fix to group-basing

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Lynx
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fix to group-basing

Postby Lynx » Tue Mar 15, 2016 7:40 pm

Showerthought:

  • Increase every towers damage by 10%
  • Every builder has an aura that gives -10% damage to buildings in a 1500 radius

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ShadowZz
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Re: fix to group-basing

Postby ShadowZz » Tue Mar 15, 2016 7:58 pm

That would prevent double bases and base supports in general as well though :/

There's loads of ways to do it, some already mentioned:
All towers check radius for other allied towers, if theres more than 2 allies towers nearby it turns damage of all towers to 0.
Place-able building that you put in a base that claims the base and prevents more than 2-3 people placing buildings there.
etc etc
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Re: fix to group-basing

Postby Sethy » Tue Mar 15, 2016 8:00 pm

Good idea actually, however I think this could be implemented better, to prevent supports just walling a base or building their arc and leaving.

How about this:
Each builder places a flag in the base (doesn't take up any space)
For every flag in a base tower damage -5%-10%
You can only build in a base if your flag is there.

Althought idk how this would work when it comes to lumber bases and stuff tho :|
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Re: fix to group-basing

Postby Lynx » Tue Mar 15, 2016 9:56 pm

It would be unchanged for solobasing, which it is supposed to encourage. With this change it's more of a trade-off if you want to double base or not.

It's important for the idea to be ID-esque imo. If you start with flags etc. it feels like it'll be un-smooth.

You can obviously tweak the numbers, supports could have -5% and weak supports like morph and fearie could have less.

How about this:
Each builder places a flag in the base (doesn't take up any space)
For every flag in a base tower damage -5%-10%
You can only build in a base if your flag is there.


A problem this doesn't solve is builders afk-ing in bases instead of playing.

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Re: fix to group-basing

Postby Sethy » Tue Mar 15, 2016 10:09 pm

Lynx wrote:It would be unchanged for solobasing, which it is supposed to encourage. With this change it's more of a trade-off if you want to double base or not.

It's important for the idea to be ID-esque imo. If you start with flags etc. it feels like it'll be un-smooth.

You can obviously tweak the numbers, supports could have -5% and weak supports like morph and fearie could have less.

How about this:
Each builder places a flag in the base (doesn't take up any space)
For every flag in a base tower damage -5%-10%
You can only build in a base if your flag is there.


A problem this doesn't solve is builders afk-ing in bases instead of playing.


That's true. I thought the problem at hand was too many builders building/supporting one base.
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Re: fix to group-basing

Postby road-kill » Tue Mar 15, 2016 10:18 pm

Maybe making fortified mag cost 15 gold instead of 5, and then decreasing Satyr god speed, but tower reduction is a bit off tbh, in a range radius of a base is nearly 700-900 radius. That could affect other bases nearby like euro and above it.

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Re: fix to group-basing

Postby Burn » Tue Mar 15, 2016 10:43 pm

That's true. I thought the problem at hand was too many builders building/supporting one base.
The biggest problem right now for me is refugees. They all hole up in one base, leading to no other feed on the map. I think Lynx-'s idea is genius, although I think that numbers should be tweaked to 5% instead of 10%, and still giving towers a 10% boost in damage, to encourage solo basing in pubs.

Also, to type a command making your base off-limits for other builders, teleporting them to the front of your base after a timer, so they don't fuck up your tower damage and block you in your own base with a confirmation command and a timer.

I think a flag is reasonable in ID, you can make one of your shelters into a flag so that other players can't build in your base, and have the ability to kick them out of the base.

(Inhouse mode) Better yet, just make other builders unable to join bases with 2 people in a flagged base. If it is not a flagged base, then the builders can still join and be a refugee.

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Re: fix to group-basing

Postby 1337hamburger » Tue Mar 15, 2016 11:10 pm

I support the 10% boost at start with the -5% dmg per builder, great idea imo.

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Re: fix to group-basing

Postby ShadowZz » Wed Mar 16, 2016 12:08 am

Ignoring the reason behind this, increasing the damage of a solo base by 10% is going to break balance. Sure trip/quad basing is an issue early-mid game but late game (35min +) your full mega anyway with a solo base so it will be broken. You're talking about giving a solo baser 400-700 extra damage per second for the sake of removing trip/quad.

There are lot's of ways to do this, I''m just saying this may not be the best although the concept is nice and smooth. If this can be done without the tower damage increase overall then that will be a step in the right direction. Ignoring any other potential problems of-course.

Personally prefer this:
Burn wrote:Better yet, just make other builders unable to join bases with 2 people in a flagged base. If it is not a flagged base, then the builders can still join and be a refugee.
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Re: fix to group-basing

Postby road-kill » Wed Mar 16, 2016 12:16 am

That's too much coding honestly, would have to be purée Jass

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Re: fix to group-basing

Postby Burn » Wed Mar 16, 2016 12:20 am

"Ignoring the reason behind this, increasing the damage of a solo base by 10% is going to break balance." No, it's 5% increase.

10% - 5% (for solo base) is 5%. That's less than +1-2 raw damage at supers on most builders. That isn't game breaking, lol.

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Re: fix to group-basing

Postby ShadowZz » Wed Mar 16, 2016 12:23 am

Yes, obviously increasing the damage of all towers in the game by 5% would have no effect. Yeah.... I'm not replying to this shit anymore because I'm at a loss for words.
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Re: fix to group-basing

Postby Burn » Wed Mar 16, 2016 12:28 am

There's a small buff for solo basing, derpface. I mentioned it twice. Don't try to spin my words - it's not game breaking, was the exact words I used. Not going to reply to your posts after this, as everyone knows it's a waste of time.

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Re: fix to group-basing

Postby FollowingPath » Wed Mar 16, 2016 12:42 am

Easy no-code-required way to fix: make IH double-basing rules part of the official ENT ID rules. Obviously, banning people for breaking that rule would be a tad over the top since it's difficult to accustom an entire playerbase to an additional rule overnight.
But, if people were allowed to votekick people that break this rule, I'm sure the word of it will spread quickly.
From the IHs I've played, this rule goes well with the -up mode.
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Re: fix to group-basing

Postby Burn » Wed Mar 16, 2016 1:21 am

Vamp. did flags back when I first got introduced to Vamp years and years ago, shouldn't be that hard.

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