1. Information about the Heroes
1.1. Aragorn Elessar
1.2. Boromir
1.3. Frodo Baggins
1.4. Gandalf
1.5. Gimli Elf-friend
1.6. Legolas Greenleaf
1.7. Glorfindel II
1.8. Galadriel
1.9. Theoden
1.10. Treebeard
1.11. Gollum
1.12. Nazgul
2. Information about the shops
2.1. Arwen Undmiel
2.2. Bilbo Baggings
2.3. Minas Tirith Barracks
2.4. Gamling the Old
2.5. Tom Bombadil
3. Bosses and Rewards
3.1. First Wave
3.2. Second Wave
4. Hidden Items
4. Hidden Items
5. Stone of Erech
5. Stone of Erech
6. Nazgul Hero
6. Nazgul Hero
7. - debug
7. - debug
[Tutorial] LOTR Hero Siege
[Tutorial] LOTR Hero Siege
Last edited by Raizen on Thu Jun 20, 2013 5:48 am, edited 4 times in total.
Re: [Tutorial] LOTR Hero Siege
1. Information about the Heroes
1.1. Aragorn Elessar
Name: Aragorn Elessar (King of the Reunited Kingdom)
Health: 915
Mana: 320
Speed: 330
Attribute: Agility
Abilities:
Palantiri: A powerful crystalline globes that enable their users to reveal and witness events over great distances. Detects invisible units and reveal unexplored areas. Cast cost = 50 gold.
Arwen’s Pendant: A holy light that can heal a friendly living unit or damage an enemy Undead unit.
Requires: Hero level 2.
Level 1 – Heals for 200 hit points.
Level 2 – Heals for 400 hit points.
Level 3 – Heals for 600 hit points.
Level 4 – Heals for 800 hit points.
Level 5 - Heals for 1000 hit points.
Level 6 – Heals for 1200 hit points.
Level 7 – Heals for 1400 hit points.
Level 8 – Heals for 1600 hit points.
Anduril: A wave of force that ripples out from Aragorn’s sword, causing damage to land units in a line.
Requires: Hero level 3.
Level 1 - 125 damage.
Level 2 – 300 damage.
Level 3 – 475 damage.
Level 4 – 650 damage.
Level 5 – 825 damage.
Level 6 – 1000 damage.
Rohirrim – Riders of Rohan: Calls down the riders of Rohan to overrun Aragorn’s enemies. For 30 seconds.
Requires: Hero level 8.
Level 1 – each rider does 150 damage.
Level 2 – each rider does 240 damage.
Level 3 – each rider does 330 damage.
Level 4 – each rider does 420 damage.
Level 5 – each rider does 510 damage.
Army of the Dead: Summons a powerful ghost to raise an army of dead soldiers.
Requires: Hero level 10.
Level 1 – One soldier, one archer.
Level 2 – Two soldiers, two archers.
Level 3 – One elite soldier, two elite archers.
Level 4 – Two elite soldiers, three elite archers.
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1.1. Aragorn Elessar
Name: Aragorn Elessar (King of the Reunited Kingdom)
Health: 915
Mana: 320
Speed: 330
Attribute: Agility
Abilities:
Palantiri: A powerful crystalline globes that enable their users to reveal and witness events over great distances. Detects invisible units and reveal unexplored areas. Cast cost = 50 gold.
Arwen’s Pendant: A holy light that can heal a friendly living unit or damage an enemy Undead unit.
Requires: Hero level 2.
Level 1 – Heals for 200 hit points.
Level 2 – Heals for 400 hit points.
Level 3 – Heals for 600 hit points.
Level 4 – Heals for 800 hit points.
Level 5 - Heals for 1000 hit points.
Level 6 – Heals for 1200 hit points.
Level 7 – Heals for 1400 hit points.
Level 8 – Heals for 1600 hit points.
Anduril: A wave of force that ripples out from Aragorn’s sword, causing damage to land units in a line.
Requires: Hero level 3.
Level 1 - 125 damage.
Level 2 – 300 damage.
Level 3 – 475 damage.
Level 4 – 650 damage.
Level 5 – 825 damage.
Level 6 – 1000 damage.
Rohirrim – Riders of Rohan: Calls down the riders of Rohan to overrun Aragorn’s enemies. For 30 seconds.
Requires: Hero level 8.
Level 1 – each rider does 150 damage.
Level 2 – each rider does 240 damage.
Level 3 – each rider does 330 damage.
Level 4 – each rider does 420 damage.
Level 5 – each rider does 510 damage.
Army of the Dead: Summons a powerful ghost to raise an army of dead soldiers.
Requires: Hero level 10.
Level 1 – One soldier, one archer.
Level 2 – Two soldiers, two archers.
Level 3 – One elite soldier, two elite archers.
Level 4 – Two elite soldiers, three elite archers.
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Last edited by Raizen on Fri Jun 14, 2013 5:52 am, edited 1 time in total.
Re: [Tutorial] LOTR Hero Siege
1. Information about the Heroes
1.2. Boromir
Name: Boromir (Warrior heir of Denethor II)
Health: 1115
Mana: 360
Speed: 320
Attribute: Strength
Abilities:
Taunt: All nearby enemies are forced to attack Boromir.
Horn of Gondor: Emits a terrifying howl that reduces nearby enemy unit’s attack damage. For 30 seconds.
Requires: Hero level 2.
Level 1 – 20% Damage Reduction.
Level 2 – 25% Damage Reduction.
Level 3 – 30% Damage Reduction.
Level 4 – 35% Damage Reduction.
Level 5 – 40% Damage Reduction.
Level 6 – 45% Damage Reduction.
Level 7 – 50% Damage Reduction.
Level 8 – 55% Damage Reduction.
Ringlust: Boromir lust for the ring power surfaces, increasing his attack rate and movement speed.
Requires: Hero level 3.
Level 1 – 25% attack speed and 50% movement.
Level 2 – 75% attack speed and 100% movement.
Level 3 – 150% attack speed and 150% movement.
Level 4 – 225% attack speed and 200% movement.
Level 5 – 300% attack speed and 400% movement.
Level 6 – 400% attack speed and 400% movement.
Belt of Golden Leaves: Surround Boromir with a golden light, causing damage to nearby enemy land units. Lasts until deactivated.
Requires: Hero level 8.
Level 1 – 50 damage per second.
Level 2 – 75 damage per second.
Level 3 – 100 damage per second.
Level 4 – 125 damage per second.
Level 5 – 150 damage per second.
Faramir: Faramir, younger brother of Boromir, he is as valiant a warrior as his older brother.
Requires: Hero level 10.
Level 1 - Faramir.
Level 2 - Faramir with Ensnare.
Level 3 – Faramir with Ensnare and Evasion.
Level 4 – Faramir with Ensnare, Evasion and Rejuvenation.
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1.2. Boromir
Name: Boromir (Warrior heir of Denethor II)
Health: 1115
Mana: 360
Speed: 320
Attribute: Strength
Abilities:
Taunt: All nearby enemies are forced to attack Boromir.
Horn of Gondor: Emits a terrifying howl that reduces nearby enemy unit’s attack damage. For 30 seconds.
Requires: Hero level 2.
Level 1 – 20% Damage Reduction.
Level 2 – 25% Damage Reduction.
Level 3 – 30% Damage Reduction.
