Legion TD HELL v3.95 series - Discussion Topic

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Re: Legion TD HELL v3.95 series - Discussion Topic

Postby Greymare » Mon Sep 26, 2016 4:20 am

@HazarDous

I have now downloaded Gproxy so hopefully it fixes it
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Re: Legion TD HELL v3.95 series - Discussion Topic

Postby HELLRAlSER » Tue Sep 27, 2016 3:00 am

@Greymare I haven't really changed anything on the map from previous version that could cause a desync. In fact now its even more optimized, BUT I will give it a look on the replays anyway. (entconnect is up again)

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Re: Legion TD HELL v3.95 series - Discussion Topic

Postby HELLRAlSER » Tue Sep 27, 2016 3:15 am

Changes on 3.95f so far:

-Added tip that Provoke Anarchy purge also works vs most champions buffs.
-Anarchy no longer removes *Inspiring from Champions
-Added another visual to Champions
-Champions now have now dynamic chance to be created and there is a display message for the chance on the next wave. (It can go up to 100% chance)

-Minor improvement on Goblin Blaster Cooldown skill.

-Mines food from 3 to 2.

-Soul of Hero
*Defensive Stance Hp from 835 to 965
*Toggled Off- Increased ranged from 90 to 110

-Acolyte(wave creep) AS from 0.88 to 0.82

-Warrior(player send) added new Skill, Slam: 35% chance to deal bonus damage in a very small AoE

-King
-Now king in invulnerable if there are allied creeps in 700aoe of his location
-Dark Presence: When active king attack now bounce off to a 2nd target for 50% of the damage. Reduced Bonus damage from 400% to 350%

-Pandaren (player send)
Now it costs 320lumber instead 300.
Rush: Increases allies creeps ms by 30% in 1000AoE.

Fixed medusa lvl11 not having Water shield icon
Slow Aura from 600 AoE to 700 AoE

fix harvest msg
fix enemy value appearing for a split second at occasions
fix a very rare bug that caused wisps not to harvest lumber

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Re: Legion TD HELL v3.95 series - Discussion Topic

Postby Greymare » Tue Sep 27, 2016 3:47 am

@HELLRAISER

Since i started using GProxy i have no problems so i think was probably on my end.
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Re: Legion TD HELL v3.95 series - Discussion Topic

Postby HELLRAlSER » Tue Sep 27, 2016 3:49 am

@Greymare Good to hear, cheers m8.

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Re: Legion TD HELL v3.95 series - Discussion Topic

Postby Dyn » Wed Sep 28, 2016 1:58 pm

@HELLRAISER

Some personal feedback on the Hero altars:

First of all: I appreciate all your work on the map, I know it is a lot of work and you do it for free. Thank you for that.
The following is just a personal opinion and meant to give you some feedback from another perspective. All I see is positive feedback on 3.95 here and I doubt everyone is fine with all your changes. When I talk with people about the changes ingame I get mixed opinions, many of them not positive. I feel they are not represented in the forums and I want to give them a voice.

About me: I played about a dozen games of the new map version, in total I played about 300-500 x10 hell games. On Ranks I am top 30 @ over 75% w/l-ratio. I also know x3 3.41 and 3.5 with over 3000 played games. I am not new to the map.

Now on the heroes:
I absolutely hate them. I don't think they're any improvement to the game. Just like in 3.5 x3 I think all they do is to make the map a cluttered mess, losing its focus on the important things.
I know some people really like heroes in ltd, but don't forget there are many, probably even more people disliking it. For me, personally, it is a reason not to play x10 Hell any more right now, I find them that unbearable. I have the same opinion about them in x3 3.5 and they're one of the reasons that map can't be taken seriously in competitive play.
Heroes in ltd are just not balanced and I doubt it is possible or reasonable to try balancing them. Even more so as the pool of "playable" towers in x10 boils down to about 1/3 of the overall towers right now, because you have to build against a few key-levels only. I think this map has many other problems that should be taken care of first, before you can implement something like heroes.

