2.36 Changelog (old discontinued test version)
Posted: Sun Dec 04, 2016 6:42 pm
by Quetra
Disclaimer: This is an old thread, a new 2.36 is being worked on separately. Check out the changelog section for the newest versions.
Version 2.36 Beta C
Download Link: http://www.epicwar.com/maps/266823/
Version 2.36 Beta C
Spoiler!
New:
-Added a new upgrade from Hospital, Black Hawk Heliport. 800 gold cost, requires Flight/Biology. Spawns a Black Hawk, 725 health, 1 Light armour, same heal as the medic and an AoE 10 hp/s heal that does not stack (heals organic and mechanical.). Can also be built by Modern Worker.
-Added a new upgrade from Munitions Plant, Refinery, and Battlefield Trenches: Humvee Depot. A smaller Mech Infantry (doesn't drop a unit after death.) Costs 1000g, requires Combustion. Upgrades into Mech Infantry (M-Gunner) for 1000g 1 food.
-Added a new upgrade from Quinquireme, the Ram Ship. Deals 32-46 damage, has 650 hp and 5 armor. Deals 7% of its damage as AoE. Same Attack and Armor Type as the Quinquireme. Requires Construction
-Removed Mausoleum and The Great Temple and packaged their effects into one wonder, The Doublemeat Palace. 3000g gold cost (combined cost of the two wonders.) Industrial Wonder that requires Refrigeration.
-Removed Panama Canals and Hoover Dam and packaged their effects into General Mills. (Requires Refrigeration.) Stacks with Zeus/Hanging Gardens/Colossus. Updated the model and icon of General Mills.
Balance:
-Dromon hp increased from 450 to 500. (in line with Penteconter and Quinquireme.) Attack increased from 21-27 to 26-37. (in line with Penteconter and Quinquireme.) Reduced armor from 5 to 4. (Penteconter has 5, Quinquireme 3.) Galley now upgrades into Dromon as well as Penteconter. Dromon given a new armour type: Light Ship. Same as Light armour, except Siege deals 50% to it rather than 100%.
-Dreadnought's range reduced from 900 to 500.
-Magellan's Expedition now spawns 2 Frigates instead of Caravels for 2300g. Requires Chemistry.
-Crossbowman cooldown reduced from 2 seconds to 1.5 seconds while maintaining the same DPS.
-Commando cooldown reduced from 3 seconds to 2 seconds while maintaining the same DPS.
-Medic's attack removed. It's heal range has been increased from 250 to 850.
-Reverted Grenadier range nerf from previous version.
-Bazaar of Alexandria now gives 15/15/15/20 for every set afterwards, changed from 10/15/20 for every set afterwards.
General/Bug Fixes:
-Added new icons/models for Armor/Heavy Armor.
Era rewards adjusted -
Gold reward for controlling top goes up by +4/+8/+4 for each era.
Material reward for controlling bot goes up by +4/+8/+4 for each era.
Material reward for controlling middle top circle and middle mid circle goes up by +1 each era.
-Saint Michel's Abbey changed to a flat +5/+10/+5 for controlling each circle, which does not increase for future eras.
-New fusillier model given a blue tint.
-Siege Cannon's animation time is now in line with Field Cannon's.
-Reduced the size of the War elephant from 1.25 to 1 scale.
-Reduced the life regen of elites from 5% to 3%.
-General corrected to Light armour instead of Modern Infantry. Now attacks air as well as ground. No longer upgrades into Interceptor/Divebomber. Now correctly requires Leadership. The Admiralty now upgrades into the General's Heliport.
-Light armor description corrected: Siege damage actually deals 100% to the armor type rather than 50%.
-Construction and Metallurgy now show their research time.
-Trade Markets, Food Markets, and Material Markets now show the correct values of food and materials.
-Bank and Hanging Gardens now show the correct income payout in their mana.
-Added a new upgrade from Hospital, Black Hawk Heliport. 800 gold cost, requires Flight/Biology. Spawns a Black Hawk, 725 health, 1 Light armour, same heal as the medic and an AoE 10 hp/s heal that does not stack (heals organic and mechanical.). Can also be built by Modern Worker.
-Added a new upgrade from Munitions Plant, Refinery, and Battlefield Trenches: Humvee Depot. A smaller Mech Infantry (doesn't drop a unit after death.) Costs 1000g, requires Combustion. Upgrades into Mech Infantry (M-Gunner) for 1000g 1 food.
-Added a new upgrade from Quinquireme, the Ram Ship. Deals 32-46 damage, has 650 hp and 5 armor. Deals 7% of its damage as AoE. Same Attack and Armor Type as the Quinquireme. Requires Construction
-Removed Mausoleum and The Great Temple and packaged their effects into one wonder, The Doublemeat Palace. 3000g gold cost (combined cost of the two wonders.) Industrial Wonder that requires Refrigeration.
-Removed Panama Canals and Hoover Dam and packaged their effects into General Mills. (Requires Refrigeration.) Stacks with Zeus/Hanging Gardens/Colossus. Updated the model and icon of General Mills.
Balance:
-Dromon hp increased from 450 to 500. (in line with Penteconter and Quinquireme.) Attack increased from 21-27 to 26-37. (in line with Penteconter and Quinquireme.) Reduced armor from 5 to 4. (Penteconter has 5, Quinquireme 3.) Galley now upgrades into Dromon as well as Penteconter. Dromon given a new armour type: Light Ship. Same as Light armour, except Siege deals 50% to it rather than 100%.
-Dreadnought's range reduced from 900 to 500.
-Magellan's Expedition now spawns 2 Frigates instead of Caravels for 2300g. Requires Chemistry.
-Crossbowman cooldown reduced from 2 seconds to 1.5 seconds while maintaining the same DPS.
-Commando cooldown reduced from 3 seconds to 2 seconds while maintaining the same DPS.
-Medic's attack removed. It's heal range has been increased from 250 to 850.
-Reverted Grenadier range nerf from previous version.
-Bazaar of Alexandria now gives 15/15/15/20 for every set afterwards, changed from 10/15/20 for every set afterwards.
General/Bug Fixes:
-Added new icons/models for Armor/Heavy Armor.
Era rewards adjusted -
Gold reward for controlling top goes up by +4/+8/+4 for each era.
Material reward for controlling bot goes up by +4/+8/+4 for each era.
Material reward for controlling middle top circle and middle mid circle goes up by +1 each era.
-Saint Michel's Abbey changed to a flat +5/+10/+5 for controlling each circle, which does not increase for future eras.
-New fusillier model given a blue tint.
-Siege Cannon's animation time is now in line with Field Cannon's.
-Reduced the size of the War elephant from 1.25 to 1 scale.
-Reduced the life regen of elites from 5% to 3%.
-General corrected to Light armour instead of Modern Infantry. Now attacks air as well as ground. No longer upgrades into Interceptor/Divebomber. Now correctly requires Leadership. The Admiralty now upgrades into the General's Heliport.
-Light armor description corrected: Siege damage actually deals 100% to the armor type rather than 50%.
-Construction and Metallurgy now show their research time.
-Trade Markets, Food Markets, and Material Markets now show the correct values of food and materials.
-Bank and Hanging Gardens now show the correct income payout in their mana.
Download Link: http://www.epicwar.com/maps/266823/