Level 4 – 35% Damage Reduction.
Level 5 – 40% Damage Reduction.
Level 6 – 45% Damage Reduction.
Level 7 – 50% Damage Reduction.
Level 8 – 55% Damage Reduction.
Ringlust: Boromir lust for the ring power surfaces, increasing his attack rate and movement speed.
Requires: Hero level 3.
Level 1 – 25% attack speed and 50% movement.
Level 2 – 75% attack speed and 100% movement.
Level 3 – 150% attack speed and 150% movement.
Level 4 – 225% attack speed and 200% movement.
Level 5 – 300% attack speed and 400% movement.
Level 6 – 400% attack speed and 400% movement.
Belt of Golden Leaves: Surround Boromir with a golden light, causing damage to nearby enemy land units. Lasts until deactivated.
Requires: Hero level 8.
Level 1 – 50 damage per second.
Level 2 – 75 damage per second.
Level 3 – 100 damage per second.
Level 4 – 125 damage per second.
Level 5 – 150 damage per second.
Faramir: Faramir, younger brother of Boromir, he is as valiant a warrior as his older brother.
Requires: Hero level 10.
Level 1 - Faramir.
Level 2 - Faramir with Ensnare.
Level 3 – Faramir with Ensnare and Evasion.
Level 4 – Faramir with Ensnare, Evasion and Rejuvenation.
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Last edited by Raizen on Fri Jun 14, 2013 5:52 am, edited 1 time in total.
Re: [Tutorial] LOTR Hero Siege
1. Information about the Heroes
1.3. Frodo Baggins
Name: Frodo Baggins (Last of the Ring-bearers)
Health: 865
Mana: 480
Speed: 315
Attribute: Intelligence
Abilities:
The One Ring: Allows Frodo to become invisible and move 100% faster. If Frodo attack a unit to break invisibility, the attack will do 1000 bonus damage.
Wraith World: A mysterious alternative aspect of reality, into which the Ring could partly draw its wearer. Allows Frodo to Dodge every attack.
Requires: Hero level 2.
Level 1 - Lasts 10 seconds.
Level 2 - Lasts 14 seconds.
Level 3 - Lasts 18 seconds.
Level 4 - Lasts 22 seconds.
Level 5 - Lasts 26 seconds.
Level 6 - Lasts 30 seconds.
Level 7 - Lasts 34 seconds.
Level 8 - Lasts 38 seconds.
Sting: This dagger hurls a bolt of lightning at a target enemy that jumps to nearby enemies. Each jump does 5% less damage.
Requires: Hero level 3.
Level 1 - 125 damage, jumps 8 times.
Level 2 - 300 damage, jumps 10 times.
Level 3 - 475 damage, jumps 12 times.
Level 4 - 650 damage, jumps 14 times.
Level 5 - 825 damage, jumps 15 times.
Level 6 - 1000 damage, jumps 16 times.
Ring’s Inscription: After reading the elven writing inscribed on the ring, an echo of fire explodes from the Hero. Causing damage to all enemies around him.
Requires: Hero level 8.
Level 1 - deals 650 damage.
Level 2 – deals 850 damage.
Level 3 - deals 1050 damage.
Level 4 – deals 1250 damage.
Level 5 – deals 1450 damage.
Hobbits: Frodo calls for Merry, Pippin and Sam. The rest of the hobbits to help him in battle.
Requires: Hero level 10.
Level 1 – Lasts 60 seconds.
Level 2 – Lasts 90 seconds.
Level 3 – Lasts 120 seconds.
Level 4 – Lasts 150 seconds.
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1.3. Frodo Baggins
Name: Frodo Baggins (Last of the Ring-bearers)
Health: 865
Mana: 480
Speed: 315
Attribute: Intelligence
Abilities:
The One Ring: Allows Frodo to become invisible and move 100% faster. If Frodo attack a unit to break invisibility, the attack will do 1000 bonus damage.
Wraith World: A mysterious alternative aspect of reality, into which the Ring could partly draw its wearer. Allows Frodo to Dodge every attack.
Requires: Hero level 2.
Level 1 - Lasts 10 seconds.
Level 2 - Lasts 14 seconds.
Level 3 - Lasts 18 seconds.
Level 4 - Lasts 22 seconds.
Level 5 - Lasts 26 seconds.
Level 6 - Lasts 30 seconds.
Level 7 - Lasts 34 seconds.
Level 8 - Lasts 38 seconds.
Sting: This dagger hurls a bolt of lightning at a target enemy that jumps to nearby enemies. Each jump does 5% less damage.
Requires: Hero level 3.
Level 1 - 125 damage, jumps 8 times.
Level 2 - 300 damage, jumps 10 times.
Level 3 - 475 damage, jumps 12 times.
Level 4 - 650 damage, jumps 14 times.
Level 5 - 825 damage, jumps 15 times.
Level 6 - 1000 damage, jumps 16 times.
Ring’s Inscription: After reading the elven writing inscribed on the ring, an echo of fire explodes from the Hero. Causing damage to all enemies around him.
Requires: Hero level 8.
Level 1 - deals 650 damage.
Level 2 – deals 850 damage.
Level 3 - deals 1050 damage.
Level 4 – deals 1250 damage.
Level 5 – deals 1450 damage.
Hobbits: Frodo calls for Merry, Pippin and Sam. The rest of the hobbits to help him in battle.
Requires: Hero level 10.
Level 1 – Lasts 60 seconds.
Level 2 – Lasts 90 seconds.
Level 3 – Lasts 120 seconds.
Level 4 – Lasts 150 seconds.
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Last edited by Raizen on Fri Jun 14, 2013 5:52 am, edited 1 time in total.
Re: [Tutorial] LOTR Hero Siege
1. Information about the Heroes
1.4. Gandalf
Name: Gandalf (The Grey Pilgrim)
Health: 920
Mana: 400
Speed: 350
Attribute: Intelligence
Abilities:
Brilliance Aura (Magic Aura): Increases mana regeneration rate of nearby friendly units by 125%.
Narya – The Ring of Fire: Summons fire elementals to aid Gandalf. Elementals lasts 30 seconds.
Requires: Hero level 2.
Level 1 – 1 Elemental.
Level 2 – 2 Elementals.
Level 3 – 3 Elementals.
Level 4 – 4 Elementals.
Level 5 – 5 Elementals.
Level 6 – 6 Elementals.
Level 7 – 7 Elementals.
Level 8 – 8 Elementals.
Earthquake: Gandalf makes the ground tremble and break causing great damage to buildings and slowing units by 75% within the area of effect. Lasts 20 seconds.
Requires: Hero level 3.
Level 1 - 100 damage.
Level 2 - 200 damage.
Level 3 - 300 damage.
Level 4 - 400 damage.
Level 5 - 500 damage.
Level 6 - 600 damage.
Light of Valinor: Calls forth a cone of lightning to damage groups of enemies.
Requires: Hero level 8.
Level 1 – deals 750 damage.
Level 2 - deals 950 damage.
Level 3 – deals 1150 damage.
Level 4 – deals 1350 damage.
Level 5 – deals 1550 damage.
Summon Eagles: Summons eagles to defend Gandalf for 3 minutes.
Requires: Hero level 10.
Level 1 – One eagle.
Level 2 – Two eagles.
Level 3 – Gwaihir, King of all birds.
