Legion TD HELL v3.91m

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Legion TD HELL v3.91m

Postby HELLRAlSER » Sat Mar 05, 2016 10:54 pm

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Legion TD HELL v3.91m - Changelog
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General

Aggro(beta 2)
-Minimum Aggro range is set now to 480 from 450
-Maximum Aggro range is set now to 1400 from 1650
-All lane creeps and bosses now have minimum 650 aggro range.


Units

Wind rider
-Fixed wrong upgrade tooltip
*Envenomed spears:
-Damage from 20 to 25
-Duration from 4sec to 5sec

Yggrasil
-Fixed his heal not beeing casted on every cooldown

Servants
-From 1.5 to 1.6 AS

Ogre basher
*Club Smash:
-Fixed wrong values on the tooltip
-Now it has 25% chance to deal 25 damage

Ogre Pulverizer
*Knock out: Fixed tooltip

Hades
-Increase upgrade food cost from 1 to 2
*Imps:
-HP increased from 350 to 375
-HP regen from 10 to 11.

Mutant
*Inject Steroids: Lumber cost increased from 40 to 50.

Legion TD HELL v3.91m.w3x
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Re: Legion TD HELL v3.91m

Postby kasper699 » Mon Mar 07, 2016 2:33 am

small tool tip bug: check mutants when juiced i think tool tip is blank from memory,

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Re: Legion TD HELL v3.91m

Postby HELLRAlSER » Mon Mar 07, 2016 11:41 am

Thnx for the report I will have to do a work around to fix that, I will leave it for future version tho as it doesnt seem to cause have any issues.

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Re: Legion TD HELL v3.91m

Postby HELLRAlSER » Mon Mar 07, 2016 12:02 pm

Map uploaded.

Thanks, @fridgemidget , @skibbel , @kasper699 , @iTwinkLyfe for the feedback and bug reports.

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Re: Legion TD HELL v3.91m

Postby kexaxe » Wed Mar 09, 2016 11:04 am

1) When units are waiting for coming leak, sometimes few of them go (bravely) alone and don't wait with the rest. That may cause a leak to the King since they do not fight together. See screenshot.

2) Arena is still imbalanced (1v2). Maybe 2 Turtles and 3 Velens would make it ok. We played a lot of games and no one has won the arena yet (being alone). Two-players should try hard to beat one-player. Not the opposite. You know when he (East) leaks, we (West) get (split) his money. When we leak, the 2nd player catches the leak and he gets nothing so we get more gold than him all the time (and plus arena). That's pretty unfair.
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Re: Legion TD HELL v3.91m

Postby iTwinkLyfe » Wed Mar 09, 2016 7:53 pm

What is the logic behind hades costing two food? If his attack and hit points were increased, I could see why.
What kexaxe said about the arena is quite true, as well as some units being pulled while others not-- often when it should not have been aggro'd at all, as his screenshot clearly shows.
Also, in regards to the arena, I would suggest one or two more turtles.
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Re: Legion TD HELL v3.91m

Postby HELLRAlSER » Wed Mar 09, 2016 10:24 pm

@kexaxe
Hey, thnx for the report.

Units wandering off in mid happens to all LTD versions, but i do try to fix it. Its on my to-do list, as soon as i see what prevents scores to be recorded (i dont actually think its map fault but i investigate pre-emptively). It is a hard issue to solve cause of the way the map was made to begin with. I dont make promises on the matter.

On related news tho, i changed (will be posted on next version), how you gain gold from leaks, now it gradually lowers, so huge leaks will provide less gold.

About arena, am very reluctant to further buff the 1vs2 arena cause more often than not I win arena 1vs2. And I wonder how that would impact the game when its actually better to have a leaver in the game. For now i will let it be and gather more data.

@iTwinkLyfe I increased Hades food to 2, for balance, for the 2buffs he received from last 2 patches. In order to solve a unit balance, first step is to think: Would i build it? I think most would build it even with +2 food. It just becomes a matter of when, which is where strategy falls into.

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Re: Legion TD HELL v3.91m

Postby HELLRAlSER » Thu Mar 10, 2016 5:22 pm

After latest tests, map has w3mmd enabled normally and can transmit data to databases, Its a bot issue scores are not getting updated. Therefore i wont waste any more time on that and go back on map development.

I would love any feedback you guys can provide on the new aggro. Is it better, worse?!?

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Re: Legion TD HELL v3.91m

Postby iTwinkLyfe » Thu Mar 10, 2016 10:35 pm

I've only played a few games since your updates "fixing" the aggro, but I would say it is better. I don't really have to worry about a third or fourth row not being pulled. *thumbs up*
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Re: Legion TD HELL v3.91m

Postby kexaxe » Thu Mar 10, 2016 10:51 pm

Same for me. I've played only few games yet but so far so good. For sure it's better than original aggro! There are levels where it works perfectly and there are levels, where it works worse. E.g. today we leaked and lost because of that on level 29 (till 29th level it was almost without problem).

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Re: Legion TD HELL v3.91m

Postby iTwinkLyfe » Thu Mar 10, 2016 11:05 pm

Also, could you look at the warden? 2400 health, 70-80 dmg with 15% vamp. 10.5 ish per attack? it attacks fast, sure, but for a t6 tower it doesnt have a lot of health or do a lot of damage. It does have the backstab which does like 300 damage now and then, but i dont believe the vamp (from what I have seen) uses the proc'd 300 dmg. Perhaps an increase to 30% vamp?
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Re: Legion TD HELL v3.91m

Postby HELLRAlSER » Mon Mar 14, 2016 1:43 pm

kexaxe wrote:Same for me. I've played only few games yet but so far so good. For sure it's better than original aggro! There are levels where it works perfectly and there are levels, where it works worse. E.g. today we leaked and lost because of that on level 29 (till 29th level it was almost without problem).

@kexaxe Can you give a link to this replay?


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