Feature Suggestions / Changes

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Re: [4.0.0] Suggestions

Postby Stealer » Mon Dec 29, 2014 10:39 pm

Give mini mini's hp regen or let them feast from corpses :D

2-10hpps would probably be fine. An 'out of combat' regen would be kinda cool.

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Re: [4.0.0] Suggestions

Postby Virulence » Tue Dec 30, 2014 12:38 am

A titan that can "summon" towers (used as traps of sorts), hopefully one that's bacon themed.
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Re: [4.0.0] Suggestions

Postby Stealer » Wed Dec 31, 2014 9:24 pm

Lynx want titan's item chance to be 100% instead of 80.

---

Can balth not drop items when it 'dies'?

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Re: [4.0.0] Suggestions

Postby Virulence » Thu Jan 01, 2015 5:32 am

Cambrioleuse wrote:Can balth not drop items when it 'dies'?


Agreed, even if it's an attempt to balance out a potentially 6-bones carrying balth.
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Stealing others' work and calling it your own doesn't make you a professional map maker.

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Re: [4.0.0] Suggestions

Postby Burn » Thu Jan 01, 2015 5:34 am

I think heroes shouldn't drop items, but builders should, which is basically for the 90g towers.

-Burn

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Re: [4.0.0] Suggestions

Postby Stealer » Thu Jan 01, 2015 5:55 am

Well I do wish when a builder died all of its units dropped their inventory but that's a completely different case than balth dieing.

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Re: [4.0.0] Suggestions

Postby Tedro32 » Thu Jan 01, 2015 12:52 pm

Burn wrote:I think heroes shouldn't drop items, but builders should, which is basically for the 90g towers.

-Burn


I wanna mention the chance to recover gold towers after someone dies, considering the actual situation.

Losing a gold tower or even worst all summons are a real pain. its like if a builder lose a gold tower in this way, they should get a chance to recover it but with short period of time.

For example, if you build a gold tower, your builder can call summon item or summon a turtle (that can cast ww for a duration of 2 seconds . so you are able tosummon turtle and try to get it back as soon as possible.

At this moment, i dont know how much hits are required to kill the item of a gold tower. but i know they are easily to destroy and you dont have a small window to cover it back. more than anything when you get a titan level 16 and your hero is making the difference. So hero is down and you are closer to get killed.

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Re: [4.0.0] Suggestions

Postby Dehumanchum » Sat Jan 03, 2015 3:48 am

I was thinking about a secret shop item that lets another source use the gold mound every 3 seconds instead of the standard rate builders get. It would cost 5 eggs and a trident not passable if possible and upon unit death the item disappears.
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Re: [4.0.0] Suggestions

Postby Lynx » Sat Jan 03, 2015 9:29 am

Dehumanchum wrote:I was thinking about a secret shop item that lets another source use the gold mound every 3 seconds instead of the standard rate builders get. It would cost 5 eggs and a trident not passable if possible and upon unit death the item disappears.

So a unit that can gold? No. Completely removes the risk vs reward in id.

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Re: [4.0.0] Suggestions

Postby Haunt » Sat Jan 03, 2015 11:18 am

And at a time you can afford buying such item it's completely useless.

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Re: [4.0.0] Suggestions

Postby Dehumanchum » Sun Jan 04, 2015 5:38 am

One of the last times I got a chance to look at ID unprotected it had this invisible unit to both buiders and titan that had a hit box the size of the area you could see that prevented map hackers from choosing a builder or a titan. Is it possible to reintroduce this unit to help cut back on mh?
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Re: [4.0.0] Suggestions

Postby Stealer » Sun Jan 04, 2015 10:11 pm

can referees get access to -cam & feederboard?

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Re: [4.0.0] Suggestions

Postby Neco » Mon Jan 05, 2015 12:40 am

Cambrioleuse wrote:can referees get access to -cam & feederboard?


Referees aren't actually players, so the map can't do anything for them.
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Re: [4.0.0] Suggestions

Postby Stealer » Mon Jan 05, 2015 2:54 am

Lies, in .9d referees had feederboard.

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Re: [4.0.0] Suggestions

Postby Neco » Mon Jan 05, 2015 3:23 am

Cambrioleuse wrote:Lies, in .9d referees had feederboard.


Because the old feederboard didn't use GetLocalPlayer() to identify which board was appropriate per user.
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