Level 4 – Two Gwaihir.
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1.4. Gandalf
Name: Gandalf (The Grey Pilgrim)
Health: 920
Mana: 400
Speed: 350
Attribute: Intelligence
Abilities:
Brilliance Aura (Magic Aura): Increases mana regeneration rate of nearby friendly units by 125%.
Narya – The Ring of Fire: Summons fire elementals to aid Gandalf. Elementals lasts 30 seconds.
Requires: Hero level 2.
Level 1 – 1 Elemental.
Level 2 – 2 Elementals.
Level 3 – 3 Elementals.
Level 4 – 4 Elementals.
Level 5 – 5 Elementals.
Level 6 – 6 Elementals.
Level 7 – 7 Elementals.
Level 8 – 8 Elementals.
Earthquake: Gandalf makes the ground tremble and break causing great damage to buildings and slowing units by 75% within the area of effect. Lasts 20 seconds.
Requires: Hero level 3.
Level 1 - 100 damage.
Level 2 - 200 damage.
Level 3 - 300 damage.
Level 4 - 400 damage.
Level 5 - 500 damage.
Level 6 - 600 damage.
Light of Valinor: Calls forth a cone of lightning to damage groups of enemies.
Requires: Hero level 8.
Level 1 – deals 750 damage.
Level 2 - deals 950 damage.
Level 3 – deals 1150 damage.
Level 4 – deals 1350 damage.
Level 5 – deals 1550 damage.
Summon Eagles: Summons eagles to defend Gandalf for 3 minutes.
Requires: Hero level 10.
Level 1 – One eagle.
Level 2 – Two eagles.
Level 3 – Gwaihir, King of all birds.
Level 4 – Two Gwaihir.
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Last edited by Raizen on Fri Jun 14, 2013 5:53 am, edited 1 time in total.
Re: [Tutorial] LOTR Hero Siege
1. Information about the Heroes
1.5. Gimli Elf-friend
Name: Gimli Elf-friend (Lord of the Glittering Caves)
Health: 1090
Mana: 360
Speed: 310
Attribute: Strength
Abilities:
Roar: Gives nearby friend units a 15% bonus to damage. Lasts 20 seconds.
Galadriel’s Hair: Calls forth a wave of energy from Galadriel’s strand of hair that heals a target and bounces to nearby friendlies. Each bounce heals less damage.
Requires: Hero level 2.
Level 1 – Heals 150 damage, jump 3 times.
Level 2 – Heals 250 damage, jump 4 times.
Level 3 – Heals 350 damage, jump 5 times.
Level 4 – Heals 450 damage, jump 6 times.
Level 5 – Heals 550 damage, jump 7 times.
Level 6 – Heals 650 damage, jump 8 times.
Level 7 – Heals 750 damage, jump 9 times.
Level 8 – Heals 850 damage, jump 10 times.
Book of Mazarbul: Recounting an unexpected battle with the orc in which Balin dies, Gimli becomes enraged and fights with an added boost of adrenaline. Giving Gimli bonus armor, bonus hit points, bonus damage, spell immunity and bonus attack damage.
Requires: Hero level 3.
Level 1 - +5 armor + 500 health.
Level 2 - +6 armor + 100 health.
Level 3 - +7 armor + 1500 health.
Level 4 - +8 armor + 2000 health.
Level 5 - +9 armor + 2500 health.
Level 6 - +10 armor + 3000 health.
Axe Stomp: Gimli slams his axe on the ground, stunning and damaging nearby enemy land units.
Requires: Hero level 8.
Level 1 – 650 damage, 5 seconds stun.
Level 2 – 850 damage, 6 seconds stun.
Level 3 – 1050 damage, 7 seconds stun.
Level 4 – 1250 damage, 8 seconds stun.
Level 5 – 1450 damage, 9 seconds stun.
Dwarven Kings: The dwarven kings of the past come back to aid Gimli. Kings lasts 2 minutes.
Requires: Hero level 10.
Level 1 – 7 Dwarven Kings.
Level 2 – 7 Dwarven Kings with Hurl Boulder.
Level 3 – 7 Dwarven Kings with Hurl Boulder and Poison Sting.
Level 4 – 7 Dwarven Kings with Hurl Boulder, Poison Sting and Critical Strike.
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1.5. Gimli Elf-friend
Name: Gimli Elf-friend (Lord of the Glittering Caves)
Health: 1090
Mana: 360
Speed: 310
Attribute: Strength
Abilities:
Roar: Gives nearby friend units a 15% bonus to damage. Lasts 20 seconds.
Galadriel’s Hair: Calls forth a wave of energy from Galadriel’s strand of hair that heals a target and bounces to nearby friendlies. Each bounce heals less damage.
Requires: Hero level 2.
Level 1 – Heals 150 damage, jump 3 times.
Level 2 – Heals 250 damage, jump 4 times.
Level 3 – Heals 350 damage, jump 5 times.
Level 4 – Heals 450 damage, jump 6 times.
Level 5 – Heals 550 damage, jump 7 times.
Level 6 – Heals 650 damage, jump 8 times.
Level 7 – Heals 750 damage, jump 9 times.
Level 8 – Heals 850 damage, jump 10 times.
Book of Mazarbul: Recounting an unexpected battle with the orc in which Balin dies, Gimli becomes enraged and fights with an added boost of adrenaline. Giving Gimli bonus armor, bonus hit points, bonus damage, spell immunity and bonus attack damage.
Requires: Hero level 3.
Level 1 - +5 armor + 500 health.
Level 2 - +6 armor + 100 health.
Level 3 - +7 armor + 1500 health.
Level 4 - +8 armor + 2000 health.
Level 5 - +9 armor + 2500 health.
Level 6 - +10 armor + 3000 health.
Axe Stomp: Gimli slams his axe on the ground, stunning and damaging nearby enemy land units.
Requires: Hero level 8.
Level 1 – 650 damage, 5 seconds stun.
Level 2 – 850 damage, 6 seconds stun.
Level 3 – 1050 damage, 7 seconds stun.
Level 4 – 1250 damage, 8 seconds stun.
Level 5 – 1450 damage, 9 seconds stun.
Dwarven Kings: The dwarven kings of the past come back to aid Gimli. Kings lasts 2 minutes.
Requires: Hero level 10.
Level 1 – 7 Dwarven Kings.
Level 2 – 7 Dwarven Kings with Hurl Boulder.
Level 3 – 7 Dwarven Kings with Hurl Boulder and Poison Sting.
Level 4 – 7 Dwarven Kings with Hurl Boulder, Poison Sting and Critical Strike.
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Last edited by Raizen on Fri Jun 14, 2013 5:53 am, edited 1 time in total.
Re: [Tutorial] LOTR Hero Siege
1. Information about the Heroes
1.6. Legolas Greenleaf
Name: Legolas Greenleaf (Prince of the Silvan Elves)
Health: 860
Mana: 300
Speed: 330
Attribute: Agility
Abilities:
Precision Aura: An aura that gives friendly nearby units a 15% bonus damage to their ranged attacks.
Marksmanship: Gives Legolas a chance to do additional damage on an attack.
Requires: Hero level 2.
Level 1 – 10% chance, 60 damage.
Level 2 – 15% chance, 70 damage.
Level 3 – 20% chance, 80 damage.
