Legion TD Mega 3.43b
Posted: Wed Dec 06, 2017 11:07 pm
General
Various bugfixes search archive for it.
Added an information board
Displays the next wave, King stats, player rolls and the currently selected unit of a player with its stats
Added individual unit stats
After selecting an own or allied unit its stats gonna be displayed on the information board.
"Damage" describes actual dealt damage.
"Taken" describes how much damage the unit took.
"Wasted" describes how much the unit overkilled.
"Kills" shows the amount of creeps killed by the unit.
By pressing F1 you can toogle between the normal scoreboard and the infoboard.
New antistuck system
Automatically checks for creeps that are stuck.
New Anticlog system
Units won't stutter on their way to the king.
Magic immune units won't be stuck behind creeps on king and will attack no matter what.
Movement speed adjustement on leaks are hardly reduced due to removed movement clog.
Selling
If a unit is not newly built and is worth more than 49 value you need to click the sell button twice to avoid selling by accident.
Commands
Type "-showdamage" or "-dmg" to show/hide the damage your units deal to enemies.
Type "-showbounty" or "-bounty" to show/hide the bounty message on killing a unit.
"-rt" mode is disabled as it contains some issues.
Barracks
Added unit stats for sends like damage, HP etc.
Whelp: Changed the damage type to magic and increased its range by 40.
Dino: Reduced the attack speed by 5% but increases the income and bounty by 1.
Ice Troll: The passive ability now slows the King as well.
Fighters
Ghoul
In the beginning of the round ghoul receives +7 maximum HP for every 5 kills he did.
Soul of Hero
- new model.
- instead of having two fixed forms (attack stance/defense stance) you can increase/decrease the attackdamage and the hp freely within the given scope (Max hp 1025 hp, max 88-93 damage). For each 2 attack points you add, the unit loses 20 HP and vice versa.
Leviathan
If the passive ability "Overkill" kills a unit, it triggers the effect as well.
Warden
- removed crit chance and increased her damage accordingly.
- on targeting an enemy the Warden blinks to the target every 3 seconds.
Magnataur
- removed crit chance and increased the damage accordingly.
Units with poison
Wind Rider, Harpy, Medusa and Gnolls poison are able to kill units.
Summoners
Added Mana to summons to display the time they gonna stay alive.
King's Spells
Thornmail
Increased base damage by 1
Slightly reduced the mana drain
Reduced damage to ranged unit by 30%
Shockwave
Cooldown setted to 18 seconds
Damage to 76 + 7 each round.
Stomp
Damage to 39.5 + 3 each round.
Various bugfixes search archive for it.
Added an information board
Displays the next wave, King stats, player rolls and the currently selected unit of a player with its stats
Added individual unit stats
After selecting an own or allied unit its stats gonna be displayed on the information board.
"Damage" describes actual dealt damage.
"Taken" describes how much damage the unit took.
"Wasted" describes how much the unit overkilled.
"Kills" shows the amount of creeps killed by the unit.
By pressing F1 you can toogle between the normal scoreboard and the infoboard.
New antistuck system
Automatically checks for creeps that are stuck.
New Anticlog system
Units won't stutter on their way to the king.
Magic immune units won't be stuck behind creeps on king and will attack no matter what.
Movement speed adjustement on leaks are hardly reduced due to removed movement clog.
Selling
If a unit is not newly built and is worth more than 49 value you need to click the sell button twice to avoid selling by accident.
Commands
Type "-showdamage" or "-dmg" to show/hide the damage your units deal to enemies.
Type "-showbounty" or "-bounty" to show/hide the bounty message on killing a unit.
"-rt" mode is disabled as it contains some issues.
Barracks
Added unit stats for sends like damage, HP etc.
Whelp: Changed the damage type to magic and increased its range by 40.
Dino: Reduced the attack speed by 5% but increases the income and bounty by 1.
Ice Troll: The passive ability now slows the King as well.
Fighters
Ghoul
In the beginning of the round ghoul receives +7 maximum HP for every 5 kills he did.
Soul of Hero
- new model.
- instead of having two fixed forms (attack stance/defense stance) you can increase/decrease the attackdamage and the hp freely within the given scope (Max hp 1025 hp, max 88-93 damage). For each 2 attack points you add, the unit loses 20 HP and vice versa.
Leviathan
If the passive ability "Overkill" kills a unit, it triggers the effect as well.
Warden
- removed crit chance and increased her damage accordingly.
- on targeting an enemy the Warden blinks to the target every 3 seconds.
Magnataur
- removed crit chance and increased the damage accordingly.
Units with poison
Wind Rider, Harpy, Medusa and Gnolls poison are able to kill units.
Summoners
Added Mana to summons to display the time they gonna stay alive.
King's Spells
Thornmail
Increased base damage by 1
Slightly reduced the mana drain
Reduced damage to ranged unit by 30%
Shockwave
Cooldown setted to 18 seconds
Damage to 76 + 7 each round.
Stomp
Damage to 39.5 + 3 each round.