NWU Feedback
Posted: Fri Jul 15, 2016 2:27 pm
by Halibel
Welcome to the NWU Feedback Spot, courtesy of ENT!
Hello ENT tourists, here is where you give all comments, suggestions, questions, and bug reports regarding NWU.
Thanks for visiting!
Here lies NWU current status:
Official Hosted Version: 1.4.3b
Update?: 1.4.3c in progress
ETA?: August 17-24 (Pardon the slower update, my laptop broke)
[Changelog] NWU 1.4.3c
Hero:
Yagura - 3-Tailed Jinchuuriki [Melee INT]
[STR] - 18 + 2.2
[AGI] - 19 + 2.3
[INT] - 20 + 2.4
[MS] - 300
[Main Role] - Initiator / Disabler
[Sub Role] - Semi-Carry / Ganker
[W] - Water Release: Water Absorption (Instant)
Yagura removes slow-type debuffs from himself and for the next 3 seconds, absorbs and converts damage taken into chakra, also decreasing damage taken. If chakra is full, converts damage taken to health instead.
[E] Coral Palm (Toggle)
Yagura does bonus damage and temporarily decreases the target's max health when attacking, at the cost of additional chakra.
[R] Water Release: Water Shield (Instant)
Yagura creates 5 orbs of water encircling him. Each second, if an enemy hero is in range, Yagura uses 1 orb to deal damage. If no enemy hero is in range, Yagura uses 1 orb to heal himself.
[T] Water Release: Giant Waterfall Technique (Target Point)
Yagura releases a giant waterfall crashing in a wide line, drowning (25% slow for 5 seconds) and knocking back affected enemies. Also refreshes all affected allies, temporarily granting them full chakra.
[*][Level 1] 280 DPS (1000/800 = 1.250 Max Dur = 350.0 Max DMG), temporary replenish chakra for 6 seconds.
[*][Level 2] 340 DPS (1100/800 = 1.375 Max Dur = 467.5 Max DMG), temporary replenish chakra for 7 seconds.
[*][Level 3] 400 DPS (1200/800 = 1.500 Max Dur = 600.0 Max DMG), temporary replenish chakra for 8 seconds.
MC: 250/375/500
SPD: 800
CR: 1000/1100/1200
CD: 180[/list]
Boruto Uzumaki
Bug Fix:
Balance:
Hello ENT tourists, here is where you give all comments, suggestions, questions, and bug reports regarding NWU.
Thanks for visiting!
Here lies NWU current status:
Official Hosted Version: 1.4.3b
Update?: 1.4.3c in progress
ETA?: August 17-24 (Pardon the slower update, my laptop broke)
80%
[Changelog] NWU 1.4.3c
Hero:
Spoiler!
Yagura - 3-Tailed Jinchuuriki [Melee INT]
[STR] - 18 + 2.2
[AGI] - 19 + 2.3
[INT] - 20 + 2.4
[MS] - 300
[Main Role] - Initiator / Disabler
[Sub Role] - Semi-Carry / Ganker
[W] - Water Release: Water Absorption (Instant)
Yagura removes slow-type debuffs from himself and for the next 3 seconds, absorbs and converts damage taken into chakra, also decreasing damage taken. If chakra is full, converts damage taken to health instead.
- [Level 1] Absorbs and converts 18% damage.
- [Level 2] Absorbs and converts 24% damage.
- [Level 3] Absorbs and converts 30% damage.
- [Level 4] Absorbs and converts 36% damage.
MC: 50
CD: 10
[E] Coral Palm (Toggle)
Yagura does bonus damage and temporarily decreases the target's max health when attacking, at the cost of additional chakra.
- [Level 1] Increases damage by 60% of consumed chakra, decreases max health by 30% of consumed chakra.
- [Level 2] Increases damage by 70% of consumed chakra, decreases max health by 35% of consumed chakra.
- [Level 3] Increases damage by 80% of consumed chakra, decreases max health by 40% of consumed chakra.
- [Level 4] Increases damage by 90% of consumed chakra, decreases max health by 45% of consumed chakra.
Individual Debuff Stack Duration: 15
MC: 6/7/8/9% of remaining chakra per attack
[R] Water Release: Water Shield (Instant)
Yagura creates 5 orbs of water encircling him. Each second, if an enemy hero is in range, Yagura uses 1 orb to deal damage. If no enemy hero is in range, Yagura uses 1 orb to heal himself.
- [Level 1] Does 55 damage/heal.
- [Level 2] Does 70 damage/heal.
- [Level 3] Does 85 damage/heal.
- [Level 4] Does 100 damage/heal.
MC: 140/160/180/200
Detect AoE: 500
CD: 30/25/20/15
Note: Water orbs can be purged by Chakra Smasher
[T] Water Release: Giant Waterfall Technique (Target Point)
Yagura releases a giant waterfall crashing in a wide line, drowning (25% slow for 5 seconds) and knocking back affected enemies. Also refreshes all affected allies, temporarily granting them full chakra.
[*][Level 1] 280 DPS (1000/800 = 1.250 Max Dur = 350.0 Max DMG), temporary replenish chakra for 6 seconds.
[*][Level 2] 340 DPS (1100/800 = 1.375 Max Dur = 467.5 Max DMG), temporary replenish chakra for 7 seconds.
[*][Level 3] 400 DPS (1200/800 = 1.500 Max Dur = 600.0 Max DMG), temporary replenish chakra for 8 seconds.
MC: 250/375/500
SPD: 800
CR: 1000/1100/1200
CD: 180[/list]
Boruto Uzumaki
Bug Fix:
Spoiler!
- Fixed permanent final base invulnerability glitch (occurs when final 2 towers die at same time)
- Fixed Deidara's Eye Scope reducing your attack range (occurs after using any type of clones/illusions)
- Fixed Madara's Susanoo sometimes not casting Indra's Arrow
Balance:
Spoiler!
- Iruka - Final Buff, Revamp of [R] into Passive
- Karin - Final Rebalance
- Madara - Final Slight Nerf
- Sasori - Final Slight Nerf
- Konan - Ultimate CD reduced
- Ino - Ult also controls enemy creeps
- Zetsu - Increased jungle viability of soldiers
- Item: Chakra Sabre - Increased Recipe Cost 200 --> 300
- Item: Transmutation Glove - Decreased Bonus EXP
- Jungle - Neutrals do not spawn in Kyuubi cave until 20 minutes
- Jungle - Final slight nerf to health and bounty (~10%)