Level 4 – 25% chance, 90 damage.
Level 5 – 30% chance, 100 damage.
Level 6 –35% chance, 115 damage.
Level 7 – 40% chance, 135 damage.
Level 8 – 45% chance, 175 damage.
Frenzy: Increases Legolas’s the attack rate, but drains hit points per second. Lasts 45 seconds.
Requires: Hero level 3.
Level 1 – 25% increase, drains 4 hps/sec.
Level 2 – 38% increase, drains 5 hps/sec.
Level 3 – 56% increase, drains 6 hps/sec.
Level 4 – 84% increase, drains 7 hps/sec.
Level 5 – 127% increase, drains 8 hps/sec.
Level 6 – 190% increase, drains 9 hps/sec.
Flurry of Arrows: Legolas shoots out a flurry of arrows, damaging nearby enemies.
Requires: Hero level 8.
Level 1 – each arrow does 650 damage.
Level 2 – each arrow does 850 damage.
Level 3 – each arrow does 1050 damage.
Level 4 – each arrow does 1250 damage.
Level 5 – each arrow does 1450 damage.
Archer of Milkwood: Legolas calls for an archer from Milkwood to aid him.
Requires: Hero level 10.
Level 1 – Basic archer with True Sight.
Level 2 – Advanced archer with True Sight.
Level 3 – Elite archer with True Sight and Beserk.
Level 4 – Elite archer with True Sight, Beserk and Command Aura.
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1.6. Legolas Greenleaf
Name: Legolas Greenleaf (Prince of the Silvan Elves)
Health: 860
Mana: 300
Speed: 330
Attribute: Agility
Abilities:
Precision Aura: An aura that gives friendly nearby units a 15% bonus damage to their ranged attacks.
Marksmanship: Gives Legolas a chance to do additional damage on an attack.
Requires: Hero level 2.
Level 1 – 10% chance, 60 damage.
Level 2 – 15% chance, 70 damage.
Level 3 – 20% chance, 80 damage.
Level 4 – 25% chance, 90 damage.
Level 5 – 30% chance, 100 damage.
Level 6 –35% chance, 115 damage.
Level 7 – 40% chance, 135 damage.
Level 8 – 45% chance, 175 damage.
Frenzy: Increases Legolas’s the attack rate, but drains hit points per second. Lasts 45 seconds.
Requires: Hero level 3.
Level 1 – 25% increase, drains 4 hps/sec.
Level 2 – 38% increase, drains 5 hps/sec.
Level 3 – 56% increase, drains 6 hps/sec.
Level 4 – 84% increase, drains 7 hps/sec.
Level 5 – 127% increase, drains 8 hps/sec.
Level 6 – 190% increase, drains 9 hps/sec.
Flurry of Arrows: Legolas shoots out a flurry of arrows, damaging nearby enemies.
Requires: Hero level 8.
Level 1 – each arrow does 650 damage.
Level 2 – each arrow does 850 damage.
Level 3 – each arrow does 1050 damage.
Level 4 – each arrow does 1250 damage.
Level 5 – each arrow does 1450 damage.
Archer of Milkwood: Legolas calls for an archer from Milkwood to aid him.
Requires: Hero level 10.
Level 1 – Basic archer with True Sight.
Level 2 – Advanced archer with True Sight.
Level 3 – Elite archer with True Sight and Beserk.
Level 4 – Elite archer with True Sight, Beserk and Command Aura.
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Last edited by Raizen on Fri Jun 14, 2013 5:53 am, edited 1 time in total.
Re: [Tutorial] LOTR Hero Siege
1. Information about the Heroes
1.7. Glorfindel II
Name: Glorfindel II (Elf-Lord of Rivendell)
Health: 925
Mana: 300
Speed: 310
Attribute: Agility
Abilities:
Resurrection: Brings back to life the corpses of 1 friendly nearby units.
Ancient Spirits: Summon an ancient spirit to heal the Hero and his allies when their health is bellow 75%. Spirits lasts 60 seconds.
Requires: Hero level 2.
Level 1 – 3 Spirits, 200 health recovered.
Level 2 – 5 Spirits, 200 health recovered.
Level 3 – 3 Spirits, 300 health recovered.
Level 4 – 5 Spirits, 300 health recovered.
Level 5 – 3 Spirits, 400 health recovered.
Level 6 – 5 Spirits, 400 health recovered.
Level 7 – 3 Spirits, 500 health recovered.
Level 8 – 5 Spirits, 500 health recovered.
Anxiety Aura: Glofindel creates an aura of fear and anxiety, making nearby enemy units lose its life essence over a period of time. Last 30 seconds at regular enemy and last 5 seconds on Bosses.
Requires: Hero level 3.
Level 1 – Drains 5 health/sec.
Level 2 – Drains 7 health/sec.
Level 3 – Drains 9 health/sec.
Level 4 – Drains 11 health/sec.
Level 5 – Drains 13 health/sec.
Level 6 – Drains 15 health/sec.
Words of Doom: It was Glofindel who spoke the words of the Witch King’s doom. He proclaimed on the battlefield that not by the hand of a man would the Witch King be slained. Lasts 30 seconds.
Requires: Hero level 8.
Level 1 – each word does 600 damage.
Level 2 – each word does 800 damage.
Level 3 – each word does 1000 damage.
Level 4 – each word does 1200 damage.
Level 5 – each word does 1400 damage.
Elf of Gondolin: Glorfindel, elf-lord of Rivendell is the reincarnation of Glorfindel I, elf-noble of Gondolin who died from a balrog a few thousands of years ago. Glofindel is able to summon his old self back to aid him. Lasts 2 minutes.
Requires: Hero level 10.
Level 1 – A duplicate, takes full damage.
Level 2 – 2 duplicates, takes 2x damage.
Level 3 – 3 duplicates, takes 3x damage.
Level 4 – 4 duplicates, takes 4x damage.
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1.7. Glorfindel II
Name: Glorfindel II (Elf-Lord of Rivendell)
Health: 925
Mana: 300
Speed: 310
Attribute: Agility
Abilities:
Resurrection: Brings back to life the corpses of 1 friendly nearby units.
Ancient Spirits: Summon an ancient spirit to heal the Hero and his allies when their health is bellow 75%. Spirits lasts 60 seconds.
Requires: Hero level 2.
Level 1 – 3 Spirits, 200 health recovered.
Level 2 – 5 Spirits, 200 health recovered.
Level 3 – 3 Spirits, 300 health recovered.
Level 4 – 5 Spirits, 300 health recovered.
Level 5 – 3 Spirits, 400 health recovered.
Level 6 – 5 Spirits, 400 health recovered.
Level 7 – 3 Spirits, 500 health recovered.
Level 8 – 5 Spirits, 500 health recovered.
Anxiety Aura: Glofindel creates an aura of fear and anxiety, making nearby enemy units lose its life essence over a period of time. Last 30 seconds at regular enemy and last 5 seconds on Bosses.
Requires: Hero level 3.
Level 1 – Drains 5 health/sec.
Level 2 – Drains 7 health/sec.
Level 3 – Drains 9 health/sec.
Level 4 – Drains 11 health/sec.
Level 5 – Drains 13 health/sec.
Level 6 – Drains 15 health/sec.
Words of Doom: It was Glofindel who spoke the words of the Witch King’s doom. He proclaimed on the battlefield that not by the hand of a man would the Witch King be slained. Lasts 30 seconds.
