
Hotfixes:
Antistuck sometimes didnt work for some weird reasons
Dark Mage casted its ability too soon and suicided after
Fixed a problem with the Time Eater which caused randomly gamecrashes.
Fixes unit abilites on hybrid mode.
Bugfixes:
Komodo didnt get the attackspeedbuff after casting its ability
Mitress didnt cast its ability on the east side
Alphamale didnt cast the net on the east side
Bigfoot casted its spell randomly even with full mana.
Fighters on lane wont stuck after using antistuck (or randomly).
Units:
colt rider
deals + 40 damage on the first 5 attacks.
Leviathan
Replaced its ability with Overkill
-When the Leviathan overkills a unit half of the remaining damage spreads out to up to 3
enemies close to the dying units.
(Its stay as siege damage)
Messiah
-Increased the damage interval of the projectil.
-Increased 10% projectil speed
Sky Dragon
-Increased its base damage by 5
-Reduced the attackreset animation by 300%.
Forsaken One
+80 Hp
+8% chance to trigger its ability
-15% ability duration
Overseer
The Aura is up to 100% more efficient depending on the value of effected units.
+1% more lifesteal for each 187 value below 1.5k meele fighers.
This bonus just applies in single lane builds (so not in Cross or merge builts)
Keeper of souls.
The Aura is up to 100% more efficient depending on the value of effected units.
+1% more lifesteal for each 312 value below 2.5k meele fighers.
This bonus just applies in single lane builds (so not in Cross or merge builts)
Mistress:
Increased the miss chance of the ability for creeps to 30% but increase the attackspeed of effected units by 15%
Dark Mage
Ability adjustment
Prefers to cast its spell on the highest value units in 300 range.
Clockwreck:
Due to a desync problem with mac user the ability needed to be replaced
New ability Self Repair
After its HP drops below 50% , increase its armor by 2 and regains 200 hp over 4 seconds. The attackspeed is halved during this time.
(20 seconds cooldown)
New race Darkness:
T1 Parasit
Goldcost: 20
Food: 1
Ability:
This unit needs to be placed on other units and got no stats on its own. While inhere a
unit it increases the hp by 70 and the attackspeed by 9%. Can not be sold individually
Upgrade:
Goldcost: 120
Ability
Takes fully over the unit and increase its HP by 350, attackspeedby 10%, damage by 12%
and armor by 2.
T2 Corrupted Ent
Goldcost: 40
Food: 1
Damage: 21-23
Speed: 1.0
Range: 100
Hit Points: 220
Attack Type: Normal
Defense Type: Heavy
Ability: none
Upgrade Rotten Tree
Goldcost: 140
Food: 1
Damage: 62-72
Speed: 1.0
Range: 100
Hit Points: 735
Attack Type: Normal
Defense Type: Heavy
Ability: Rotten Root
Every 5 seconds the Rotten Tree releases a rotten root which deals 100 pierce damage to
a random enemy unit in a short range and heals himself by 30 hp.
T3 Malformation
Goldcost: 95
Food: 1
Damage: 42-45
Speed: 1.1
Range:100
Hit Points: 560
Attack Type: Chaos
Defense Type: Medium
Ability: Abscess
On death this unit deals 20 damage in a small range. (limited to 8 targets).
Upgrade Abnormality
Goldcost: 195
Food: 1
Damage: 82-92
Speed: 0.85
Range: 100
Hit Points: 1235
Attack Type: Chaos
Defense Type: Normal
Ability: Venom Sac
This unit grows over time.
On death its venom sac explodes and creates untargetable bugs with a rapid attack for 6
seconds.
The spawned amount depends on the time this unit has been alive.
Units killed by the bugs always gives 100% bounty.
T4 Void Dragon
Goldcost:150
Food: 1
Damage: 43-58
Speed: 0.8
Range: 375
Hit Points: 630
Attack Type: Pierce
Defense Type: Medium
Ability: None
Upgrade Obliteration Dragon
Goldcost: 190
Food: 1
Damage: 83-88
Speed: 0.85
Range: 375
Hit Points: 1300
Attack Type: Pierce
Defense Type: Medium
Ability: Extinction
Every 5 seconds the Dragon deals + 20 damage. Half of this bonus damage is dealed in
100 range.
