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[Release] Legion TD HELL v3.92f

Posted: Fri May 27, 2016 5:47 pm
by HELLRAlSER
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Legion TD HELL v3.92f - Changelog
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General

(-king) command
It displays now correctly the bonus heals

*Bonus Heals now does not activate at the same level as the level a player left. Its only active from the next level.

New Experimental Armor type
Enchanted
Takes 125% Damage from magic
Takes 80% Damage from pierce
Takes 90% Damage from normal
Takes 80% Damage from siege
For now only Dragon Turtles have this type of armor


Balance

Dragon Turtles (level 20 boss)
New armor type : Enchanted

Royal Griffin
HP from 2675 to 2725

Dark Priest
*Haunting
Duration from 6 to 8sec

Meridien
*Catastrophe
Duration from 6 to 10sec

Hydra
Mini-Hydra
*Damage from 176-186 to 166-176

Infernal (sent)
-Stun chance from 25% to 17%
-Infernal stun duration vs king from 1sec to 0.8sec
-Stun Duration vs normal units from 1sec to 1.6sec

Slavemasters
*Slavetrade from 5/10 to 4/8
*Hp from 935 to 915
*Collision from 4 to 3

Mutant
*Inject steroids:
- Range from 400 to 525
-Lumber cost from 50 to 60

Salamander (Creep wave)
Damage from 33-42 to 34-43


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Re: [Release] Legion TD HELL v3.92f

Posted: Fri May 27, 2016 6:51 pm
by Greymare
@HELLRAISER

When will this be active from?

Re: [Release] Legion TD HELL v3.92f

Posted: Fri May 27, 2016 7:08 pm
by HELLRAlSER
as soon as i test that this:
*Bonus Heals now does not activate at the same level as the level a player left. Its only active from the next level.
works as intended now

Re: [Release] Legion TD HELL v3.92f

Posted: Fri May 27, 2016 9:54 pm
by Zulthar
@HELLRAISER

3 maverick was doing weird thing at spawn point, Were it look like they were kissing (^o^)Kiss Kiss when we all crashed in that one game. maybe the cause of crash?

Replay https://entgaming.net/findstats.php?id=7794655

[Edit] had wrong replay up

Re: [Release] Legion TD HELL v3.92f

Posted: Tue May 31, 2016 10:14 pm
by eggyolkio
great work on this release, just played a few games hosted by clan de, map definitely seems more balanced and polished now. no desyncs or heavy lag playing 4v4 or fewer so far.

the only suggestion i'd make is that by the time the game reaches around lvl 26, armies get too big and split in half when the creeps come. is there any way to further change the unit aggro thingy? maybe depending on how close they are to the front?

cheers.

Re: [Release] Legion TD HELL v3.92f

Posted: Wed Jun 01, 2016 1:58 am
by Zulthar
@HELLRAISER

Hey Man, When someone leaves on enemy team we still get their bonus heal, And doesn't show that they get one them self, Might want to watch replay till level 20 don't think he even got the extra heal, can't remember but maybe he did and its just displaying wrong info.

Replay, https://entgaming.net/findstats.php?id=7817244



[Edit]

Btw like the new changes on turtles :-) and infernal, doesn't feel overly OP and doesn't feel overly weak. killed alot of people on 20 while passing it few times today, so (imo) I think its in a good spot atm.

But sometimes i still debate to myself, on infernal about the stun duration on king though. But either way good changes. :D

Re: [Release] Legion TD HELL v3.92f

Posted: Thu Jun 02, 2016 4:46 am
by Zulthar
@HELLRAISER

Cavalier, Passive skill doesn't work in arena. When i using them, never seen them crit against fort armor in arena.

Re: [Release] Legion TD HELL v3.92f

Posted: Thu Jun 02, 2016 10:34 am
by flixern
I didn't get a second heal @HELLRAlSER

Teammate left at round 2, ended at round 5.

Replay: https://entgaming.net/findstats.php?id=7822522