Requires: Hero level 8.
Level 1 – each word does 600 damage.
Level 2 – each word does 800 damage.
Level 3 – each word does 1000 damage.
Level 4 – each word does 1200 damage.
Level 5 – each word does 1400 damage.
Elf of Gondolin: Glorfindel, elf-lord of Rivendell is the reincarnation of Glorfindel I, elf-noble of Gondolin who died from a balrog a few thousands of years ago. Glofindel is able to summon his old self back to aid him. Lasts 2 minutes.
Requires: Hero level 10.
Level 1 – A duplicate, takes full damage.
Level 2 – 2 duplicates, takes 2x damage.
Level 3 – 3 duplicates, takes 3x damage.
Level 4 – 4 duplicates, takes 4x damage.
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Last edited by Raizen on Fri Jun 14, 2013 5:53 am, edited 1 time in total.
Re: [Tutorial] LOTR Hero Siege
1. Information about the Heroes
1.8. Galadriel
Name: Galadriel (Lady of Lrien)
Health: 815
Mana: 440
Speed: 330
Attribute: Intelligence
Abilities:
Arrows of the Valinor: A magical arrow that does 500 damage on impact. If the target isn’t dead, it gets frozen in time for 10 seconds.
Healing Shield: Creates a magical healing shield around the hero. Damage taken is converted into health.
Requires: Hero level 2.
Level 1 – Lasts 5 secs.
Level 2 – Lasts 8 secs.
Level 3 – Lasts 11 secs.
Level 4 – Lasts 14 secs.
Level 5 – Lasts 17 secs.
Level 6 – Lasts 20 secs.
Level 7 – Lasts 23 secs.
Level 8 – Lasts 26 secs.
Nenya – Ring of Adamant: With Nenya, Galadriel is able to gaze into the hearts of people and see what their true virtue really is. Blinds a units, making them miss a percentage of their attacks. Lasts 25 seconds on regular units and 5 seconds on Bosses.
Requires: Hero level 3.
Level 1 - 15% chance to miss.
Level 2 - 24% chance to miss.
Level 3 - 33% chance to miss.
Level 4 - 42% chance to miss.
Level 5 - 51% chance to miss.
Level 6 - 60% chance to miss.
Phial of Galadriel: The glittering phial that was Galadriel’s gift to Frodo Baggins in Lrien. Calls down waves of lightning around the hero.
Requires: Hero level 8.
Level 1 – does 80 dmg/strike.
Level 2 – does 100 dmg/strike.
Level 3 – does 120 dmg/strike.
Level 4 – does 140 dmg/strike.
Level 5 – does 160 dmg/strike.
Celeborn: Celeborn is of the Sindar and is kin to Thingol of Doriath. Galadriel’s husband is a valiant warrior.
Requires: Hero level 10.
Level 1 – Celeborn with Shadow Meld.
Level 2 - Celeborn with Shadow Meld and Cold Arrow.
Level 3 - Celeborn with Shadow Meld, Cold Arrow and Fire Bolt.
Level 4 – Celeborn with Shadow Meld, Cold Arrow, Fire Bolt and Feedback.
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1.8. Galadriel
Name: Galadriel (Lady of Lrien)
Health: 815
Mana: 440
Speed: 330
Attribute: Intelligence
Abilities:
Arrows of the Valinor: A magical arrow that does 500 damage on impact. If the target isn’t dead, it gets frozen in time for 10 seconds.
Healing Shield: Creates a magical healing shield around the hero. Damage taken is converted into health.
Requires: Hero level 2.
Level 1 – Lasts 5 secs.
Level 2 – Lasts 8 secs.
Level 3 – Lasts 11 secs.
Level 4 – Lasts 14 secs.
Level 5 – Lasts 17 secs.
Level 6 – Lasts 20 secs.
Level 7 – Lasts 23 secs.
Level 8 – Lasts 26 secs.
Nenya – Ring of Adamant: With Nenya, Galadriel is able to gaze into the hearts of people and see what their true virtue really is. Blinds a units, making them miss a percentage of their attacks. Lasts 25 seconds on regular units and 5 seconds on Bosses.
Requires: Hero level 3.
Level 1 - 15% chance to miss.
Level 2 - 24% chance to miss.
Level 3 - 33% chance to miss.
Level 4 - 42% chance to miss.
Level 5 - 51% chance to miss.
Level 6 - 60% chance to miss.
Phial of Galadriel: The glittering phial that was Galadriel’s gift to Frodo Baggins in Lrien. Calls down waves of lightning around the hero.
Requires: Hero level 8.
Level 1 – does 80 dmg/strike.
Level 2 – does 100 dmg/strike.
Level 3 – does 120 dmg/strike.
Level 4 – does 140 dmg/strike.
Level 5 – does 160 dmg/strike.
Celeborn: Celeborn is of the Sindar and is kin to Thingol of Doriath. Galadriel’s husband is a valiant warrior.
Requires: Hero level 10.
Level 1 – Celeborn with Shadow Meld.
Level 2 - Celeborn with Shadow Meld and Cold Arrow.
Level 3 - Celeborn with Shadow Meld, Cold Arrow and Fire Bolt.
Level 4 – Celeborn with Shadow Meld, Cold Arrow, Fire Bolt and Feedback.
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Last edited by Raizen on Fri Jun 14, 2013 5:53 am, edited 1 time in total.
Re: [Tutorial] LOTR Hero Siege
1. Information about the Heroes
1.9. Theoden
Name: Theoden (King of the Mark)
Health: 1160
Mana: 320
Speed: 350
Attribute: Strength
Abilities:
Mind Burn: Sends a bolt of negative energy that burns up to 100 points of a target enemy unit’s mana. The mana combusts, dealing damage equal to the amount of mana burned.
Enchanted Flames: Theoden sends enchanted flames to nearby enemies. The flames automatically attach to the units weapon, giving them a splash and fire attack bonus.
Requires: Hero level 2.
Level 1 - +10 damage.
Level 2 - +20 damage.
Level 3 - +30 damage.
Level 4 - +40 damage.
Level 5 - +50 damage.
Level 6 - +60 damage.
Level 7 - +70 damage.
Level 8 - +80 damage.
Charge: Charging forward into battle. Theoden damages every enemy unit in his path.
Requires: Hero level 3.
Level 1 – causing 125 damage.
Level 2 – causing 300 damage.
Level 3 – causing 475 damage.
Level 4 – causing 650 damage.
Level 5 – causing 825 damage.
Level 6 – causing 1000 damage.
Absent Mind: Creates an aura of confusion and forgetfulness around the hero. Each mindless though that hits and enemy, causing damage to that unit and ones behind it. Each thought jumps 11 times, doing 5% less damage each jump.
Requires: Hero level 8.
Level 1 – does 750 damage.
Level 2 – does 950 damage.
Level 3 – does 1150 damage.
Level 4 – does 1350 damage.
Level 5 – does 1550 damage.
Horse Lords of Rohan: 5 Lords of Rohan come out to aid their King Theoden. Horses Lords lasts 2 minutes.
Requires: Hero level 10.
Level 1 – 5 Horses Lords od Rohan.
Level 2 – 5 Horses Lords od Rohan with Critical Strike.
