Feature Suggestions / Changes
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Re: [4.0.0] Island Defense: Tides of Redemption
Lazy random should be removed,
It was good before since you instantly got a builder when the game started. Now it doesn't matter if you pre-pick/random or lazy random.
It was good before since you instantly got a builder when the game started. Now it doesn't matter if you pre-pick/random or lazy random.
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- Forest Walker
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Re: Feature Suggestions / Changes
Except as titan.
FreePeterPan wrote: idiot neco didn't even implement blinky, how could you thank him? He had over a week to do it.
IamGiantRetard wrote:
Should someone come up with an (actual) idea for Blinky the Steamroller
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- Protector of Nature
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Re: Feature Suggestions / Changes
Tbh yeah it should be removed, it may mess up modes like it messed up -rd. Although it'd be nice to keep as an easter egg kinda thing, but there's no point if it might cause more bugs.
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Re: Feature Suggestions / Changes
Why remove something that works and has 0 effect in the game? Sounds like a waste of time to me...
Re: Feature Suggestions / Changes
This should be a jump
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- Merex
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Re: Feature Suggestions / Changes
Turtle should have a ''Transfer items onto hero'' button much like in DotA with it's couriers.
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Re: Feature Suggestions / Changes
Hydralisk
300 hp,medium armor and Magic attack
Orcish building type.
Escape ability: "Mirror" Creates a copy of Hyrdalisk and gives the real Hydalisk invisibility and movement speed.
Spells: "Zergling call" Calls his 15 Zerglings and each does 10 siege damage each for 60 seconds.Removes his harvesters for 60 seconds.
"Poison Spit" Poisons enemey units who get hit by Hydralisk spit for 30 seconds and does 5 damage/second.
"Taunt" His Zerglings have each 1 charge taunt.
"Slippery Spit" Stuns titans for 2 seconds and gives Hydralisk extra 50 % movement speed for 3 seconds.
"Blink" Hydralisk uses all of his alien powers to one place and blinks him there. Long cooldown and needs lots of mana.
Workers: Zerglings siege attack 400 hp and magic resitance 50%.Max workers 15.
Buildings: Shelter,Blood pools(food),RC,ARC and Walls.
300 hp,medium armor and Magic attack
Orcish building type.
Escape ability: "Mirror" Creates a copy of Hyrdalisk and gives the real Hydalisk invisibility and movement speed.
Spells: "Zergling call" Calls his 15 Zerglings and each does 10 siege damage each for 60 seconds.Removes his harvesters for 60 seconds.
"Poison Spit" Poisons enemey units who get hit by Hydralisk spit for 30 seconds and does 5 damage/second.
"Taunt" His Zerglings have each 1 charge taunt.
"Slippery Spit" Stuns titans for 2 seconds and gives Hydralisk extra 50 % movement speed for 3 seconds.
"Blink" Hydralisk uses all of his alien powers to one place and blinks him there. Long cooldown and needs lots of mana.
Workers: Zerglings siege attack 400 hp and magic resitance 50%.Max workers 15.
Buildings: Shelter,Blood pools(food),RC,ARC and Walls.
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Re: Feature Suggestions / Changes
Lynx wrote:no, too much work for something useless.
Except that it wouldn't be useless and in-fact might encourage players to use more potions/wards and etc...?
Think about it, micro-managing a turtle and a sat while trying to gold can be very distracting so after you buy the items you need, click 1 button and it just makes life easier.
If I thought it would be more useless than useful, I wouldn't have suggested it Lord Lynx.
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- Forest Walker
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Re: Feature Suggestions / Changes
^ just jealous no one colls him Lord Haunt
Nah, that turtle item dump would be super useful, assuming it's not too much trouble. Hate right clicking 4 items separately.
Nah, that turtle item dump would be super useful, assuming it's not too much trouble. Hate right clicking 4 items separately.
FreePeterPan wrote: idiot neco didn't even implement blinky, how could you thank him? He had over a week to do it.
IamGiantRetard wrote:
Should someone come up with an (actual) idea for Blinky the Steamroller
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