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Legion TD Mega 3.43b

Posted: Wed Dec 06, 2017 11:07 pm
by broud3r
General

Various bugfixes search archive for it.

Added an information board
Displays the next wave, King stats, player rolls and the currently selected unit of a player with its stats
InfoBoard.png
InfoBoard.png (827.42 KiB) Viewed 4690 times

Added individual unit stats
After selecting an own or allied unit its stats gonna be displayed on the information board.
"Damage" describes actual dealt damage.
"Taken" describes how much damage the unit took.
"Wasted" describes how much the unit overkilled.
"Kills" shows the amount of creeps killed by the unit.

By pressing F1 you can toogle between the normal scoreboard and the infoboard.

New antistuck system
Automatically checks for creeps that are stuck.

New Anticlog system
Units won't stutter on their way to the king.
Magic immune units won't be stuck behind creeps on king and will attack no matter what.
Movement speed adjustement on leaks are hardly reduced due to removed movement clog.

Selling
If a unit is not newly built and is worth more than 49 value you need to click the sell button twice to avoid selling by accident.

Commands
Type "-showdamage" or "-dmg" to show/hide the damage your units deal to enemies.
Type "-showbounty" or "-bounty" to show/hide the bounty message on killing a unit.
Damagemessage.png
Damagemessage.png (925.79 KiB) Viewed 4861 times


"-rt" mode is disabled as it contains some issues.

Barracks
Added unit stats for sends like damage, HP etc.
Whelp: Changed the damage type to magic and increased its range by 40.
Dino: Reduced the attack speed by 5% but increases the income and bounty by 1.
Ice Troll: The passive ability now slows the King as well.

Fighters

Ghoul
In the beginning of the round ghoul receives +7 maximum HP for every 5 kills he did.

Soul of Hero
- new model.
- instead of having two fixed forms (attack stance/defense stance) you can increase/decrease the attackdamage and the hp freely within the given scope (Max hp 1025 hp, max 88-93 damage). For each 2 attack points you add, the unit loses 20 HP and vice versa.

Leviathan
If the passive ability "Overkill" kills a unit, it triggers the effect as well.

Warden
- removed crit chance and increased her damage accordingly.
- on targeting an enemy the Warden blinks to the target every 3 seconds.

Magnataur
- removed crit chance and increased the damage accordingly.

Units with poison
Wind Rider, Harpy, Medusa and Gnolls poison are able to kill units.

Summoners
Added Mana to summons to display the time they gonna stay alive.

King's Spells

Thornmail
Increased base damage by 1
Slightly reduced the mana drain
Reduced damage to ranged unit by 30%

Shockwave
Cooldown setted to 18 seconds
Damage to 76 + 7 each round.

Stomp
Damage to 39.5 + 3 each round.

Legion_TD_Mega_3.43b5.w3x
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Re: Legion TD Mega 3.43b (Preview)

Posted: Thu Dec 07, 2017 12:26 am
by Brandom
New Anticlog system
Units won't stutter on their way to the king.
Magic immune units won't be stuck behind creeps on king and will attack no matter what

is it lvl 16 buff too or demons will be still stucked behind dinos?

Re: Legion TD Mega 3.43b (Preview)

Posted: Thu Dec 07, 2017 4:59 am
by Scotland
Units with poison
Wind Rider, Harpy, Medusa and Gnolls poison are able to kill units.

I like !! 8-) Do they still switch units after every attack, or does the poison effect kill units?

Re: Legion TD Mega 3.43b (Preview)

Posted: Thu Dec 07, 2017 5:06 pm
by broud3r
@Brandom it applies to all waves. no exceptions yet. but the games should be a bit slower without old anti clog system thereforce a 16 hold should be easier with the right units.

@Scotland their behavior doesnt change, they still will try to debuff as much units as possible with their poison.

Re: Legion TD Mega 3.43b (Preview)

Posted: Thu Dec 07, 2017 9:01 pm
by Kreutertee
broud3r wrote:
Ice Troll: The passive ability now slows the King as well.

