Changelog 3.42d released
Posted: Mon Apr 03, 2017 6:10 pm
Units:
peewee
+5hp
Veteran
-40 hp
Obstinacy:
When the hp drops below 50% the Veteran gets 10 attack damage, 2 armor and 200 maximum hp for 10 seconds.
Skeletor
-0.1 attackspeed
+1 attackdamage
Lowered the collision size by 40%
Just gets attackdamage on kill
Added Undead Army:
For each bone warrior its Attackspeed is increased by 1% and for each skeletor its increased by 4%. up to a maximum of 70%
wraith and mercurial
+40% castspeed
ranger
35% faster damage point.
Critchance extended to ground waves.
Thunderbird
Deals 45 magicdamage to 2 enemies instead of 40 spell damage.
This effect cant hit the attacked unit.
Wandingoo and Ancient Wandingoo
Reduced the base attackspeed by 0.10
Replaced Evasion with Rampage.
On every fourth attack the wandingoo gets rampaged which increase its attackspeed by 105-140% but reduce the damage by 30(60 for ancient) for 4 attacks.
Krogoth:
Replaced Vital Slice with the Gear Up ability.
On attack the krogoth increases his attack damage by 1.2 and the armor by 0.4 up to 15 times stackable for 4 seconds.
Disciple
Attackspeed: 1.75
Damage:33-37
Attacktype changed to magic
Replaced Mana Burst with Mana Missile.
Consumes 10 mana to create a missile which damages units every second on its way by 7 magic damage.
After traveling 550 range it returns to the spellcaster, explodes in the mid-distance and deals 20 magicdamage in 200 range.
If the disciple got not enough mana he gets exhausted which reduces the attackspeed by 50% until it reaches 20 Mana again.
Messiah
Magic burst deals + 30 magic damage.
Meridian
Changed Weapon Type from missile to instant.
Fenix
Chanced bonus damage from normal to magic.
+ 25 Mana
Minotaur
Reduced starting mana by 2
Dragonhawk and Royal Griffin
Increased range by 50
Unit fixes
-Outcast buffing random units besides itself.
-Skeletor buffing random units besides itself.
-Eggsack income bug when activating the ability manually .
-Tree of lifes mana regeneration so it casts its heal every 4 seconds instead of every 6.
-Fixed Mutants juice/lumber bug when cast after the round started
-Ygg heals enemy units during the arena.
I wonder why noone noticed this on older versions as its a problem with wc3 and the skill itself and i simulated it on the original 3.41 as well
There was no way for it to not heal enemy fighters - same goes for tree of life and its passive ability.
However implemented a trigger to get a similar effect which doesnt heal enemies.
General Fixes
-lumberjackhotkeys "L" works for all languages now
-units cant attack outside of the arena.
-adjusted some wrong displayed tooltips
-Desync when playing other maps after Legion TD shouldnt occur anymore
Miscellaneous
-Auto zoom for observers (-zoom 150)
-heals will be used randomly so you have to pay attention on the heal count again
-Reworked the periodic antistucksystem which goes easier on the resources and should make long term stucks less likely.
-Fixed the pathing for ability casting units.
-Abilities
-Reworked the whole ability system for a more efficient storage usuage(ability triggers just get activated when the correspondending unit has been built)
-Removed misschance for fighting uphill during the arena
-sperated the waypoints for the creeps to clog slightly less in the darkgreen area
Gamemode
Added -rt(rotation) as secundary mode:
After each round you rotate the lane with an ally (red-> blue, blue->teal, teal->purple, purple ->red, east side analog to this)
You gain the controll of towers on the new lane and the gold earned by them.
If a player leaves his original lane will be wiped and deactivated.
this mode require communication, cooperation and the ability to plan ahead.
if this mode is typed as main mode it includes -pr -rt -gm
peewee
+5hp
Veteran
-40 hp
Obstinacy:
When the hp drops below 50% the Veteran gets 10 attack damage, 2 armor and 200 maximum hp for 10 seconds.
Skeletor
-0.1 attackspeed
+1 attackdamage
Lowered the collision size by 40%
Just gets attackdamage on kill
Added Undead Army:
For each bone warrior its Attackspeed is increased by 1% and for each skeletor its increased by 4%. up to a maximum of 70%
wraith and mercurial
+40% castspeed
ranger
35% faster damage point.
Critchance extended to ground waves.
Thunderbird
Deals 45 magicdamage to 2 enemies instead of 40 spell damage.
This effect cant hit the attacked unit.
Wandingoo and Ancient Wandingoo
Reduced the base attackspeed by 0.10
Replaced Evasion with Rampage.
On every fourth attack the wandingoo gets rampaged which increase its attackspeed by 105-140% but reduce the damage by 30(60 for ancient) for 4 attacks.
Krogoth:
Replaced Vital Slice with the Gear Up ability.
On attack the krogoth increases his attack damage by 1.2 and the armor by 0.4 up to 15 times stackable for 4 seconds.
Disciple
Attackspeed: 1.75
Damage:33-37
Attacktype changed to magic
Replaced Mana Burst with Mana Missile.
Consumes 10 mana to create a missile which damages units every second on its way by 7 magic damage.
After traveling 550 range it returns to the spellcaster, explodes in the mid-distance and deals 20 magicdamage in 200 range.
If the disciple got not enough mana he gets exhausted which reduces the attackspeed by 50% until it reaches 20 Mana again.
Messiah
Magic burst deals + 30 magic damage.
Meridian
Changed Weapon Type from missile to instant.
Fenix
Chanced bonus damage from normal to magic.
+ 25 Mana
Minotaur
Reduced starting mana by 2
Dragonhawk and Royal Griffin
Increased range by 50
Unit fixes
-Outcast buffing random units besides itself.
-Skeletor buffing random units besides itself.
-Eggsack income bug when activating the ability manually .
-Tree of lifes mana regeneration so it casts its heal every 4 seconds instead of every 6.
-Fixed Mutants juice/lumber bug when cast after the round started
-Ygg heals enemy units during the arena.
I wonder why noone noticed this on older versions as its a problem with wc3 and the skill itself and i simulated it on the original 3.41 as well
There was no way for it to not heal enemy fighters - same goes for tree of life and its passive ability.
However implemented a trigger to get a similar effect which doesnt heal enemies.
General Fixes
-lumberjackhotkeys "L" works for all languages now
-units cant attack outside of the arena.
-adjusted some wrong displayed tooltips
-Desync when playing other maps after Legion TD shouldnt occur anymore
Miscellaneous
-Auto zoom for observers (-zoom 150)
-heals will be used randomly so you have to pay attention on the heal count again
-Reworked the periodic antistucksystem which goes easier on the resources and should make long term stucks less likely.
-Fixed the pathing for ability casting units.
-Abilities
-Reworked the whole ability system for a more efficient storage usuage(ability triggers just get activated when the correspondending unit has been built)
-Removed misschance for fighting uphill during the arena
-sperated the waypoints for the creeps to clog slightly less in the darkgreen area
Gamemode
Added -rt(rotation) as secundary mode:
After each round you rotate the lane with an ally (red-> blue, blue->teal, teal->purple, purple ->red, east side analog to this)
You gain the controll of towers on the new lane and the gold earned by them.
If a player leaves his original lane will be wiped and deactivated.
this mode require communication, cooperation and the ability to plan ahead.
if this mode is typed as main mode it includes -pr -rt -gm