it's irony to explain and repeat everything again and again but
The real irony is that you've said this and yet I'm the one who will have to quote my previous responses to you here, since your concerns have already been answered.
a.) Claiming jokes that playing Castle Fight is a problem are just not true when there are ez pz solutions, for example restarting Warcraft 3.
Ok, and what do you want me to do? I'm not the maker of Castle Fight and I do not have the power to make people restart their wc3.
b.) I use Gproxy Varlock for a long time now without any problem when playing another map but Civ Wars, when suddenly someone quits for whatever reason and a desync happens, must be a totally random event.
Desyncs after 30 seconds are related to Gproxy not the map. Desyncs at the start of the game are related to playing other maps before without restarting wc3 (for example Castle FIght ES.) Desyncs after a player leaves are related to the map.
As you can see I differentiated between desyncs occuring after 30 seconds caused by Gproxy and desyncs occuring after leaving which are related to the map. I have iterated several times on this forum that I am aware that players leaving causes desyncs and that this is a map problem.
A. The player was using Gproxy Dll not Gproxy Varlock which you use without problem.
B. The player stopped using it and also stopped desyncing. I do not understand why you choose to ignore the content of the poster entirely.
3.) What the 2.36 will be once it's done and uploaded on the public bot, makes me not want to play new versions anymore, together with how the bans und unbans are starting to get handled.
Just because you got banned there is suddenly a problem with how they handle it? All the admins do is apply the rules, which everyone should have read.
Reaction to new versions has been mostly positive so far, so thankfully you are in the minority.
c.) Since you, Civiliznations, are the one and only at the moment making the map, it is your task actually to read through some thousand lines of code and try everything possible to fix that damn bug. There is a worldwide tournament running. And the way you style yourself here as an innocent person while swinging the ban hammer and insulting just for fun at your clan channels proves to me the fact that you moved to your own galaxy.
This is your warning that if there is any more personal attacks on me or any other player in your posts I will simply remove them.
That wonder IS changing the income system. There is no risk to it like there is with other income wonders. Currently, income is tied directly to lane dominance EXCEPT in the case of bank and stock exchange.
Not entirely true considering Obelisk and Interstate provide basic incomes but broadly speaking yes.
So, what exactly is stopping a mid laner from making this wonder, by the way? People love the income wonders. Zipang is not exactly neglected as is. How much does a 3 lane control Zipang generate? If the idea is that a mid lane will not want this wonder because they won't generate enough from it, I think that is a flawed mindset. As a some what antiquated mid player, I like to have multiple buildings in bottom and in top that I swap between with deactivating and reactivating. These buildings are generally a higher tier than the players who are the main builders in that lane, so those spawns push the wave. And they are expensive. I also like to maintain mid lane control for as much as I can. It might not be 9-15 spawn camps, but even getting upwards of 4 or 5 higher tier than side lanes is a lot of gold. A lot of gold that a mid lane would love to recoup with no real downside. If this becomes an industrial wonder, my build order would be uni, uni, steam engine, stock, transcontinental railroad, stock market, this new wonder {depending on tech requirement}. My point is, as a mid lane, I would desire this wonder greatly if it did not appear that the game was ending.
Well firstly we can do some calculations to figure out how much mid lane is likely to have invested at the stage of the game the wonder would most likely be employed (mid-late industrial.) Assuming 2x leader is 5000 gold, +2100 for Artillery Yard, +2400 for Submarine is 9,500. Of course mid could have invested more but if that is the case they probably have less gold to be spending on income wonders. 1% of all that is 95 gold, which is essentially on par with Bank income, which is worth 1500 (cost of bank + holding gold.) Considering the Wonder would be priced at 2000+, it's somewhat weak when compared to Stock. Seems to me that sidelanes would definetly benefit more from the wonder.
There are several modifications that could be done to the idea, though. One idea is that it's effect would not stack with Stock Exchange so you cannot get too many basic income buildings. Another idea is that the wonder could easily be coupled with lane control similar to zipang, but with the payout also variable on how many spawns they have to make it more attractive to sides. I would like to promote marketing that is effective for sides in the Industrial era, because at that point in the game the expense of the units means that sidelanes can often not contribute as much to the lategame.