Hi Raptor. Before you read this I wanted to clarify nothing is meant to offend you or be confrontational. I already know how you react to what I say and I strongly believe there is information lost in translation. You know I don't want the map to change but what follows is genuine opinions for the betterment of civilization wars.
- Workers don't do damage anymore
Good
- reduced the HP of a deactivated unit to 500, armor to 0
Don't see a reason for this. As dutch said, it would affect the rate at which a dropped lane would die in a rush. Rushing is a viable strategy I don't think we should discourage it.
- non-starting towers have +50% Hp by now
Bad. I believe towers were nerfed a while back because towering used to be really OP. I remember in really early versions towering was the way to go because they were so strong and repair rate was faster and cheaper. Then the towers lost hp, repair time was increased, and towering is now much harder.
Mode changes:
Don't care about these, don't play them
- reduced cost of pottery: 125 => 100
- reduced cost of Guerilla Warfare: 375 => 300
- increased the cost of Gunpowder: 375 => 450
Bad. What is the reasoning for this? Reduction in pottery will encourage new players to get it faster and granary. Increasing gunpowder literally does nothing since it is the first tech for side lanes anyway. All it does is push back when you click the button a tick. As for guerilla warfare, why put a medieval tech at the cost of an ancient tech?? Makes no sense.
- remade and buffed Dromon
Good. Depends on the changes, it obviously needs to be tested. Considering dromon's only purpose in the game now is to save mid some time in getting a leader, I think a rework is positive.
- remade and buffed Commando Mech
Bad. What was wrong with commando?
- Crossbowmen received +100 range
Bad. One of the purposes of crossbowmen were to be shorter range. What was the reasoning for this?
- remade the Mausoleum: a 2nd command aura that stacks with the units requiring leadership, increased cost to 1600
Bad. This is not the way to go about mauso rework. If you are trying to make it a viable alternative to leaders (which I believe you are) this is pointless. In a scenario using mauso instead of leaders, the aura has nothing to stack with anyway. Then it is just a command aura on its own without the pushing power of the physical leader.
- remade the Bazaar of Alexandria: increases cost 750 => 9000, reduced the gold income epr set to 15
Bad. A little too nerfed in my opinion. Again, if you are trying to diversify gameplay, you need to make it equal to the other types of marketing. Start with just reduction in gold income per set and keep cost at 750. That is same cost as the single lane wonders.
- increased the cost of the Great Obelisk: gold 540 => 550, material 125 => 200
Bad. 200 material is WAY to expensive for such an early, basic wonder. I really think obelisk is fine how it is because rushing it is not worth it, and if you don't rush it, there is a good chance you lose LH.
- reduced cost for Magellan's expedition: 2700 => 2500
Good. Honestly, it might need to be reduced even further. Caravels are only good for a short period of time, then you want frigates or invulnerable support. Furthermore, mag can not be upgraded to submarines. I think it would be good to reduce magellan's even further and have it only spawn 2 caravels. Make it have a smaller up front cost so that it is more balanced when you have to go add invulnerables or frigates for subs later.
- reduced cost for Big Ben: 4200 => 4000
Ha, I think big ben is beyond saving. Dreads are so weak to submarines anyway.
- decreased the cost of Genereal Mills, the Panama Canal and the Hoover Dam for each to 1000 gold
Good.
- disabled the chance to spawn a great leader, due to a bug
Elaborate?
- fixed some typos
Good.
Raptor, I think the problem right now if you want to do anything with the map is you dont listen to the players who were around when there was competive play, and you do not have enough knowledge how the game is played in a real pro way(or when and how to use different towers/wonders).
just the simple quote from last post saying bazaar is the lazy play proves that, locking bot lane vs bazaar is easier than actually being able to swing bot lane after you get bazaar. It is Alot more work to play with bazaar compared to locking a lane... Aslong as you wont listen to the community, your map will never be played, espically no if you do make changes that makes the game unbalanced...
Hit the nail on the head with this one, I completely agree.
This is not true: After all lanes are claimed, every lane has 4 starting towers and they all have the same HP since they receive the same free upgrade after certain technologies have been researched by at least one player.
This statement stood out to me, too. It is very obvious what rmp20002000 meant was that side lanes are protected by 2 towers THEN an additional 2 towers. This is NOT equal to the middle lane being protected by 4 all at once. That is very obvious.
All that being said, I hope you do not take anything personal. I hope you do not discount my statements as you have with other strong players in this thread that have offended you.