Dance Dance Revolution in WC3?
Posted: Tue Dec 20, 2016 6:50 am
Dance Dance Revolution
by JohnnyGuy
Sometime around August (2016) I begin working on a DDR (Dance Dance Revolution) for Warcraft III.
I like my max file sizes to be around 4-5mg (The max is way bigger now-- at the time it wasn't), but I wanted the game to be able to play up to 35+ songs. Sooo I designed a system inside of world editor that could create music.
I also had a Music Creator.w3x for the game, so other people could program their music, copy the code, and send it to me so they could play their creation.
Here was the method.
1. Layout each song using the same instruments
2. Render off the notes (2 octaves full) of all instrument samples (Each sample was around 15-40 kb, each song was composed using the same instruments)
3. Re-program the songs in World Editor using the Layouts I made
Here's a picture of what the layouts looked like.
Ex 1: Love Me Harder
Ex 2: Into You
And here's what they sounded like.
Ex 1: Love Me Harder
https://soundcloud.com/omc/ddr-love-me-harder/s-BZXjU
Ex 2: Into You
https://soundcloud.com/omc/ddr-into-you/s-hwIf1
How would the game be played?
The Up, Left, Right, Down, Arrow keys- the trigger would spawn them based on the "vocal / singer notes" of the song.
Unfortunately, World Editor is horrible with actually counting seconds (0.1 second to 1 second isn't real) meaning the program can't hold a steady beat. The project was canceled.
by JohnnyGuy
Sometime around August (2016) I begin working on a DDR (Dance Dance Revolution) for Warcraft III.
I like my max file sizes to be around 4-5mg (The max is way bigger now-- at the time it wasn't), but I wanted the game to be able to play up to 35+ songs. Sooo I designed a system inside of world editor that could create music.
I also had a Music Creator.w3x for the game, so other people could program their music, copy the code, and send it to me so they could play their creation.
Here was the method.
1. Layout each song using the same instruments
2. Render off the notes (2 octaves full) of all instrument samples (Each sample was around 15-40 kb, each song was composed using the same instruments)
3. Re-program the songs in World Editor using the Layouts I made
Here's a picture of what the layouts looked like.
Ex 1: Love Me Harder
Ex 2: Into You
And here's what they sounded like.
Ex 1: Love Me Harder
https://soundcloud.com/omc/ddr-love-me-harder/s-BZXjU
Ex 2: Into You
https://soundcloud.com/omc/ddr-into-you/s-hwIf1
How would the game be played?
The Up, Left, Right, Down, Arrow keys- the trigger would spawn them based on the "vocal / singer notes" of the song.
Unfortunately, World Editor is horrible with actually counting seconds (0.1 second to 1 second isn't real) meaning the program can't hold a steady beat. The project was canceled.