Unit suggestion(s)
Posted: Sun Oct 30, 2016 3:17 pm
Change "General" to "Captain"
Introduce a new "General" which is an upgrade to Captain. I suggest a Helicopter unit (Thanks kciv). No change needed for aura, just give the helicopter a very long range attack that does little damage (idea being that he commands troops from the rear, not doing much damage himself, letting aura survive live longer)
Give Dromon a faster attack speed, lower damage. Perhaps if he attacks fast enough, he can snag more last hits and steal more enemy ships, allowing him to be useful.
Add medic unit in uni tech. Give Area of Effect heal, .5hp/s or less.
Change current medic to have a heal aura of 2 hp/s or more. Increase current spell heal.
Pike upgrade "halberdier". Increase attack range, increase mana burn vs horses.
Change dismounted Dragoon's armor type.
Increase command mech's bonus damage to heavy armor type, or possibly add a secondary spell attack that only affects heavy armor types (rocket/rpg)
Introduce a new "General" which is an upgrade to Captain. I suggest a Helicopter unit (Thanks kciv). No change needed for aura, just give the helicopter a very long range attack that does little damage (idea being that he commands troops from the rear, not doing much damage himself, letting aura survive live longer)
Give Dromon a faster attack speed, lower damage. Perhaps if he attacks fast enough, he can snag more last hits and steal more enemy ships, allowing him to be useful.
Add medic unit in uni tech. Give Area of Effect heal, .5hp/s or less.
Change current medic to have a heal aura of 2 hp/s or more. Increase current spell heal.
Pike upgrade "halberdier". Increase attack range, increase mana burn vs horses.
Change dismounted Dragoon's armor type.
Increase command mech's bonus damage to heavy armor type, or possibly add a secondary spell attack that only affects heavy armor types (rocket/rpg)