Changelog 3.42b
Posted: Sat Dec 31, 2016 5:09 pm
unit changes:
colt
-5 goldcost
rider
+0.10 attackspeed
militia
ability loyalty: gets bonus damaged based on the current income dependent on a recommend income.
tuskar spearman
+0.05 attackspeed
adept
+ 0.10 attackspeed
archer
+ 5 goldcost 5% slower attack animation
elite archer
5% slower attack animation.
servant
+15 hp
slavemaster
+3 attack
+15 hp
warmachine
+40% projectile speed.
thunderbird
-0.10 attackspeed
thunderstrike ability hits 2 targets for 40 spell damage.
clockwreck
fixed "clusterrockets" it now deals 10 aoe damage
watcher
-10 Goldcost
violet
-10 Goldcost (-20 in total)
footman
+ 0.10 attackspeed
guard
-defence spell reduce incoming pierce damage by 25% and magic damage by 15%
gateguard
+25 hp
harbinger
+85hp
tribesman,alphamale
+100% castspeed.
necromancer and necrolyte
summened skeleton archer +1 damage
raider
summoned wolf + 15hp + 0.15 attackspeed
bloodork raider
summened wolf + 35 hp +0.25 attackspeed
golem
+90 hp
priest and highpriest
+20% heal efficiency
zombie
+0.05 attackspeed
+2 damage
butcher
-0.05 attackspeed
+210 HP
+20 damage
trident
ability slippery skin: +10% Dodgechance
cavalier
Fixed "harden armor" apparently it never worked before
wandigoo
+60 hp
+3% Dogdechance
ancient wandigoo
+3% Dogdechance
swordmage got replaced by master of elements
its starts with chaos damage 170-180 damage, 0.9 attackspeed, 1850 hp
for 10 gold it allows to change the attacktype (180-190 damage)
royal griffin
-10% damagereduction on each bounce.
dragonhawk,darkpriest,meridian
+30% attackanimationspeed.
warden
+60 hp
azure dragon
+120 hp
minotaur
+5 starting mana
bigfoot
+120 Hp
mercenaries:
icetroll
+75 range
+0.05 attackspeed
pandaren
+5 hp regeneration
+15hp
miscellaneous:
reduced immolation range by 50 (300 now)
level 6 deals 70% more damage to the king
king kills give 40% minimum bounty do the enemy king.
units get Movementspeed in the middle area depending on the value of leaked units.
colt
-5 goldcost
rider
+0.10 attackspeed
militia
ability loyalty: gets bonus damaged based on the current income dependent on a recommend income.
tuskar spearman
+0.05 attackspeed
adept
+ 0.10 attackspeed
archer
+ 5 goldcost 5% slower attack animation
elite archer
5% slower attack animation.
servant
+15 hp
slavemaster
+3 attack
+15 hp
warmachine
+40% projectile speed.
thunderbird
-0.10 attackspeed
thunderstrike ability hits 2 targets for 40 spell damage.
clockwreck
fixed "clusterrockets" it now deals 10 aoe damage
watcher
-10 Goldcost
violet
-10 Goldcost (-20 in total)
footman
+ 0.10 attackspeed
guard
-defence spell reduce incoming pierce damage by 25% and magic damage by 15%
gateguard
+25 hp
harbinger
+85hp
tribesman,alphamale
+100% castspeed.
necromancer and necrolyte
summened skeleton archer +1 damage
raider
summoned wolf + 15hp + 0.15 attackspeed
bloodork raider
summened wolf + 35 hp +0.25 attackspeed
golem
+90 hp
priest and highpriest
+20% heal efficiency
zombie
+0.05 attackspeed
+2 damage
butcher
-0.05 attackspeed
+210 HP
+20 damage
trident
ability slippery skin: +10% Dodgechance
cavalier
Fixed "harden armor" apparently it never worked before
wandigoo
+60 hp
+3% Dogdechance
ancient wandigoo
+3% Dogdechance
swordmage got replaced by master of elements
its starts with chaos damage 170-180 damage, 0.9 attackspeed, 1850 hp
for 10 gold it allows to change the attacktype (180-190 damage)
royal griffin
-10% damagereduction on each bounce.
dragonhawk,darkpriest,meridian
+30% attackanimationspeed.
warden
+60 hp
azure dragon
+120 hp
minotaur
+5 starting mana
bigfoot
+120 Hp
mercenaries:
icetroll
+75 range
+0.05 attackspeed
pandaren
+5 hp regeneration
+15hp
miscellaneous:
reduced immolation range by 50 (300 now)
level 6 deals 70% more damage to the king
king kills give 40% minimum bounty do the enemy king.
units get Movementspeed in the middle area depending on the value of leaked units.