Level 3 – 5 Horses Lords od Rohan with Critical Strike and Cripple.
Level 4 – 5 Horses Lords od Rohan with Critical Strike, Cripple and Bloodlust.
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1.9. Theoden
Name: Theoden (King of the Mark)
Health: 1160
Mana: 320
Speed: 350
Attribute: Strength
Abilities:
Mind Burn: Sends a bolt of negative energy that burns up to 100 points of a target enemy unit’s mana. The mana combusts, dealing damage equal to the amount of mana burned.
Enchanted Flames: Theoden sends enchanted flames to nearby enemies. The flames automatically attach to the units weapon, giving them a splash and fire attack bonus.
Requires: Hero level 2.
Level 1 - +10 damage.
Level 2 - +20 damage.
Level 3 - +30 damage.
Level 4 - +40 damage.
Level 5 - +50 damage.
Level 6 - +60 damage.
Level 7 - +70 damage.
Level 8 - +80 damage.
Charge: Charging forward into battle. Theoden damages every enemy unit in his path.
Requires: Hero level 3.
Level 1 – causing 125 damage.
Level 2 – causing 300 damage.
Level 3 – causing 475 damage.
Level 4 – causing 650 damage.
Level 5 – causing 825 damage.
Level 6 – causing 1000 damage.
Absent Mind: Creates an aura of confusion and forgetfulness around the hero. Each mindless though that hits and enemy, causing damage to that unit and ones behind it. Each thought jumps 11 times, doing 5% less damage each jump.
Requires: Hero level 8.
Level 1 – does 750 damage.
Level 2 – does 950 damage.
Level 3 – does 1150 damage.
Level 4 – does 1350 damage.
Level 5 – does 1550 damage.
Horse Lords of Rohan: 5 Lords of Rohan come out to aid their King Theoden. Horses Lords lasts 2 minutes.
Requires: Hero level 10.
Level 1 – 5 Horses Lords od Rohan.
Level 2 – 5 Horses Lords od Rohan with Critical Strike.
Level 3 – 5 Horses Lords od Rohan with Critical Strike and Cripple.
Level 4 – 5 Horses Lords od Rohan with Critical Strike, Cripple and Bloodlust.
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Last edited by Raizen on Fri Jun 14, 2013 5:53 am, edited 1 time in total.
Re: [Tutorial] LOTR Hero Siege
1. Information about the Heroes
1.10. Treebeard
Name: Treebeard (Fangorn of Fangorn Forest)
Health: 1140
Mana: 300
Speed: 300
Attribute: Strength
Abilities:
Entangling Roots: Causes roots to burst from the ground, immobilizing and disarming a target enemy unit for 10 seconds and dealing 50 damage per second.
Ancient Aura: Being able to live for so long, Treebeard has an aura around him. Adding life to nearby friendly units.
Requires: Hero level 2.
Level 1 – add 100 health.
Level 2 – add 150 health.
Level 3 – add 200 health.
Level 4 – add 250 health.
Level 5 – add 300 health.
Level 6 – add 350 health.
Level 7 – add 400 health.
Level 8 – add 450 health.
Boulders: Treebeard hurls 5 boulders around him. Causing damage to enemies in its path.
Requires: Hero level 3.
Level 1 – deals 100 damage.
Level 2 – deals 250 damage.
Level 3 – deals 400 damage.
Level 4 – deals 550 damage.
Level 5 – deals 700 damage.
Level 6 – deals 850 damage.
Poison Weeds: Poisoned weeds start growing around Treebeard, damaging any enemies in its graps.
Requires: Hero level 8.
Level 1 – does 85 dmg/strike.
Level 2 – does 105 dmg/strike.
Level 3 – does 125 dmg/strike.
Level 4 – does 145 dmg/strike.
Level 5 – does 165 dmg/strike.
Entings: Treebeard calls for Entings from deep inside the forest to aid him. Bash lasts 5 seconds.
Requires: Hero level 10.
Level 1 - Basic Ents.
Level 2 – Advanced Ents with a Bash.
Level 3 – Elite Ents with Bash.
Level 4 – Elite Ents with Bash.
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1.10. Treebeard
Name: Treebeard (Fangorn of Fangorn Forest)
Health: 1140
Mana: 300
Speed: 300
Attribute: Strength
Abilities:
Entangling Roots: Causes roots to burst from the ground, immobilizing and disarming a target enemy unit for 10 seconds and dealing 50 damage per second.
Ancient Aura: Being able to live for so long, Treebeard has an aura around him. Adding life to nearby friendly units.
Requires: Hero level 2.
Level 1 – add 100 health.
Level 2 – add 150 health.
Level 3 – add 200 health.
Level 4 – add 250 health.
Level 5 – add 300 health.
Level 6 – add 350 health.
Level 7 – add 400 health.
Level 8 – add 450 health.
Boulders: Treebeard hurls 5 boulders around him. Causing damage to enemies in its path.
Requires: Hero level 3.
Level 1 – deals 100 damage.
Level 2 – deals 250 damage.
Level 3 – deals 400 damage.
Level 4 – deals 550 damage.
Level 5 – deals 700 damage.
Level 6 – deals 850 damage.
Poison Weeds: Poisoned weeds start growing around Treebeard, damaging any enemies in its graps.
Requires: Hero level 8.
Level 1 – does 85 dmg/strike.
Level 2 – does 105 dmg/strike.
Level 3 – does 125 dmg/strike.
Level 4 – does 145 dmg/strike.
Level 5 – does 165 dmg/strike.
Entings: Treebeard calls for Entings from deep inside the forest to aid him. Bash lasts 5 seconds.
Requires: Hero level 10.
Level 1 - Basic Ents.
Level 2 – Advanced Ents with a Bash.
Level 3 – Elite Ents with Bash.
Level 4 – Elite Ents with Bash.
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Last edited by Raizen on Fri Jun 14, 2013 5:53 am, edited 1 time in total.
Re: [Tutorial] LOTR Hero Siege
1. Information about the Heroes
1.11. Gollum
Name: Gollum (Wretched slave to the One Ring)
Health: 1075
Mana: 380
Speed: 330
Attribute: Strength
Abilities:
Blink: Teleport Gollum a short distance allowing him to move in and out of combat.
Cannibaliaze: Gollum consumes nearby corpses to regain his health. Lasts 15 seconds.
Requires: Hero level 2.
Level 1 – add 15 health/sec.
Level 2 – add 27 health/sec.
Level 3 – add 39 health/sec.
Level 4 – add 51 health/sec.
Level 5 – add 63 health/sec.
Level 6 – add 75 health/sec.
Level 7 – add 87 health/sec.
Level 8 – add 99 health/sec.
Freezing Stare: Gollum gives everyone in front of him a cold and evil stare. A chilling stare that causing damage to land and air units. The chilling sting of the stare does 10 damage/secs for 10 seconds after the initial damage.
Requires: Hero level 3.
Level 1 – 100 damage.
Level 2 – 275 damage.
Level 3 – 450 damage.
Level 4 – 625 damage.
Level 5 – 800 damage.
Level 6 – 975 damage.
My Precious: Gollum attacks an enemy unit, then another one, and another one, searching for his precious ring. Each jump does less damage.
Requires: Hero level 8.
Level 1 – 650 damage to 11 units.
Level 2 – 750 damage to 13 units.
