DISCUSSION TOPIC
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Legion TD HELL v3.98c - Changelog
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- If red player is not present other players can set mode
- Wave rebalance for teal and green players
- Various bugfixes
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Legion TD HELL v3.98b - Changelog
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- A few bugfixes
- Installed a system for quicker debugging
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Legion TD HELL v3.98 - Changelog
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General
- General Code improvement and map optimization (added various widget management systems)
- Changed Default mode to -phgmcb
- Slightly changed the way mode is displayed
- Changed Default camera distance to 140
- Camera is set at 170 range for observers. It will automatically reset to 170 every 20 seconds, incase you want to zoom in at some point.
- Added fair send system, the game first tries to send 1 of each unit before it goes random with the rest.
- Added new command: -rolls , it displays all allied players remaining rolls
- Added new info on command: -king , it now also display the King's Active skill
- Added new Preview Image
- Added new Minimap
- Alterate a little Loading Screen
- Added a new anti-clog system
- Improved Auto Antistuck System
- Leaked MS: When your team has leaked more than 62.5% than the enemy team, the leaked units gain 7% movement speed.
- By Default the game now has dual and solo lanes. Solo laner gets 10% more starting gold, 2x Champions Send in all modes except CC mode. Offlaner also has a tad bigger area to build w/o bonus armor.
Creeps vs the solo laner gain an ability "Charged!", which adds +5 hps and 5% ms, till they are considered leaked
- Leaked creeps now bonus armor from +2 to +4
- Added Separate end score statistics from Dual and Solo laners.
- Added on ending scoreboard, Anarchy and Presences bought statistics.
- Further improved unit sharing mechanisms
- Wisps no longer builds farms
- Changed Icon for Enchanted Armor type.
- Added Movement Obelisk Skill to all towers.
Now you can move once a tower to a different location (if you upgrade it you can move it again)
-Added Hotkeys for all building:
F1: Town
F2: WarRoom
F3: Farms
F4: Barracks
F5: Adv Barracks
(Still ~ or F8 to select Builder)
Modes
Added:
-OO : Offlaner Off
It turns the offlaner wave and area back to normal
Added:
- CR : Cross
All 3 players have a mid area where they can built together.
Creep Waves
Waves: 6 - 9, 11 - 13, 15- 19 and 21-27
They have reduced numbers of creeps by 5-15% and are rebalanced accordingly. They reward more gold else well relative to the change
- Dragon Turtles
Colision size from 25 to 50
- Magnataurs now follow the normal pathing.
Terrain
-Terrain is changed somewhat, now the map is now exclusively 2vs2 or 3vs3.
King
-Autocast: Presences added to the Autocast
- Solo team/ Single player
The king now learns and uses one of the Presences. Additionally Kings gains bonus 10hps.
*Provoke Anarchy
- Anarchy now also removes Inspiring and Armor Hail
- No longer removes % based damage from champions
- No longer reduce the size of the champions
- Added a new visual when anarchy targets Champions
- Manacost from 60% of CurrentMana to 50% of CurrentMana
- Cooldown from 40sec to 35sec
- Anarchy now also resets the bonus damage counter of Champions (for the extra % of Hp based Damage).
*Dark Presence
- Increased bounce range from 150 to 200
- Decreased Manacost from 350 to 325
- Cooldown from 50sec to 45sec.
Champion
- Damage from 310% to 260%
- Champions now Deal 2% bonus percentage damage vs ranged, and 1% vs melee.
*Champions Block
- Chance from 70% to 55%
- Minimum Damage on Blocked attacks from 5 to 20.
- Toughness: Bonus armor from +14 to +16
- Extra Damage now start from 0.1% when vs King.
- Added a new visual to indicate Champions Attacks
- Reduced Hp of level 6 and level 7 Champion by 50 in Normal and AC mode.
- Reduced Hp of level 7 Champion in CC mode by 200.
- Champions now follow normal pathing
- Champions self slow from 25% to 22%
Heroes
Priestes of the Moon
*True Shot Aura: AoE from 600 to 500
Hired Mercenarries(Player sends)
Warrior
-Increased Hp by 5
-Increased Damage Slighty
-Dino Ms from 200 to 190
-Hermit
Changed Model
Player Units
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Added New Race: Forest Dwellers
- Boar (melee) / Wild Boar (ranged)
- HedgeHog (melee)/ Hedgehog Fighter
Skill: Spiked Armor
- Furbolg(melee) / Furbolg Shaman(melee) / Furbolg Struggler(melee)
Skills: Reclamation, Spirit link
- Hawk / Green Dragon
Skills: Shocking Attack, Burning Ground
- Centaur / Centaur Foreman
Skills: Humiliation
- Giant Spider / Broodmother
Skills: Spider Poison, Expecting
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Dark Mage
- Cost from 155 to 140
Peewee
-Hp from 120 to 125
Goblin Blaster
-Range from 180 to 110.
Dark Priest
-Fronstswing from 0.59 to 0.19
-Kobold
Changed Model and name to Goblin Mechanic
Builders
-Backswing from 0.51 to 0.11
Bugfixes
- FIxed Maverick illusions not always teleporting to mid when they have cleared their wave.
- Fixed a bug were rarely King Auto-heal didn't cast.
- Fixed a Bug where Mercenary Builders would be allowed to build outside of their designated areas.
P.S Archons not ready yet, next patch
I will upload the map tomorrow, am probly forgetting some changes... I hope i remeber by tomorrow! Have in mind this is an ALPHA testing, i expect issues.
viewtopic.php?f=233&t=105541 <DOWNLOAD LOCATION AND LOAD CODE
Legion TD HELL v3.98c [DISCUSSION]
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Re: Legion TD HELL v3.98 [Alpha Testing]
Greymare wrote:@HELLRAISER
Looks interesting. When will this be released?
HELLRAlSER wrote:I will upload the map tomorrow, am probly forgetting some changes... I hope i remeber by tomorrow! Have in mind this is an ALPHA testing, i expect issues.
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Re: Legion TD HELL v3.98 [BETA Testing]
PLEASE report of ANY issues, no matter how small so I can fix them.
Bug spotted
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Re: Legion TD HELL v3.98 [BETA Testing]
(O.o)'' you wasn't kidding lol, huge changes to the map, definitely looking forward to testing the map.
Last edited by Zulthar on Thu Dec 08, 2016 5:41 pm, edited 4 times in total.
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Re: Legion TD HELL v3.98 [BETA Testing]
Long time lurker of this site, love the work Hellraiser, keep it up!
Where is the download link for this version, is it not out yet?
Where is the download link for this version, is it not out yet?
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Re: Legion TD HELL v3.98 [BETA Testing]
Greymare wrote:@HELLRAISER
Looks interesting. When will this be released?
Once the tournament is over. I realized I can keep working on for months to no end... so am gonna release it now and add the other stuff I want later when they are done properly.
Zulthar wrote:(O.o)'' you wasn't kidding lol, huge changes to the map, definitely looking forward to testing the map.
Ye indeed
ProGamer wrote:Nice! I will play
soon soon!
Haikuna wrote:Long time lurker of this site, love the work Hellraiser, keep it up!
Where is the download link for this version, is it not out yet?
syndeathreaper wrote:Who the link? :c
chu wrote:starting to get impatient
I will upload the map as soon as the notalma5 tournament is over. So in a couple of days.
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