Feature Suggestions / Changes
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- dlNO
- Forest Walker
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Re: [4.0.0] Feature Suggestions / Changes
I like to think that in a ideal inhouse, there won't be any builder deaths, if any, only 2. 10 mini minis? With focusfire, i think at best. you could only destroy the tower closest to the walls. then you have what, a 3 second cast time for tp? doesn't lethal to me. To avoid them running up your rewall lanes, you just make walls at the end rewall lanes, even uncompleted walls at 249 hp would stall them for enough time for towers to focus fire most of them, then fruit trees and builders could get the rest, Or since there are 2 minions, you might keep harvesters close to deto wotws anyways, which can also body block the mini minis.
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- Protector of Nature
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- dlNO
- Forest Walker
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Re: [4.0.0] Feature Suggestions / Changes
Add a status effect to gold mound when titan is teleporting to the gold mound. This will allow builders to simply left click the gold mound then easily watch titan while being aware of teleports. (also helps with lynx's watch for mana on mound to avoid someone's "op wotw mound" comment)
"If you're holding onto a light source, you'll be an easy target in the dark."
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Re: [4.0.0] Feature Suggestions / Changes
Also, to put a TP effect on the unit being teleported, sorta like draenei's TP, except titan can still move.
EDIT: Remove WC/Mirror from getting randomed for titan. That shit is lame. You can't expect builders to play so defensively 1min. into the game. We need to cut down on winning based on luck.
-Burn
EDIT: Remove WC/Mirror from getting randomed for titan. That shit is lame. You can't expect builders to play so defensively 1min. into the game. We need to cut down on winning based on luck.
-Burn
- B4rt0
- Aura Tree
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Re: [4.0.0] Feature Suggestions / Changes
Someone might have suggested it already, if so, please ignore my post.
There are often cases that -ar vote does not pass, because of titan, as it is his choice and of course he should not be forced to random by defenders.
My suggestion is to treat -ar as -br at such times if there are enough votes for -br to pass.
There are often cases that -ar vote does not pass, because of titan, as it is his choice and of course he should not be forced to random by defenders.
My suggestion is to treat -ar as -br at such times if there are enough votes for -br to pass.
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- Protector of Nature
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Re: [4.0.0] Feature Suggestions / Changes
That's not good. The only reason I -ar is to force the titan to random a shit titan. Especially when bubo was op, until he got nerfed to the ground.
-Burn
-Burn
Re: [4.0.0] Feature Suggestions / Changes
TIL that Neco is building ID explicitly for Burn's ability to stomp pubs. Thanks, Neco!
+1 B4rt0's suggestion.
+1 B4rt0's suggestion.
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Re: [4.0.0] Feature Suggestions / Changes
ikr, shit is as easy as ever. I never used to be able to defeat hex bases so easily, but now with EXP system and motl AoE heal, it's easier than ever.
-Burn
-Burn
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- Aura Tree
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Re: [4.0.0] Feature Suggestions / Changes
Could there be an option to ban pseudo titan without wasting a ban slot when randoming? (unless there already is and im stupid)
Quote Hall of Fame:
"The people who voted are the people who were going to vote anyways."
"The people who voted are the people who were going to vote anyways."
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Re: [4.0.0] Feature Suggestions / Changes
Showerthought:
Create cheap efficient items for builder that give various temporary buffs like, movespeed, attackspeed, armor, damage etc. And when I say cheap I mean cheap as in around 200 lumber wotw.
Trade off?
Titan can instantly remove the effects with punish.
Items can also be like unit summons instead of buffs, and the units instantly die if they are targeted by punish.
Obviously abilities like panic would not be able to be punishable.
Create cheap efficient items for builder that give various temporary buffs like, movespeed, attackspeed, armor, damage etc. And when I say cheap I mean cheap as in around 200 lumber wotw.
Trade off?
Titan can instantly remove the effects with punish.
Items can also be like unit summons instead of buffs, and the units instantly die if they are targeted by punish.
Obviously abilities like panic would not be able to be punishable.
- ShadowZz
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Re: [4.0.0] Feature Suggestions / Changes
This would yet again increase the micro for titan. Titan skill gap is already high enough. Good titans would insta punish everything away and bad/average would just suffer even more...
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Re: [4.0.0] Feature Suggestions / Changes
To be fair there is barely any micromanagement for the titan, titan usually have 4-7 units tops to micro and that is barely anything compared to other RTS'.
There has to be a high skill ceiling for Island Defense to grow, otherwise players will just quit when they reach a certain skill and the game gets boring, just look at all the good people who can't be bothered to play consistently anymore. Players should be encouraged to increase their skill level, and there should always be room for players to increase their skill. Tryharding should be rewarding.
You can't really call fast punish a very hard skill to learn, after 10> games you easily have it under lock, and can do it effectively.
You say the skill gap is high but I disagree, once you have 200 games of titan played there is very little difference between a 2000 game titan. Just look at the current "pubstomper" titans, they haven't played much ID and yet they destroy lobbies.
There has to be a high skill ceiling for Island Defense to grow, otherwise players will just quit when they reach a certain skill and the game gets boring, just look at all the good people who can't be bothered to play consistently anymore. Players should be encouraged to increase their skill level, and there should always be room for players to increase their skill. Tryharding should be rewarding.
You can't really call fast punish a very hard skill to learn, after 10> games you easily have it under lock, and can do it effectively.
You say the skill gap is high but I disagree, once you have 200 games of titan played there is very little difference between a 2000 game titan. Just look at the current "pubstomper" titans, they haven't played much ID and yet they destroy lobbies.
- dlNO
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Re: [4.0.0] Feature Suggestions / Changes
http://wiki.entgaming.net/index.php?tit ... g:IDGuides
1.2 Critters, "You can also use workers as a bridge. Limit your vision so the nuke bounces towards the builder and not on all the worker if you use workers. Use floating eye to limit your vision. Here is a video on how to do it properly."
was skimming the ent id guide by @lynx, noticed that nuke vision exploit is noted in the ent id guide.
Is this really aimed to be a technique? @neco If floating eye vision exploit+nuke isn't meant as a technique, could you give vision around the primary target upon nuke cast? Just a tiny 200ish radius should suffice for 9/10 situations that I've encountered it. Anything larger than just to see units next to the primary nuke target could lead to, exploit... (inc smartasses, so yes, pearl+nuke is possible too with, some precision and "MH" map awareness.)
1.2 Critters, "You can also use workers as a bridge. Limit your vision so the nuke bounces towards the builder and not on all the worker if you use workers. Use floating eye to limit your vision. Here is a video on how to do it properly."
was skimming the ent id guide by @lynx, noticed that nuke vision exploit is noted in the ent id guide.
Is this really aimed to be a technique? @neco If floating eye vision exploit+nuke isn't meant as a technique, could you give vision around the primary target upon nuke cast? Just a tiny 200ish radius should suffice for 9/10 situations that I've encountered it. Anything larger than just to see units next to the primary nuke target could lead to, exploit... (inc smartasses, so yes, pearl+nuke is possible too with, some precision and "MH" map awareness.)
"If you're holding onto a light source, you'll be an easy target in the dark."
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Re: [4.0.0] Feature Suggestions / Changes
What's imbalanced or what can be exploited the way it stands now? Haven't you watched that epic video by burn when he uses the technique? It's plays like those that keeps ID worth playing
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