What's the difference to frost wolf then? Except for ranged attack ofc? Shouldn't we rather replace two units of basically the same type?

What about reintroducing Draenai (increase unit movement speed :) )?

broud3r wrote:Leviathan
If the passive ability "Overkill" kills a unit, it triggers the effect as well.

Nice in theory, but this should have very little effect, no? Even if focusing a 1 HP unit, the remaining damage would be split evenly among surrounding units within AOE range? Well, the most effect it would mostly have when only very few units left I think. But nice adjustment anyway.

broud3r wrote:Warden
- removed crit chance and increased her damage accordingly.
- on targeting an enemy the Warden blinks to the target every 3 seconds.

Magnataur
- removed crit chance and increased the damage accordingly.

Before, was the crit damage of the same damage type (normal for Warden, siege for Magna) or was it spell dmg?

broud3r wrote:Summoners
Added Mana to summons to display the time they gonna stay alive.

Is the lifespan linked to the mana? What if Messiah?

Re: Legion TD Mega 3.43b (Preview)

Posted: Thu Dec 07, 2017 9:14 pm
by broud3r
Kreutertee wrote:Nice in theory, but this should have very little effect, no? Even if focusing a 1 HP unit, the remaining damage would be split evenly among surrounding units within AOE range? Well, the most effect it would mostly have when only very few units left I think. But nice adjustment anyway.

It splits the damage to TWO units in a small range.
E.g you attack a unit with 1 hp there are like 240 damage left (this skill is effected by armortype and armor) its damages two units by 120.
Assuming they have 1 hp as well, 118 damage from each will be splitted to two more units two times(4x 69dmg) etc.
In general this makes sure that the Leviatan always deals the displayed damage on every attack (263-305) aka 0 damage wasted.

Kreutertee wrote:Before, was the crit damage of the same damage type (normal for Warden, siege for Magna) or was it spell dmg?

Its been the same damage type.
The only reason for the 100% crit on those units has been because it looks better than no skill (read it on a post of HuanAK)

Kreutertee wrote:Is the lifespan linked to the mana? What if Messiah?

Its just optical and not directly linked to it. But Messiah has no effect on them either.

Re: Legion TD Mega 3.43b (Preview)

Posted: Fri Dec 08, 2017 1:14 am
by MudMan
with the crit removed, does that mean the gap between min and max will shrink? because with the crit there was a huge diff specially with damage buff units etc @broud3r
Also, wind rider no longer countered by furb on round 5 POGCHAMP

overall, brilliant update good job

Re: Legion TD Mega 3.43b (Preview)

Posted: Fri Dec 08, 2017 9:31 pm
by point
magna got 115-118 damage, and with 1.4x damage its clearly not even big diff between 161 and 165 damage. @mudman

Re: Legion TD Mega 3.43b

Posted: Wed Dec 13, 2017 4:53 pm
by broud3r
Updated and released.

Re: Legion TD Mega 3.43b

Posted: Wed Dec 13, 2017 5:25 pm
by Hoebell
WTF is this... @Broud3r... everyupdate new buggs ??

Builder is 5 Farm ? u get blocked after level 1 build... fix plz

idg why a not fixed map get uploaded on the bots

@Broud3r
@Broud3r
@Broud3r

Re: Legion TD Mega 3.43b

Posted: Wed Dec 13, 2017 5:51 pm
by broud3r
sorry already fixed.

Re: Legion TD Mega 3.43b

Posted: Wed Dec 13, 2017 6:31 pm
by Hoebell
its ok, sry about this madness ;)

good job @Broud3r

Re: Legion TD Mega 3.43b

Posted: Thu Dec 14, 2017 3:54 pm
by Firelord01
uhm there is a bug red is getting somhow gold from purple pls fix

Re: Legion TD Mega 3.43b

Posted: Thu Dec 14, 2017 4:28 pm
by Meshtar
Firelord01 wrote:uhm there is a bug red is getting somhow gold from purple pls fix


Did purple have mutants in that game?

Re: Legion TD Mega 3.43b

Posted: Fri Dec 15, 2017 2:34 pm
by broud3r
Updated fixed version.