Level 3 – 850 damage to 14 units.
Level 4 – 950 damage to 15 units.
Level 5 – 1050 damage to 16 units.
Split Personality: Fueled by the greed and hunger for The Ring, Gollum splits into multiple personalities of himself. Lasts 2 minutes.
Requires: Hero Level 10.
Level 1 – 2 personalities, full damage.
Level 2 – 3 personalities, 125% damage.
Level 3 – 4 personalities, 150% damage.
Level 4 - 5 personalities, 200% damage.
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1.11. Gollum
Name: Gollum (Wretched slave to the One Ring)
Health: 1075
Mana: 380
Speed: 330
Attribute: Strength
Abilities:
Blink: Teleport Gollum a short distance allowing him to move in and out of combat.
Cannibaliaze: Gollum consumes nearby corpses to regain his health. Lasts 15 seconds.
Requires: Hero level 2.
Level 1 – add 15 health/sec.
Level 2 – add 27 health/sec.
Level 3 – add 39 health/sec.
Level 4 – add 51 health/sec.
Level 5 – add 63 health/sec.
Level 6 – add 75 health/sec.
Level 7 – add 87 health/sec.
Level 8 – add 99 health/sec.
Freezing Stare: Gollum gives everyone in front of him a cold and evil stare. A chilling stare that causing damage to land and air units. The chilling sting of the stare does 10 damage/secs for 10 seconds after the initial damage.
Requires: Hero level 3.
Level 1 – 100 damage.
Level 2 – 275 damage.
Level 3 – 450 damage.
Level 4 – 625 damage.
Level 5 – 800 damage.
Level 6 – 975 damage.
My Precious: Gollum attacks an enemy unit, then another one, and another one, searching for his precious ring. Each jump does less damage.
Requires: Hero level 8.
Level 1 – 650 damage to 11 units.
Level 2 – 750 damage to 13 units.
Level 3 – 850 damage to 14 units.
Level 4 – 950 damage to 15 units.
Level 5 – 1050 damage to 16 units.
Split Personality: Fueled by the greed and hunger for The Ring, Gollum splits into multiple personalities of himself. Lasts 2 minutes.
Requires: Hero Level 10.
Level 1 – 2 personalities, full damage.
Level 2 – 3 personalities, 125% damage.
Level 3 – 4 personalities, 150% damage.
Level 4 - 5 personalities, 200% damage.
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Last edited by Raizen on Fri Jun 14, 2013 5:53 am, edited 1 time in total.
Re: [Tutorial] LOTR Hero Siege
1. Information about the Heroes
1.12. Nazgul
Name: Nazgul (Witch-King of Angmar)
Health: 1200
Mana: 400
Speed: 320
Attribute: Strength
Abilities:
Healing Shield: Creates a magical healing shield around the Nazgul. Damage taken is converted into health for 5 seconds.
Ring Wraiths: Summon a Ring Wraiths to aid the Witch-King. Eacg Ring Wraith can Possess an enemy unit, turning himself into it. RingWraiths have low attacks, just remember to Possess enemy units.
Requires: Hero level 2.
Level 1 – 1 Ring Wraith.
Level 2 – 2 Ring Wraith.
Level 3 – 3 Ring Wraith.
Level 4 - 4 Ring Wraith.
Level 5 – 5 Ring Wraith.
Level 6 – 6 Ring Wraith.
Level 7 – 7 Ring Wraith.
Level 8 – 8 Ring Wraith.
Orb of Death: Hurls an Orb of Death that eruputs. Sending Bolts of deadly lightning towards enemy units into multiple lightning streams. Each bolt does 250 damage and jump 7 times, doing 5% less damage each jump.
Requires: Hero level 3.
Level 1 – 1 Bolt of Death.
Level 2 – 2 Bolt of Death.
Level 3 – 3 Bolt of Death.
Level 4 – 4 Bolt of Death.
Level 5 – 5 Bolt of Death.
Level 6 – 6 Bolt of Death.
Dimensional Walk: Entering the wraith’s dimension, the Witch-King damage every unit he walks by and leaves flames behind where he walked. Flames left behind damage enemy units by 10/sec for 30 seconds.
Requires: Hero level 8.
Level 1 – does 200 damage.
Level 2 – does 400 damage.
Level 3 – does 600 damage.
Level 4 – does 800 damage.
Level 5 – does 1000 damage.
Death Aura: Creates an aura of death and destruction around Nazgul, each death split that hits an enemy causing damage to that unit and ones behind it. Each death spirit jumps 11 times, doing 8% less damage each jump.
Requires: Hero level 10.
Level 1 – does 1000 damage.
Level 2 – does 1500 damage.
Level 3 – does 2000 damage.
Level 4 – does 2500 damage.
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1.12. Nazgul
Name: Nazgul (Witch-King of Angmar)
Health: 1200
Mana: 400
Speed: 320
Attribute: Strength
Abilities:
Healing Shield: Creates a magical healing shield around the Nazgul. Damage taken is converted into health for 5 seconds.
Ring Wraiths: Summon a Ring Wraiths to aid the Witch-King. Eacg Ring Wraith can Possess an enemy unit, turning himself into it. RingWraiths have low attacks, just remember to Possess enemy units.
Requires: Hero level 2.
Level 1 – 1 Ring Wraith.
Level 2 – 2 Ring Wraith.
Level 3 – 3 Ring Wraith.
Level 4 - 4 Ring Wraith.
Level 5 – 5 Ring Wraith.
Level 6 – 6 Ring Wraith.
Level 7 – 7 Ring Wraith.
Level 8 – 8 Ring Wraith.
Orb of Death: Hurls an Orb of Death that eruputs. Sending Bolts of deadly lightning towards enemy units into multiple lightning streams. Each bolt does 250 damage and jump 7 times, doing 5% less damage each jump.
Requires: Hero level 3.
Level 1 – 1 Bolt of Death.
Level 2 – 2 Bolt of Death.
Level 3 – 3 Bolt of Death.
Level 4 – 4 Bolt of Death.
Level 5 – 5 Bolt of Death.
Level 6 – 6 Bolt of Death.
Dimensional Walk: Entering the wraith’s dimension, the Witch-King damage every unit he walks by and leaves flames behind where he walked. Flames left behind damage enemy units by 10/sec for 30 seconds.
Requires: Hero level 8.
Level 1 – does 200 damage.
Level 2 – does 400 damage.
Level 3 – does 600 damage.
Level 4 – does 800 damage.
Level 5 – does 1000 damage.
Death Aura: Creates an aura of death and destruction around Nazgul, each death split that hits an enemy causing damage to that unit and ones behind it. Each death spirit jumps 11 times, doing 8% less damage each jump.
Requires: Hero level 10.
Level 1 – does 1000 damage.
Level 2 – does 1500 damage.
Level 3 – does 2000 damage.
Level 4 – does 2500 damage.
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Last edited by Raizen on Tue Jun 18, 2013 2:27 am, edited 2 times in total.
Re: [Tutorial] LOTR Hero Siege
2. Information about the shops
2.1. Arwen Undmiel
This shop can be found at the left side of the main base (The White Tree of Minas Tirith). As you can see at the screen shot:
[spoiler=Arwen Undmiel - Screen Shot][/spoiler]
1) Ankh of Reincarnation (cost: 1200)
Automatically brings the Hero back to life with 5000 hit points when the Hero wearing the Ankh dies. Contain 2 charges.
