HELLHALT TD 4.0.0 - [Discussion]
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HELLHALT TD 4.0.0 - [Discussion]
!!!Discussion Topic!!!
--------------------------------------------------
[HH] HELLHALT TD v4.0.0 - Changelog
--------------------------------------------------
General
-Game renamed to HELLHALT TD
* Command "-Rolls"
Now it also displays allied players tower details when they have selected Prophet
* Renamed Leaked MS to Leaked Haste
Now it also provides 7% attack speed to leaked units
* Movement Obelisk
- You can use it now as many times as you want before a wave starts
- You can now build at "half" square
Buildings
WarRoom
*Added skill: Rage
- Increases all creeps (allied and enemy) AS by 4% and MS by 8%
- Every wave you can cast this skill once per player, and last for the entire wave.
- It resets every wave
- Cost: Level x 40 Lumber
*Added skill: Chill
- Decreases all creeps Rage level by 1.
- Every wave you can cast this skill once per player.
- It resets every wave.
- Cost: Level x 40 Lumber and provides 1 income for every 20 lumber it costed.
Creep Waves
* Wave 1
- changed model
- New Name: Parasites
* Wave 2
- changed model
- New Name: Mur'ghoul
* Wave 3
- changed model
- New Name: Scorpse
* Wave 4
- changed model
- New Name: Skeletal Troll
* Wave 5
- changed model
- New Name: Corrupted Bat
* Wave 6
- changed model
- New Name: Flesh Golem
* Wave 7
- changed model
* Wave 8
- changed model
* Wave 9
- changed model
- New Name: Wretched Captains
* Wave 10
- changed model
- New Name: Hell Cambion
* Wave 11
- changed model
- New Name: Armored Fiend
* Wave 13
- changed model
* Wave 14
- changed model
- New Name: Possessed Orc
* Wave 15
- changed model
- New Name: Nightprowler
* Wave 17
- changed model
- New Name: Chaos Golem
* Wave 19
- changed model
- New Name: Death Widow
* Wave 20
- changed model
- New Name: Shinigami
* Wave 21
- changed model
- New Name: Cursed Skull
* Wave 22
- changed model
- New Name: Terror
* Wave 23
- changed model
- New Name: Plated Beast
* Wave 26
- changed model
- New Name: Skeletal Myrmidon
* Wave 30
- changed model
- New Name: Hell Duke
* Wave 33
- changed model
- New Name: Demon
King
*Dark Presence
-Damage from 350% to 400%
-Lifesteal from 35% to 40%
Champions
- Attack Speed from 20% to 15%
- Champions MS reduction from 22% to 15%
- Damage return from 35% to 28%
*Level 17 Champion:
-Hp from 6760 to 6260
*Level 11 Wave
Damage of creeps from 15-17 to 15-19
Heroes
*Paladin
Level 11 Paladin has its heal increased from 500 to 650
Hired Mercenarries(Player sends)
*Frost Wolf
-Added more details on its tooltip
*Dino
-MS from 190 to 185
-Range from 250 to 265
Player Units
*Race: Mercenary
Renamed units to:
-Steampunk Bike
-Steam Flatter
-Steam Tank
-Steam Beast
*Race Hybrid
-Adjust gold cost for its towers:
From 18/45/85/135/200/305 to 18/45/90/145/205/315
-Tree Of life
*Water of Life:
-Healing from 60 to 80 per target
-Healing on death from 600 to 800
*Tree of Knowledge
-Hp from 2570 to 2665
-Mutants
*Inject Steroids:
- Bounce attack damage from 80% to 60%
- Cost from 60 to 80
-Hades
- Changed Model
-Maverick
- Changed model
- Reduced its attack speed from 0.8 AS to 0.85 AS
-Hellghost
*Cacophony
Damage from 55 to 60
-HELLRAISER
*Deathbass
Damage from 80 to 90
-Wolverines
HP from 1050 to 1150
-Nightcrawler
AS from 0.4 to 0.35
HP from 425 to 465
-ThunderBird
HP from 1055 to 1195
-The Butcher
HP from 1830 to 1930
-Doomsday Machine
Damage from 313-363 to 323-373
-Komodo
As from 0.8 to 0.7
-Trident
As from 0.73 to 0.63
-Clockwreck
*Cluster Rockets
AoE from 100 to 150
Range from 300 to 350
Removed damage cap
-Crusador
AS from 0.63 to 0.61
- Medium Land Mines
*Dangerous mine
Damage return on melee attackers from 7 to 7+7% of damage
-Ultra Land Mines
*Dangerous mine
Damage return on melee attackers from 7 to 7+7% of damage
Bugfixes
*CR mode
- It used to teleport units that were build in the green middle area to King Chambers
- Fixed an error with the map's build area
- Fixed an error with enemy build icon not showing during are at the scoreboard
- Fixed a bug where play selection was removed while units when Movement Obelisk was used
- Fixed a bug were arena would start 2 seconds earlier than intended
- Fixed a bug with Servants and SlaveMasters rewarding wrong gold values at the end of a wave
- Fixed that enemy players would lose vision on king on occasions were they shouldn't.
