Page 1 of 1

can leak gold be more specific

Posted: Tue Sep 18, 2018 7:16 am
by oxoDus
Hi,

Situation: leaked 60-70% gold worth creeps at lvl 3. It would then give 2g to 3g from king kills as shown in replay examples (see attached). Is it possible to specify the percentage more exact? like to 60% when it gives 2g and 70% when it gives 3g or is it not accomplishable?
test 2g.w3g
(20.14 KiB) Downloaded 94 times

testt 3g.w3g
(15.06 KiB) Downloaded 79 times

Re: can leak gold be more specific

Posted: Tue Sep 18, 2018 11:18 pm
by Hakuna
Seems a strange request. Guessing you just want to be able to calculate how much leak money you'll earn? Another case where extra data would be helpful, though not sure how it would work, is when the king is getting kills, earning you all king gold.

Re: can leak gold be more specific

Posted: Wed Oct 10, 2018 9:02 am
by oxoDus
It just seemed weird at first that same leak information would give different outcomes: 2g and 3g, making it impossible to calculate the exact amount just from the given info. But I have adapted to this and personally not gonna burden the staff with any changes. It is just worth mentioning I guess.
There are many factors which make this game more random than strategic and this one is no exception. Started treating this game as a card game and now I can deal with any randomness :)

Re: can leak gold be more specific

Posted: Wed Oct 10, 2018 3:47 pm
by MudMan
Decimal points are rounded down in wc3

Re: can leak gold be more specific

Posted: Wed Nov 07, 2018 11:23 pm
by oxoDus
That's not what I have queried Mudman. If it would show 60% and 70% separately then you would be able to do the maths on the gold which you would get from the king. But when it says 60-70% then you have to bet on which one you will get and then do the maths.

Re: can leak gold be more specific

Posted: Wed Nov 07, 2018 11:31 pm
by broud3r
Could remove the % and display the correct gold you will receive
or change it to real instead of integer so it wont be rounded down.
Second one would result in overall more gold tho.

Last possibility would be to display the exact % value e.g 74% instead of 70-80%.

Re: can leak gold be more specific

Posted: Wed Nov 07, 2018 11:46 pm
by oxoDus
Well it really depends on the goal. Percentages is more challenging and needs a bit more effort to calculate than plain gold multiplication. I would personally stick to percentages. Your last possibility would be good in my opinion. It removes the guessing factor and fundamentals stay the same.

Re: can leak gold be more specific

Posted: Thu Nov 22, 2018 6:07 pm
by item
Who plays -hg anyway?

Go for the plain bounty information (gold count) imo.

Re: can leak gold be more specific

Posted: Sat Jan 12, 2019 11:44 pm
by oxoDus
I think game is already simple enough and the more slight advantages you get from slight effort the better. Unless you're more prone to gambling and the movement of colorful creeps rather than thinking. Take away every little bit which still makes this game strategic and you will lose the game eventually in my opinion.
While I'm at it, is there a way to change the "sent unit's" position to where it's less random? E.g. always in front or always at the back rather than sometimes charging in front or sometimes stuck in the back. This affects the tower's defending dramatically and is so random.