T5 Time Stealer
Goldcost: 220
Food: 2
Damage: 98-118
Speed: 1.15
Range: 120
Hit Points: 980
Attack Type: Magic
Defense Type: Unarmored
Ability: Absortion
Every 2 seconds the Time Stealer absorbs 10% attackspeed of a random enemy unit.
The debuff lasts 5 seconds while the buff is permanent and up to 10 times stackable.
Upgrade Time Eater
Goldcost: 260
Damage: 136-146
Speed: 0.95
Range: 120
Hit Points: 1750
Attack Type: Magic
Defense Type: Unarmored
Ability: Timeless
Every 30 seconds the Time Eater creates a timezone which increases the move and
attackspeed of all Time Eater by 50%.
Enemy units in this field are slowed by 20% move and attackspeed.
Last 6 seconds.
(just casts this ability when its not effected by a timezone already)
T6 Ambassador of Darkness
Goldcost: 340
Food: 2
Damage: 55-63
Speed: 0.7
Range: 425
Hit Points: 845
Attack Type: Chaos
Defense Type: Light
Ability: Invoke Chaos
Invokes two Banisher for 60 seconds to extract the souls of their enemies.
(430 Hp, 55-62 Damage, 1.0 Attackspeed, Defense Light, Attack Normal)
Upgrade Pure Darkness
Goldcost: 360
Food: 2
Damage:111-126
Speed: 0.9
Range: 425
Hit Points:1420
Attack Type: Chaos
Defense Type: Light
Ability: Invoke Darkness
On the first contact with the enemy it creates a darkness portal which summons 3 Black
Death over 2 seconds.
After the Portal expired it explodes reduces the attackdamage of enemies in a huge area
by 18% for 8 seconds
Black Deaths deal 20% of their damage in a small area.
(940Hp, 64-75 Damage, 1.0 Attackspeed, Defense unarmored, Attack Siege)
King:
Adjusted each abilities stats and scale them with each round.
Immolation
Burns nearby enemy land units for 8.5 (+0.4 each level) points of damage per second.
Stomp
Slams the ground, dealing 38.5 (+4 each level) damage to nearby enemy units and stunning them for 1.25 seconds.
reduced cooldown by 1 second but increase it each level by 0.2
Schockwave
A wave of force that ripples outward, causing 72 (+9 each level) damage to enemy units in a line.
reduced cooldown by 2 seconds and further reduce with each level by 0.2
New: Thornmail
Can be toogled on and off
When activated the Thornmail which returns 25% of the taken damage + 3(+0.6 each level) damage.
It burns mana over time plus an additional amount depending on the taken damage.
Misc:
antistuck:
antistuck on creeps just has an effect if they are actually stucked.
no change to the effect on fighters.
on no mid mode:
-Summonded (sends) units lose their collision ealier to walk with the creeps and not behind.
-Creeps who entered the middle area wont take aggro of the adjacent lane.
-antistuck has no effect on non stucked units(creeps and fighters).
Barracks:
Get replaced a few seconds before round 10 and round 15 starts.
commands:
-mvalue displays the value of meele units
-rvalue displays the value of ranged units (lod and hades counts to ranged units regardless of the ability)
renamed -zoomobs to -zobs to set a zoom level for observers
heals:
Replaced player heals with heals for each legion (to avoid random occuring bugs on non prophet modes)
So instead of having each player using a heal the Legions use it.
The amount of heals are set in the begining and leavers heals remain till the end of the game
Clog
Adjusted the Movementspeed of units entering the darkgreen and middle area
removed colision from send on entering the darkgreen
on debug mode
-breset resets the advanged barracks to refresh the sends.
Base Layout
New base layouts.
how to receive it gonna be announced.
Current Version