- Fixed a bug where Spiderlings wouldn't teleport to King's Chambers
- Fixed a mines wouldn't teleport to arena
- Fixed a bug with Oracle not apply his buffs on occasions
- Fixed a bug where Seduce wouldn't cast on occasions.
- Fixed a bug where Dark Mage wouldnt cast his skills on occasions.
-Fixed a bug where sometimes Giant Spider wouldn't attack Whelps.
Load Code: gsbme
Announcement and Download: viewtopic.php?f=233&t=108157
Alternative Download Location: https://drive.google.com/open?id=0B8fRJ ... WpjdkNVTXM
Alternative Changelog Location: https://goo.gl/zqRiNl
Please report to the above link ANY issues.
!!!Discussion Topic!!!
--------------------------------------------------
[HH] HELLHALT TD v4.0.0 - Changelog
--------------------------------------------------
General
-Game renamed to HELLHALT TD
* Command "-Rolls"
Now it also displays allied players tower details when they have selected Prophet
* Renamed Leaked MS to Leaked Haste
Now it also provides 7% attack speed to leaked units
* Movement Obelisk
- You can use it now as many times as you want before a wave starts
- You can now build at "half" square
Buildings
WarRoom
*Added skill: Rage
- Increases all creeps (allied and enemy) AS by 4% and MS by 8%
- Every wave you can cast this skill once per player, and last for the entire wave.
- It resets every wave
- Cost: Level x 40 Lumber
*Added skill: Chill
- Decreases all creeps Rage level by 1.
- Every wave you can cast this skill once per player.
- It resets every wave.
- Cost: Level x 40 Lumber and provides 1 income for every 20 lumber it costed.
Creep Waves
* Wave 1
- changed model
- New Name: Parasites
* Wave 2
- changed model
- New Name: Mur'ghoul
* Wave 3
- changed model
- New Name: Scorpse
* Wave 4
- changed model
- New Name: Skeletal Troll
* Wave 5
- changed model
- New Name: Corrupted Bat
* Wave 6
- changed model
- New Name: Flesh Golem
* Wave 7
- changed model
* Wave 8
- changed model
* Wave 9
- changed model
- New Name: Wretched Captains
* Wave 10
- changed model
- New Name: Hell Cambion
* Wave 11
- changed model
- New Name: Armored Fiend
* Wave 13
- changed model
* Wave 14
- changed model
- New Name: Possessed Orc
* Wave 15
- changed model
- New Name: Nightprowler
* Wave 17
- changed model
- New Name: Chaos Golem
* Wave 19
- changed model
- New Name: Death Widow
* Wave 20
- changed model
- New Name: Shinigami
* Wave 21
- changed model
- New Name: Cursed Skull
* Wave 22
- changed model
- New Name: Terror
* Wave 23
- changed model
- New Name: Plated Beast
* Wave 26
- changed model
- New Name: Skeletal Myrmidon
* Wave 30
- changed model
- New Name: Hell Duke
* Wave 33
- changed model
- New Name: Demon
King
*Dark Presence
-Damage from 350% to 400%
-Lifesteal from 35% to 40%
Champions
- Attack Speed from 20% to 15%
- Champions MS reduction from 22% to 15%
- Damage return from 35% to 28%
*Level 17 Champion:
-Hp from 6760 to 6260
*Level 11 Wave
Damage of creeps from 15-17 to 15-19
Heroes
*Paladin
Level 11 Paladin has its heal increased from 500 to 650
Hired Mercenarries(Player sends)
*Frost Wolf
-Added more details on its tooltip
*Dino
-MS from 190 to 185
-Range from 250 to 265
Player Units
*Race: Mercenary
Renamed units to:
-Steampunk Bike
-Steam Flatter
-Steam Tank
-Steam Beast
*Race Hybrid
-Adjust gold cost for its towers:
From 18/45/85/135/200/305 to 18/45/90/145/205/315
-Tree Of life
*Water of Life:
-Healing from 60 to 80 per target
-Healing on death from 600 to 800
*Tree of Knowledge
-Hp from 2570 to 2665
-Mutants
*Inject Steroids:
- Bounce attack damage from 80% to 60%
- Cost from 60 to 80
-Hades
- Changed Model
-Maverick
- Changed model
- Reduced its attack speed from 0.8 AS to 0.85 AS
-Hellghost
*Cacophony
Damage from 55 to 60
-HELLRAISER
*Deathbass
Damage from 80 to 90
-Wolverines
HP from 1050 to 1150
-Nightcrawler
AS from 0.4 to 0.35
HP from 425 to 465
-ThunderBird
HP from 1055 to 1195
-The Butcher
HP from 1830 to 1930
-Doomsday Machine
Damage from 313-363 to 323-373
-Komodo
As from 0.8 to 0.7
-Trident
As from 0.73 to 0.63
-Clockwreck
*Cluster Rockets
AoE from 100 to 150
Range from 300 to 350
Removed damage cap
-Crusador
AS from 0.63 to 0.61
- Medium Land Mines
*Dangerous mine
Damage return on melee attackers from 7 to 7+7% of damage
-Ultra Land Mines
*Dangerous mine
Damage return on melee attackers from 7 to 7+7% of damage
Bugfixes
*CR mode
- It used to teleport units that were build in the green middle area to King Chambers
- Fixed an error with the map's build area
- Fixed an error with enemy build icon not showing during are at the scoreboard
- Fixed a bug where play selection was removed while units when Movement Obelisk was used
- Fixed a bug were arena would start 2 seconds earlier than intended
- Fixed a bug with Servants and SlaveMasters rewarding wrong gold values at the end of a wave
- Fixed that enemy players would lose vision on king on occasions were they shouldn't.
