Legion TD HELL v3.92f - Development

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Legion TD HELL v3.92f - Development

Postby HELLRAlSER » Sat May 21, 2016 5:49 pm

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Legion TD HELL v3.92f - Changelog
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General

-king command
It displays now correctly the bonus heals

Bonus Heals now does not activate at the same level as the level a player left. Its only active from the next level.

New Experimental Armor type
Enchanted
Takes 125% Damage from magic
Takes 80% Damage from pierce
Takes 90% Damage from normal
Takes 80% Damage from siege
For now only Dragon Turtles have this type of armor

Spoiler!
Experimental Change on Damage/Armor Types

A / D------ normal pierce magic------ siege
light------- 90----------130------105------90
medium----125--------90-------80---------90
heavy------85----------80-------125-------90
fortified----80----------70------ 70--------125

*In bold are the changes



Balance

Royal Griffin
HP from 2675 to 2725

Dark Priest
*Haunting
Duration from 6 to 8sec

Meridien
*Catastrophe
Duration from 6 to 10sec

Hydra
Mini-Hydra
*Damage from 176-186 to 166-176

Infernal (sent)
-Stun chance from 25% to 17%
-Infernal stun duration vs king from 1sec to 0.8sec
-Stun Duration vs normal units from 1sec to 1.6sec

Slavemasters
*Slavetrade from 5/10 to 4/8
*Hp from 935 to 915
*Collision from 4 to 3

Mutant
*Inject steroids:
- Range from 400 to 525
-Lumber cost from 50 to 60

Salamander (Creep wave)
Damage from 33-42 to 34-43


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