builders sure, but not on allies imho.
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- Protector of Nature
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Re: Balance Suggestions
Do heals even get amplified? I know it's supposed to in ladder/WoW, but I never tested in ID. If this is true, then it'd be kinda strong, yes.
-Burn
-Burn
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- Forest Walker
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Re: Balance Suggestions
Burn wrote:Do heals even get amplified? I know it's supposed to in ladder/WoW, but I never tested in ID. If this is true, then it'd be kinda strong, yes.
-Burn
Yes they do get amplified - I even check the map Gameplay Constant - and yes, they do get amplified by 66%. And I think that it's very overpowered. Also I think that the Lucidious ultimate should not work when you're ethereal.
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Re: Balance Suggestions
The biggest problem new players have when playing titan is that they can't limit the builders resource gathering, primarily gold. I feel something should be done to combat this. E.g. Reduce golding speed, change the way you acquire gold etc
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