- Fixed a bug where Spiderlings wouldn't teleport to King's Chambers
- Fixed a mines wouldn't teleport to arena
- Fixed a bug with Oracle not apply his buffs on occasions
- Fixed a bug where Seduce wouldn't cast on occasions.
- Fixed a bug where Dark Mage wouldnt cast his skills on occasions.
-Fixed a bug where sometimes Giant Spider wouldn't attack Whelps.
Load Code: gsbme
Announcement and Download: viewtopic.php?f=233&t=108157
Alternative Download Location: https://drive.google.com/open?id=0B8fRJ ... WpjdkNVTXM
Alternative Changelog Location: https://goo.gl/zqRiNl
Please report to the above link ANY issues.
!!!Discussion Topic!!!
HELLHALT
https://hellhalt.com
https://hellhalt.com
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- ENT Staff
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- Joined: Fri Oct 23, 2015 9:06 am
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Re: HELLHALT TD 4.0.0 - [Discussion]
@ProGamer
you don't like any of the new models? Not a single one?
you don't like any of the new models? Not a single one?
HELLHALT
https://hellhalt.com
https://hellhalt.com
Re: HELLHALT TD 4.0.0 - [Discussion]
There is a bug with the slavemaster, my teammate got the money for the slaves instead of me 

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Re: HELLHALT TD 4.0.0 - [Discussion]
@ProGamer
Ok I will look into it for version 4.0.2 (4.0.1) i will just fix a couple of visuals. But really you didnt like 21? One of my favs >.<
Also about slaves. Ty i will release 4.0.1 tonight to fix it. Did it happen on all waves? Can i have the replay?
Ok I will look into it for version 4.0.2 (4.0.1) i will just fix a couple of visuals. But really you didnt like 21? One of my favs >.<
Also about slaves. Ty i will release 4.0.1 tonight to fix it. Did it happen on all waves? Can i have the replay?
HELLHALT
https://hellhalt.com
https://hellhalt.com
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- ENT Staff
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- Joined: Fri Oct 23, 2015 9:06 am
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Re: HELLHALT TD 4.0.0 - [Discussion]
@ProGamer
I checked the code, I believe wrong slave trade code is just a visual, right? You took the gold but your ally got the msg?
I checked the code, I believe wrong slave trade code is just a visual, right? You took the gold but your ally got the msg?
HELLHALT
https://hellhalt.com
https://hellhalt.com
Re: HELLHALT TD 4.0.0 - [Discussion]
Can you fix the tree "mumu" tree of life all tier 6 of nature, they are so weak
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Re: HELLHALT TD 4.0.0 - [Discussion]
Nice thx for the tons of time u invested on the new version.
is it already hosted somewhere on ent?
i just saw bk crap bot so far with the map
is it already hosted somewhere on ent?
i just saw bk crap bot so far with the map
The Idiots are winning! so its beto time!
Re: HELLHALT TD 4.0.0 - [Discussion]
Amazing changes man! Great work, stellar unit models, they really make the game feel more unique, and they look incredible.
Some input: Levels 1, 14, 21 and 23 are the waves that look a bit "odd"
14, 21, and 23's only problem is that the models need to be scaled so that they are bigger, easily fixed. (Without changing collision size, of course)
Lvl 1 on the other hand, no attack animation looks weird, feels off since it's just a blob. Perhaps change it again, this time to something crustacean?
Thank you again for making these improvements to the map, this is great work.
Some input: Levels 1, 14, 21 and 23 are the waves that look a bit "odd"
14, 21, and 23's only problem is that the models need to be scaled so that they are bigger, easily fixed. (Without changing collision size, of course)
Lvl 1 on the other hand, no attack animation looks weird, feels off since it's just a blob. Perhaps change it again, this time to something crustacean?
Thank you again for making these improvements to the map, this is great work.
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Re: HELLHALT TD 4.0.0 - [Discussion]
@sychorux3 zoom in! it has attack animation!
Maybe i change the model again in 4.0.2 but now 4.0.1 is ready for release!
Maybe i change the model again in 4.0.2 but now 4.0.1 is ready for release!
HELLHALT
https://hellhalt.com
https://hellhalt.com
Re: HELLHALT TD 4.0.0 - [Discussion]
Yeah, noticed that on my second game of the ver. But I still feel like lvl 1 should stay on the topic of something similar to crabs, something from the sea anyway. What are your thoughts on that?
Also, will you scale up the models of the other three that I mentioned?
Also, will you scale up the models of the other three that I mentioned?
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