I know there is a need to give the map more variety, all it came down were sends on the same 3-4 levels every game. We may be on the right track with the champion-system, but I just don't think the Heroes are a solution for anything right now.

Please don't get me wrong, I really like the map and I think it's great fun, I don't want to badmouth it.
I just think right now very questionable descisions are made and have the feeling the map is taking a turn to the worse, at least with the heroes.

Under all that a big IMHO, don't get mad people.
I know my english is weird sometimes, please ask if something is not clear.

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Re: Legion TD HELL v3.95 series - Discussion Topic

Postby HELLRAlSER » Wed Sep 28, 2016 2:54 pm

@Dyn

Really, ANY feedback is welcome and ty for taking the time to post this.

On you points, I got a few questions:
1. How are Heroes Clutter the game (they are just 1 unit)? They are not much stronger than any of the other auras but they are way way more costly, with a cost of 800 gold and lumber in HP/PR mode, high food cost and need for time planning, which is quite the price to pay. I do not really understand how they significantly change the game to the point that it becomes "unplayable", specially when champions are now in play that can be a b***** to deal with on occasions, and certainly I can not understand the concept of being "unbalance-able". What if they cost 10k gold/lumber, would you still build them? what about 20k gold/lumber? Everything can be balanced :)

2. You said only 1/3 of towers are viable. Which means 2/3 of towers are a no go. Could you name a few of them?

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Re: Legion TD HELL v3.95-v3.96 series - Discussion Topic

Postby sonny1129 » Sun Oct 02, 2016 1:14 pm

@HELLRAISER
I have some suggestions for your reference
1.
lv1~9 or 5~9 let Champions dynamic chance to be created ? i wan`t more fun(or add command to start it)
2.
add command make Champions 100% created in Highest income earners (it is for pro players get challenge fun :D)
3.
-hp mode Champions dynamic chance too low in 3.96 ver

good day :D

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Re: Legion TD HELL v3.95-v3.96 series - Discussion Topic

Postby Wurtz » Sun Oct 02, 2016 5:02 pm

i prefer be alone all games over a mate. Its to easy 1vs2 with that (+gain lumber buff).. Even when i leak i'm still same value like them (higher often) and alot more wood! GG easy

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Re: Legion TD HELL v3.95-v3.96 series - Discussion Topic

Postby HELLRAlSER » Sun Oct 02, 2016 7:24 pm

@Wurtz
You think I should reduce the +gain of lumber?

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Re: Legion TD HELL v3.95-v3.96 series - Discussion Topic

Postby Wurtz » Mon Oct 03, 2016 12:49 pm

I love the job you done so far! But i dont know if it's just me bud! But i think 1vs2 game is easy now to win :-) if you are decent imo! Maybe let more ppl decide :-)

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Re: Legion TD HELL v3.95-v3.96 series - Discussion Topic

Postby Greymare » Mon Oct 03, 2016 1:03 pm

Im finding that most of the time i can win the game on wave 14 (If champion summons -- and normally does this wave). Games arent going to 20 or further atm. I guess this will change as players work out how to build stronger defence to adjust for the summons. Time will tell..
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Re: Legion TD HELL v3.95-v3.96 series - Discussion Topic

Postby HELLRAlSER » Tue Oct 04, 2016 8:37 am

@Greymare well, ppl wanted the game to be harder, so there it is :) To be honest good players manage to go late still.

Btw did your friend was able to play with his mac v3.96 ?

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Re: Legion TD HELL v3.95-v3.96 series - Discussion Topic

Postby notalma5 » Tue Oct 04, 2016 11:24 am

Hi, since now there is champions levels are much longers that means u get more wood = more income= more value and at lvl 20 i always have 22000+ value and for me 20 lvl is very easy maybe u should somehow balance wood bcs even if i leak a lot i can still have 20000+ value in lvl 20

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Re: Legion TD HELL v3.95-v3.96 series - Discussion Topic

Postby HELLRAlSER » Tue Oct 04, 2016 12:45 pm

@notalma5 turtle champion incoming? :P


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