2) Potion of Greater Healing (cost: 800)
Heals 1000 hit points when used. Contain 3 charges.
3) Potion of Greater Mana (cost: 800)
Restores 1000 mana when used. Contain 3 charges.
4) Potion of Restoration (cost: 600)
Restores 1500 hit points and 1500 mana of the Hero when used.
5) Healing Wards (cost: 400)
Drops a ward that heals nearby friendly units for 30 seconds. Contain 2 charges.
6) Scroll of Ressurection (cost: 2000)
Brings 6 of your nearby dead units back to life.
7) Scroll of Protection (cost: 150)
Increases the armor of all friendly units in an area around your hero by 2 for 30 seconds. Contain 2 charges.
8) Scroll of Town Portal (cost: 500)
Teleports the Hero and any of its nearby troops to a target friendly town hall. Contain 2 charges.
9) Health Stone (cost: 1000)
Increases the life regeneration rate of the Hero by 5 hit points per second when whorn. Can be consumed for 1000 health.
10) Mana Stone (cost: 1000)
Increases the mana regeneration rate of the Hero by 25% when worn. Can be consumed for 1000 mana.
11) Potion of Invulnerability (cost: 500)
Makes the Hero invulnerable to damage for 25 seconds when used. An invulnerable Hero may not be target of spells or effects.
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2.1. Arwen Undmiel
This shop can be found at the left side of the main base (The White Tree of Minas Tirith). As you can see at the screen shot:
[spoiler=Arwen Undmiel - Screen Shot][/spoiler]
1) Ankh of Reincarnation (cost: 1200)
Automatically brings the Hero back to life with 5000 hit points when the Hero wearing the Ankh dies. Contain 2 charges.
2) Potion of Greater Healing (cost: 800)
Heals 1000 hit points when used. Contain 3 charges.
3) Potion of Greater Mana (cost: 800)
Restores 1000 mana when used. Contain 3 charges.
4) Potion of Restoration (cost: 600)
Restores 1500 hit points and 1500 mana of the Hero when used.
5) Healing Wards (cost: 400)
Drops a ward that heals nearby friendly units for 30 seconds. Contain 2 charges.
6) Scroll of Ressurection (cost: 2000)
Brings 6 of your nearby dead units back to life.
7) Scroll of Protection (cost: 150)
Increases the armor of all friendly units in an area around your hero by 2 for 30 seconds. Contain 2 charges.
8) Scroll of Town Portal (cost: 500)
Teleports the Hero and any of its nearby troops to a target friendly town hall. Contain 2 charges.
9) Health Stone (cost: 1000)
Increases the life regeneration rate of the Hero by 5 hit points per second when whorn. Can be consumed for 1000 health.
10) Mana Stone (cost: 1000)
Increases the mana regeneration rate of the Hero by 25% when worn. Can be consumed for 1000 mana.
11) Potion of Invulnerability (cost: 500)
Makes the Hero invulnerable to damage for 25 seconds when used. An invulnerable Hero may not be target of spells or effects.
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Last edited by Raizen on Fri Jun 14, 2013 5:54 am, edited 1 time in total.
Re: [Tutorial] LOTR Hero Siege
2. Information about the shops
2.2. Bilbo Baggings
This shop can be found at the right side of the main base (The White Tree of Minas Tirith). As you can see at the screen shot:
[spoiler=Bilbo Baggings - Screen Shot][/spoiler]
1) Manual of Health (cost: 200)
Permanently increases the hit points of the Hero by 100 when used.
2) Tome of Strength +2 (cost: 550)
Permanently increases the Strength of the Hero by 2 when used.
3) Tome of Agility +2 (cost: 650)
Permanently increases the Agility of the Hero by 2 when used.
4) Tome of Intelligence +2 (cost: 450)
Permanently increases the Intelligence of the Hero by 2 when used.
5) Orb of Darkness (cost: 500)
Adds 6 bonus damage to the attack of a Hero when carried. The Hero's atacck also become ranged when attacking air and will create a Dark Minion when it is the killing blow on an enemy unit. The Dark Minion lasts 80 seconds.
6) Orb of Fire (cost: 400)
Adds 5 bonus fire damage to the attack of a Hero when carried. The Hero's attacks also become ranged when attacking air and do splash damage to nearby enemy units.
7) Orb of Lightning (cost: 400)
Adds 5 bonus damage to the attack of a Hero when carried. The Hero's attack also become ranged when attacking air, and have a chance to dispel magic and slow the movement speed of the enemy for 3 seconds. Deals 150 bonus damage to summoned units.
8) Orb of Slow (cost: 550)
Adds 6 bonus damage to the attack of a Hero when carried. The Hero's attack also become ranged when attacking air, and have a chance to slow a target enemy unit's movement speed by 60% and attack rate by 25% for 60 seconds.
9) Drum of Escape (cost: 400)
Allows the Hero to teleport a short distance (blink).
10) Claw of Attack +12 (cost: 500)
Increase the attack damage of the Hero by 12 when worn.
11) Explosives (cost: 400)
The barrel of dynamite will explode after 7 seconds, dealing damage to buildings, destroying trees and starting flames. Does extra damage to Orc Tents.
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2.2. Bilbo Baggings
This shop can be found at the right side of the main base (The White Tree of Minas Tirith). As you can see at the screen shot:
[spoiler=Bilbo Baggings - Screen Shot][/spoiler]
1) Manual of Health (cost: 200)
Permanently increases the hit points of the Hero by 100 when used.
2) Tome of Strength +2 (cost: 550)
Permanently increases the Strength of the Hero by 2 when used.
3) Tome of Agility +2 (cost: 650)
Permanently increases the Agility of the Hero by 2 when used.
4) Tome of Intelligence +2 (cost: 450)
Permanently increases the Intelligence of the Hero by 2 when used.
5) Orb of Darkness (cost: 500)
Adds 6 bonus damage to the attack of a Hero when carried. The Hero's atacck also become ranged when attacking air and will create a Dark Minion when it is the killing blow on an enemy unit. The Dark Minion lasts 80 seconds.
6) Orb of Fire (cost: 400)
Adds 5 bonus fire damage to the attack of a Hero when carried. The Hero's attacks also become ranged when attacking air and do splash damage to nearby enemy units.
7) Orb of Lightning (cost: 400)
Adds 5 bonus damage to the attack of a Hero when carried. The Hero's attack also become ranged when attacking air, and have a chance to dispel magic and slow the movement speed of the enemy for 3 seconds. Deals 150 bonus damage to summoned units.
8) Orb of Slow (cost: 550)
Adds 6 bonus damage to the attack of a Hero when carried. The Hero's attack also become ranged when attacking air, and have a chance to slow a target enemy unit's movement speed by 60% and attack rate by 25% for 60 seconds.
9) Drum of Escape (cost: 400)
Allows the Hero to teleport a short distance (blink).
10) Claw of Attack +12 (cost: 500)
Increase the attack damage of the Hero by 12 when worn.
11) Explosives (cost: 400)
The barrel of dynamite will explode after 7 seconds, dealing damage to buildings, destroying trees and starting flames. Does extra damage to Orc Tents.
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Last edited by Raizen on Fri Jun 14, 2013 5:54 am, edited 1 time in total.
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