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Here lies NWU current status:
Official Hosted Version: 1.4.3b
Update?: 1.4.3c in progress
ETA?: August 17-24 (Pardon the slower update, my laptop broke)
80%
[Changelog] NWU 1.4.3c
Hero:
Spoiler!
Yagura - 3-Tailed Jinchuuriki [Melee INT]
[STR] - 18 + 2.2
[AGI] - 19 + 2.3
[INT] - 20 + 2.4
[MS] - 300
[Main Role] - Initiator / Disabler
[Sub Role] - Semi-Carry / Ganker
[W] - Water Release: Water Absorption (Instant)
Yagura removes slow-type debuffs from himself and for the next 3 seconds, absorbs and converts damage taken into chakra, also decreasing damage taken. If chakra is full, converts damage taken to health instead.
- [Level 1] Absorbs and converts 18% damage.
- [Level 2] Absorbs and converts 24% damage.
- [Level 3] Absorbs and converts 30% damage.
- [Level 4] Absorbs and converts 36% damage.
MC: 50
CD: 10
[E] Coral Palm (Toggle)
Yagura does bonus damage and temporarily decreases the target's max health when attacking, at the cost of additional chakra.
- [Level 1] Increases damage by 60% of consumed chakra, decreases max health by 30% of consumed chakra.
- [Level 2] Increases damage by 70% of consumed chakra, decreases max health by 35% of consumed chakra.
- [Level 3] Increases damage by 80% of consumed chakra, decreases max health by 40% of consumed chakra.
- [Level 4] Increases damage by 90% of consumed chakra, decreases max health by 45% of consumed chakra.
Individual Debuff Stack Duration: 15
MC: 6/7/8/9% of remaining chakra per attack
[R] Water Release: Water Shield (Instant)
Yagura creates 5 orbs of water encircling him. Each second, if an enemy hero is in range, Yagura uses 1 orb to deal damage. If no enemy hero is in range, Yagura uses 1 orb to heal himself.
- [Level 1] Does 55 damage/heal.
- [Level 2] Does 70 damage/heal.
- [Level 3] Does 85 damage/heal.
- [Level 4] Does 100 damage/heal.
MC: 140/160/180/200
Detect AoE: 500
CD: 30/25/20/15
Note: Water orbs can be purged by Chakra Smasher
[T] Water Release: Giant Waterfall Technique (Target Point)
Yagura releases a giant waterfall crashing in a wide line, drowning (25% slow for 5 seconds) and knocking back affected enemies. Also refreshes all affected allies, temporarily granting them full chakra.
[*][Level 1] 280 DPS (1000/800 = 1.250 Max Dur = 350.0 Max DMG), temporary replenish chakra for 6 seconds.
[*][Level 2] 340 DPS (1100/800 = 1.375 Max Dur = 467.5 Max DMG), temporary replenish chakra for 7 seconds.
[*][Level 3] 400 DPS (1200/800 = 1.500 Max Dur = 600.0 Max DMG), temporary replenish chakra for 8 seconds.
MC: 250/375/500
SPD: 800
CR: 1000/1100/1200
CD: 180[/list]
Boruto Uzumaki
Bug Fix:
Spoiler!
- Fixed permanent final base invulnerability glitch (occurs when final 2 towers die at same time)
- Fixed Deidara's Eye Scope reducing your attack range (occurs after using any type of clones/illusions)
- Fixed Madara's Susanoo sometimes not casting Indra's Arrow
Balance:
Spoiler!
- Iruka - Final Buff, Revamp of [R] into Passive
- Karin - Final Rebalance
- Madara - Final Slight Nerf
- Sasori - Final Slight Nerf
- Konan - Ultimate CD reduced
- Ino - Ult also controls enemy creeps
- Zetsu - Increased jungle viability of soldiers
- Item: Chakra Sabre - Increased Recipe Cost 200 --> 300
- Item: Transmutation Glove - Decreased Bonus EXP
- Jungle - Neutrals do not spawn in Kyuubi cave until 20 minutes
- Jungle - Final slight nerf to health and bounty (~10%)