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Terrain competition comments
Posted: Mon Apr 11, 2016 1:06 pm
by Burn
https://entgaming.net/forum/viewtopic.p ... 72#p342644Can we also add Screenshots (optional, use imgur) for those of us not at home and/or those of us who have shitty worldedits?
Code: Select all
[b]IGN:[/b] <insert your name here>
[b]Area-name:[/b] <insert a name for your top-middle here>
[b]Favourite Base:[/b] <could be one of your new ones!>
[b]Screenshots:[/b] <Optional, use imgur.com>
-Burn
Re: Terrain competition
Posted: Mon Apr 11, 2016 1:10 pm
by ShadowZz
Re: Terrain competition comments
Posted: Mon Apr 11, 2016 1:19 pm
by Neco
Sounds good to me.
Re: Terrain competition comments
Posted: Mon Apr 11, 2016 4:04 pm
by Sytec270
Maybe someone can make a atlantis type of base
Re: Terrain competition comments
Posted: Mon Apr 11, 2016 6:23 pm
by Luna
Re: Terrain competition comments
Posted: Tue Apr 12, 2016 2:59 am
by Burn
Luna coming out #1 atm. OP nukeless lumber bases may need tweaking though.
-Burn
Re: Terrain competition comments
Posted: Tue Apr 12, 2016 6:23 pm
by Luna
Burn wrote:Luna coming out #1 atm. OP nukeless lumber bases may need tweaking though.
-Burn
https://entgaming.net/forum/viewtopic.p ... 55#p343555I changed the one, but I think the other one is fine with three walls cuz it's really small.
Re: Terrain competition comments
Posted: Tue Apr 12, 2016 6:38 pm
by BeeKauzh
Terrain from:
Sytec270
The Tide Base
That 64 tower base tho. I don't even consider this overtower because 800 range is enough for most towers and 900 should be enough for the rest.
Unbuildable spot next to the trees?
Re: Terrain competition comments
Posted: Tue Apr 12, 2016 7:21 pm
by Sytec270
I remade it so you only can make 32 towers But it depends how many rows of walls you make though.
Re: Terrain competition comments
Posted: Tue Apr 12, 2016 8:27 pm
by ShadowZz
4 of the walls in that picture are used and should be towers - the 1 at the very bottom left and the one above and to the right of that one and the one at the very top left. That makes it a 4 wall break on all paths in and give +4 towers. Like-wise using Beek's walling deeper in the base it's now a lot easier to do it with a lot more towers so I'm not sure what the changes have done exactly (All of the farms would just be towers and then it would only need 4 walls between the small tree gap)?
Re: Terrain competition comments
Posted: Wed Apr 13, 2016 10:54 am
by Sytec270
Remade totaly woodwork and that you cant have a 60 tower base
Re: Terrain competition comments
Posted: Wed Apr 13, 2016 5:29 pm
by Luna
added a jump to mine. last thing im changing!!
Re: Terrain competition comments
Posted: Wed Apr 13, 2016 5:36 pm
by Lynx
Note: add jumps and non-standard wallings and you'll get my vote
Re: Terrain competition comments
Posted: Thu Apr 14, 2016 4:05 am
by Burn
Sytec270 wrote:Remade totaly woodwork and that you cant have a 60 tower base
http://i.imgur.com/XEr3wgv.jpg 42 800 range towers (all hitting a front wall) 2 inner walls (17 walls total) 900 range towers = extra layer of towers
Here would be my walling for that spot. Would be a nice double base (with a waller+rewaller) since lots of space.
+1 if you can spot all my mspaint job edits (not the house one, that one too obv.)?
-Burn
Re: Terrain competition comments
Posted: Thu Apr 14, 2016 8:07 am
by FollowingPath
Imo it has too much space. It would simply be too easy to triple/quad base with that much space for fruits and research centers.