General information on mechanics (bounty calculation) and unitspecifics (hp, dmg)
Moderator: broud3r
General information on mechanics (bounty calculation) and unitspecifics (hp, dmg)
Is there any written source of information available on mechanics like bounty calculation and damagereduction of armor?
- broud3r
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Re: General information on mechanics (bounty calculation) and unitspecifics (hp, dmg)
Not right now but i dont mind to share it.
Bounty: ((Value / RecommendValue) - Leaks/150) *100 = Bounty in %
Armor: ((Armor * 0.06) / (1 + Armor * 0.06)) * 100 = Damagereduction in %
for the unitspecific part there is no updated list for it.
the closest is still the Legion TD Mega book but more than half of the informations are outdated.
http://legiontd.in-goo.com/t429-legion- ... guide-3-41
maybe i can upload an updated list of current stats when i got time.
Any additional information you would like to know?
Bounty: ((Value / RecommendValue) - Leaks/150) *100 = Bounty in %
Armor: ((Armor * 0.06) / (1 + Armor * 0.06)) * 100 = Damagereduction in %
for the unitspecific part there is no updated list for it.
the closest is still the Legion TD Mega book but more than half of the informations are outdated.
http://legiontd.in-goo.com/t429-legion- ... guide-3-41
maybe i can upload an updated list of current stats when i got time.
Any additional information you would like to know?
Re: General information on mechanics (bounty calculation) and unitspecifics (hp, dmg)
Wow thank you, that makes sense.
The "leaks" is that total leaks combined for the lane, as hinted at in the ingame description?
Well just out of curiosity, how is the score for each player calculated?
Thank you again.
The "leaks" is that total leaks combined for the lane, as hinted at in the ingame description?
Well just out of curiosity, how is the score for each player calculated?
Thank you again.
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- Treant
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Re: General information on mechanics (bounty calculation) and unitspecifics (hp, dmg)
@Taus
The score system is an accumulation of different conditions and variables.
Shown on an example:
Level 1: You start with 4x aqua, which you had on first roll and you send a furb for level 2 before income
score_value = 100 * 200 / 250 => 80
score_income = 100 * 6 / 11 = 54.54 => 54
score_leaked = 0
reroll_bonus = 1.5
score_level = 80 * 1.5 + 54 = 174
score_sum = 174
score_total = 174 / 1 - 0 = 174
Level 2 You add another aqua, 250 value. They dont send, so you hold all again.
score_value = 100 * 250 / 350 = 71.42 => 71
score_income = 100 * 6 / 12 = 50
score_leaked = 0
reroll_bonus = 1.5
score_level = 71 * 1.5 + 50 = 106.5 + 50 => 156
score_sum = 174 + 156 => 330
score_total = 330 / 2 - 0 => 165
And so on
The score system is an accumulation of different conditions and variables.
Spoiler!
Shown on an example:
Level 1: You start with 4x aqua, which you had on first roll and you send a furb for level 2 before income
score_value = 100 * 200 / 250 => 80
score_income = 100 * 6 / 11 = 54.54 => 54
score_leaked = 0
reroll_bonus = 1.5
score_level = 80 * 1.5 + 54 = 174
score_sum = 174
score_total = 174 / 1 - 0 = 174
Level 2 You add another aqua, 250 value. They dont send, so you hold all again.
score_value = 100 * 250 / 350 = 71.42 => 71
score_income = 100 * 6 / 12 = 50
score_leaked = 0
reroll_bonus = 1.5
score_level = 71 * 1.5 + 50 = 106.5 + 50 => 156
score_sum = 174 + 156 => 330
score_total = 330 / 2 - 0 => 165
And so on
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- point (Sun Sep 17, 2017 4:47 am) • bezdak (Sun Sep 10, 2017 8:58 pm) • KiwiLeKiller (Sun Sep 10, 2017 1:15 pm)
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- Forest Walker
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Re: General information on mechanics (bounty calculation) and unitspecifics (hp, dmg)
thanks for the insight broud3r!
as far as any additional info, i think it would be awesome to have a table that shows the dps for each unit vs. each armor class.
for instance:
is that something you would be willing to provide?
if it's too much work, it would be cool if you could share the dmg+as+attack type info for every unit. i wouldn't mind doing the calculations then and making a table like the one above out of it.
as far as any additional info, i think it would be awesome to have a table that shows the dps for each unit vs. each armor class.
for instance:
is that something you would be willing to provide?
if it's too much work, it would be cool if you could share the dmg+as+attack type info for every unit. i wouldn't mind doing the calculations then and making a table like the one above out of it.
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- Protector of Nature
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Re: General information on mechanics (bounty calculation) and unitspecifics (hp, dmg)
7years wrote:if it's too much work, it would be cool if you could share the dmg+as+attack type info for every unit. i wouldn't mind doing the calculations then and making a table like the one above out of it.
This all can be seen ingame my friend
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LIHL player parser, a tool to automatically parse LIHL players' Elo and create reports for it: CLICK
LIHL player parser, a tool to automatically parse LIHL players' Elo and create reports for it: CLICK
- bezdak
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Re: General information on mechanics (bounty calculation) and unitspecifics (hp, dmg)
@Diablo_ except attack speeds and spell cooldowns. I have the info needed (provided by Broud), however didn't get around to it since I barely got time to play as much as I'd like to nowadays. I do plan to do such spreadsheet tho @7years in a near future.
If you are brave enough to try to search in the info Broud gave me, I can forward it to you, however it is much trickier than you might think. It's basically every variable you can see in units editor, unsorted in a spreadsheet for 793 units, structures and objects in the game without the name (all you can get is a unit ID)
If you are brave enough to try to search in the info Broud gave me, I can forward it to you, however it is much trickier than you might think. It's basically every variable you can see in units editor, unsorted in a spreadsheet for 793 units, structures and objects in the game without the name (all you can get is a unit ID)
"Flame don´t make people play better" - Wolke
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- Basic Tree
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Re: General information on mechanics (bounty calculation) and unitspecifics (hp, dmg)
Hey Bezdek - can you forward me the referenced spreadsheet? Been trying to find this data all day.
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- Basic Tree
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- bezdak
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Re: General information on mechanics (bounty calculation) and unitspecifics (hp, dmg)
Hello, you made me log in after a couple years Found the data, good luck deciphering them. However keep in mind this data is super outdated (10/08/2017). I don't know if LTD is still under development, if it is, ask for new data from the developer.
I put it into a shared Dropbox folder. The xls file is heavily filtered, the other file is an actual in game data.
https://www.dropbox.com/sh/b2f60tjeq046 ... FBXGa?dl=0
I put it into a shared Dropbox folder. The xls file is heavily filtered, the other file is an actual in game data.
https://www.dropbox.com/sh/b2f60tjeq046 ... FBXGa?dl=0
Last edited by bezdak on Thu May 23, 2019 12:38 am, edited 1 time in total.
"Flame don´t make people play better" - Wolke
- bezdak
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Re: General information on mechanics (bounty calculation) and unitspecifics (hp, dmg)
"Flame don´t make people play better" - Wolke
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