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HELLHALT TD v4.0.7.9 - [Discussion]

Posted: Mon Sep 11, 2017 5:31 pm
by HELLRAlSER
New patch just released: viewtopic.php?f=233&p=456632

Hope you enjoy it, and don't hesitate to leave your thoughts below!

skelett mage

Posted: Wed Sep 13, 2017 2:14 pm
by faibani
Hey hellraiser,

They DONT cast the buff at all.

Thanks


i saw in next game when meridian is too close can bug and dont attack
builded it before 2 lines tusk and they just stand there in the cast animation doing nothing

Re: HELLHALT TD v4.0.7.9 - [Discussion]

Posted: Thu Sep 14, 2017 7:27 am
by HELLRAlSER
@faibani can you please provide some replay or replay link for me to examine?

you can search replays here: https://entgaming.net/openstats/

Re: HELLHALT TD v4.0.7.9 - [Discussion]

Posted: Tue Sep 19, 2017 10:37 am
by Zulthar
Hi Hellraiser.

Had a idea, for a new builder. Pretend you have unarmed no armor units to pick from, and you picked a unit like a peasant that's unarmed and no armor. And on the the peasant you have choices to choose from,for upgrades. like a sword and shield for a tanky peasant, or 2hand weapon for more damage. Same with armor types, and when you choose an upgrade, it would show the visual armor or weapon model skin being applied to the unit with the choice you've picked for your unit. And maybe some units would have two abilities to choose from. I thought maybe it would make an interesting play style to add to the pool of units.


But its just a thought. Thank you for your hard work on the map Hellraiser.

[edit]
Forgot to mention another part of the idea I had, it wouldn't be a builder of its own like hybrid or prophet, in phac, just a new builder with its units randomized in to the prophet builder re rolls and in hybrid, like the other builders are, and if the host wanted to play this builder he can go Apac mode.