LTD HELL v3.92c - Feedback and Bugreport

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LTD HELL v3.92c - Feedback and Bugreport

Postby HELLRAlSER » Fri Apr 29, 2016 7:56 pm

Long overdue.

Pls report here any bugs, suggestions or feedback you may have for v3.92d


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Legion TD HELL v3.92d - Changelog
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General

Aggro
-Unit that can call for help from 1800 range now have a skill at their buff status

Mid Forcefield
-Now defending units teleport back as a group instead of one at a time.

-Unequal Games (1vs2 etc).
You get automatic bonus heals (60% of max or 20k hp) for each less player in your team.

Balance

Infernal (sent)
-Reduced Immolation AoE from 500 to 470
-Range from 120 to 140

HELLRAISER
-AS from 0.75 to 0.8

Mercenary
HuanAk
-AS from 0.7 to 0.75
Egze
-AS from 0.8 to 0.85

Doppelganger
-Turn rate from 0.6 to 1
-AS from 0.11 to 0.14
-Increase critical strike chance from 10% to 12%
-Attack from 15-37 to 19-43

Nightmare
-Attack speed from 0.3 to 0.25
-Turn rate from 0.6 to 1

Wolverine
-AS from 0.6 to 0.55

Peewee
-HP from 140 to 135

Mines
Small
-Cost from 20 to 10
-Food from 0 to 2
Medium
-Cost from 55 to 65
Ultra
-Cost from 90 to 85
-Food from 1 to 0

Slavemaster
-Food from 0 to 1


Bugfix

Command attack
-Fix Red Players Command attack not sending creeps to the correct spawn

Blood Raider
-Fixed Selling price

Adept
-Fixed a bug with adepts that cause waves to stop spawning

Tree of Battle
-Fix the heal not working.
* It still has enhanced call for help

Fixed Following Units skill not working
-Azure Dragon
-Pandaren
-Blood orc
** Their call for help is reduced else well.

Fixed a bunch of upgrade keys not working properly.


Load Code:
Last edited by HELLRAlSER on Sun May 08, 2016 1:47 pm, edited 27 times in total.

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LTD HELL v3.92c - Feedback and Bugreport

Postby HELLRAlSER » Fri Apr 29, 2016 7:58 pm

-reserved-
Last edited by HELLRAlSER on Fri Apr 29, 2016 8:13 pm, edited 4 times in total.

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Re:LTD HELL v3.92c - Feedback and Bugreport

Postby HELLRAlSER » Fri Apr 29, 2016 8:00 pm

Would love some feedback on current peewees

Also please if you have any replays of 3v3 games with no or minimal lag, please provide link or attach the replay here.

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Re: LTD HELL v3.92c - Feedback and Bugreport

Postby Zulthar » Fri Apr 29, 2016 10:30 pm

@Hellraiser


Guardian works perfect on boss waves, Not really on normal waves only 4 roots out of 8 Guardian on the wave

[Edit]

3v3 got dsync out of game, another 3v3 got wc3 application critcical Error not enough storage is available to process this command. File cmemblock.cpp line 372

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Re: LTD HELL v3.92c - Feedback and Bugreport

Postby HELLRAlSER » Fri Apr 29, 2016 11:49 pm

@Zulthar

cmemblock.cpp errors are usually wc3 errors BUT, given this map can strain the memory a lot, it can either be cause of the 3vs3 or map has a memory leak i have to fix... memory leaks are a pain in the ass to find. I will check it out.

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Re: LTD HELL v3.92c - Feedback and Bugreport

Postby Zulthar » Sat Apr 30, 2016 1:51 am

@Hellraiser

[Sent] Infernal skill is attacking Air units.

HELLRAlSER wrote:Would love some feedback on current peewees.


Since critical damage have Been removed they are fine, But can't push as fast as you use to with them. But can still push with them at a good rate.
Last edited by Zulthar on Sat Apr 30, 2016 4:44 am, edited 3 times in total.

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Re: LTD HELL v3.92c - Feedback and Bugreport

Postby Zulthar » Sat Apr 30, 2016 4:31 am

Did you do something to doppelganger? doppelganger always passed level 1 even with hermit being sent by player, he failed leaking 57 was shocked about it.

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Re: LTD HELL v3.92c - Feedback and Bugreport

Postby HELLRAlSER » Sat Apr 30, 2016 7:17 am

@Zulthar

Well i try to have a detailed changelog so can know all changes so... nope, didnt even touch!

You sure you didnt get any other sends also?

Sent Infernal is meant to attack air too. I do consider reducing the over all area from 500 to 450. It is quite good now, maybe too good.

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Re: LTD HELL v3.92c - Feedback and Bugreport

Postby Zulthar » Sat Apr 30, 2016 8:25 am

HELLRAlSER wrote:Sent Infernal is meant to attack air too. I do consider reducing the over all area from 500 to 450. It is quite good now, maybe too good.


Oh ok :D cool, Wasn't for sure if it was a bug, lol cause tool tip is wrong saying it burns land units only. But ya Infernal really good now i like sending that unit :twisted:

But i notice if you have a lot of AoE units can take him out fast depending on unit and placement of infernal, line of leviathan destroyed him in less then a sec. But others do think hes OP.


HELLRAlSER wrote:Well i try to have a detailed changelog so can know all changes so... nope, didnt even touch!

You sure you didnt get any other sends also?


Nope just a hermit, Weird I guess then he has a very very rare chance to leak on level 1, just bad luck I guess. Ok was just wondering thanks

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Re: LTD HELL v3.92c - Feedback and Bugreport

Postby Salak » Sat Apr 30, 2016 2:30 pm

pandarens are not fixed they dont use their skill at first wave

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Re: LTD HELL v3.92c - Feedback and Bugreport

Postby HELLRAlSER » Sat Apr 30, 2016 3:05 pm

@Salak

ty for report. On Op i have the next version that i update as bugs are reported and fixed, its not released yet. If you find any more bugs pls report so i can fix the before i release 3.92d

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Re: LTD HELL v3.92c - Feedback and Bugreport

Postby Wurtz » Sat Apr 30, 2016 3:21 pm

Frost wolfs's upgrade pandaren 10/10 mana didnt cast off whole game... fix it ~~

ty

-28 elo ty

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Re: LTD HELL v3.92c - Feedback and Bugreport

Postby Wurtz » Sat Apr 30, 2016 3:55 pm

Tree of battle... Doesnt cast heal every 5 sec aswell. First time i try this. And already this much bug?? Wtf

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Re: LTD HELL v3.92c - Feedback and Bugreport

Postby HELLRAlSER » Sat Apr 30, 2016 4:50 pm

@Wurtz

1st Ty for report, I have already fix it for 3.92d. I wait for all bugs to be reported before release the new version with the fixes.
2nd I just made a major change in aggro systems so it pulls pretty much all units, this have the an impact thus the testing is needed.
3rd Only way to fast find all bugs is through open beta
4th Fix it? Is that an order?

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Re: LTD HELL v3.92c - Feedback and Bugreport

Postby Wurtz » Sat Apr 30, 2016 7:37 pm

Sorry was not to be rude. And now i just had a game doing mass slavemasters. And game crashed for all??? Never tried that before either


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