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Legion TD HELL v3.93d - Changelog
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General
-A LOT of performance improvements.
Advanced Lumberjack Research
-Added another another level, now you can research up to 9/16
-Increase time for each level of lumber research needed (by 4seconds for level 9-16)
Gold:
-Reduced creeps gold bounty for levels 21-26 (by 2)
-Generic gold reduction for finishing waves for levels 21-29 for all modes
-Further gold reduction for PR mode for levels 21-29 (reduction is same as before in relation to the other modes, but the basis is adjusted to new gold gains from finishing waves in other modes)
Provoke Anarchy
-Now gives 10% ms only
Units
Ghost
*Heartstopper Aura:
-Damage from 1%+10 to 1%+8
-AoE from 1000 to 900
Mines
-Improve Mines aggro a bit more
Infernal(Summon)
Bash
-Reduced duration from 0.8sec to 0.6sec
-Damage from 120 to 180
Servant/Slavemasters
*Slave Trade from 4-8 to 3-6
-Collision size from 1/2 to 2/8
Bugfixes
Autocast
-Fixed Autocast from casting Provoke Anarchy.
-Fixed Autocast from having seperate on/off icons on east king
Load Code: lrh3i
Legion TD HELL v3.93d - Test Release
Moderator: HELLRAlSER
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- ENT Staff
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Re: Legion TD HELL v3.93d - Dev Discussion
Points:
-Am even considering nulling the gold gain for finishing a level for levels 21-29. Any thoughts on the matter?
-Am also considering on increasing the general gold needed for lumber upgrades
from
60,80,100,120,140,160,180,200,250,300,350,400,450,500,550,600 total=4440
to
60,90,120,150,180,210,240,270,300,350,400,450,500,550,600,650 total=5120
-Am even considering nulling the gold gain for finishing a level for levels 21-29. Any thoughts on the matter?
-Am also considering on increasing the general gold needed for lumber upgrades
from
60,80,100,120,140,160,180,200,250,300,350,400,450,500,550,600 total=4440
to
60,90,120,150,180,210,240,270,300,350,400,450,500,550,600,650 total=5120
HELLHALT
https://hellhalt.com
https://hellhalt.com
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- ENT Staff
- Posts: 629
- Joined: Fri Oct 23, 2015 9:06 am
- Has thanked: 5 times
- Been thanked: 30 times
- Contact:
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- ENT Staff
- Posts: 629
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Re: Legion TD HELL v3.93d - Test Release
Waiting for some feedback on this map, just saying, i dont wanna update bots w/o proper testing, specially on the new gold changes and level 20+ game status.
HELLHALT
https://hellhalt.com
https://hellhalt.com
Re: Legion TD HELL v3.93d - Test Release
@HELLRAlSER
Maverick doing their kissing bug at spawn point again not teleporting to king when wave was cleared. Haven't got to test Pass 20 yet, players kept dying on 10 or 20.
When we were playing 4v4, One guy got a critical error, and drop from game but it didn't show that he drop from game it showed him lagging out on the lag message count down, but he told me in stream was a critical error.
Replay, https://entgaming.net/findstats.php?id=7970322
Well, tomorrow i try round up some good players for late game, to give feed back after 20.
[Edit]
Added a counter to mid barrier, after 4 times Anarchy breaks and Units no longer are contained outside King's quarters
Got question, So after this charges up 4 times, units will be able to pass mid barrier with out teleporting back to king right?
Cause I actually got this charged up to max one time in 3.93C but our unitsstill teleported back to king when hitting barrier, If units are no longer contained in king's room, after hitting four charges, units would be able to run pass purple mist up lane killing leaks off that are running down the lane with out teleporting back? If i misunderstood can you explain it to me?
Maverick doing their kissing bug at spawn point again not teleporting to king when wave was cleared. Haven't got to test Pass 20 yet, players kept dying on 10 or 20.
When we were playing 4v4, One guy got a critical error, and drop from game but it didn't show that he drop from game it showed him lagging out on the lag message count down, but he told me in stream was a critical error.
Replay, https://entgaming.net/findstats.php?id=7970322
Well, tomorrow i try round up some good players for late game, to give feed back after 20.
[Edit]
Added a counter to mid barrier, after 4 times Anarchy breaks and Units no longer are contained outside King's quarters
Got question, So after this charges up 4 times, units will be able to pass mid barrier with out teleporting back to king right?
Cause I actually got this charged up to max one time in 3.93C but our unitsstill teleported back to king when hitting barrier, If units are no longer contained in king's room, after hitting four charges, units would be able to run pass purple mist up lane killing leaks off that are running down the lane with out teleporting back? If i misunderstood can you explain it to me?
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- ENT Staff
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Re: Legion TD HELL v3.93d - Test Release
@Zulthar
Generally fatal errors are caused by wc3 issues and not a maps, but given the recent patch history it may elsewell be maps fault. I will examine the replay, was the error cmemblock.cpp ?
Anarchy it just meant to make leaked waves get cleared sooner, to limit a bit accumulation of wood, Emphasis on a bit, usually its not going long enough to even activate. Also manual cast, allows you that very option, to clear the leaks faster, if you can, in order to prevent enemy team to stockpile wood for send.
Ty for the replay i will watch it later when i have the time, and am very interested to see results for after 20. Most likely i will not upload this very version to bots, but 3.93e with some tweaks depending on how playtesting is going.
Generally fatal errors are caused by wc3 issues and not a maps, but given the recent patch history it may elsewell be maps fault. I will examine the replay, was the error cmemblock.cpp ?
Anarchy it just meant to make leaked waves get cleared sooner, to limit a bit accumulation of wood, Emphasis on a bit, usually its not going long enough to even activate. Also manual cast, allows you that very option, to clear the leaks faster, if you can, in order to prevent enemy team to stockpile wood for send.
Ty for the replay i will watch it later when i have the time, and am very interested to see results for after 20. Most likely i will not upload this very version to bots, but 3.93e with some tweaks depending on how playtesting is going.
HELLHALT
https://hellhalt.com
https://hellhalt.com
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