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Arena
Posted: Mon Mar 20, 2017 3:44 pm
by Meshtar
Wanted to start a discussion about adding some more balance to arena fights. I am talking about the fact that some arena fights are decided by one team attacking uphill and thus getting the miss percentage. Long range units (such as zeus etc) are already pretty op in arena so I don't think those units should be given any additional advantage, since they are the ones that stay uphill usually and get the advantage. This thing doesn't happen too often, but when it does its really annoying and unfair, since it can probably be fixed by just leveling whole arena area.
Re: Arena
Posted: Tue Mar 21, 2017 10:26 am
by Peppe
I definitely support the idea of a flat arena area!
Re: Arena
Posted: Sun Apr 02, 2017 11:38 pm
by bezdak
+1
Re: Arena
Posted: Mon Apr 03, 2017 4:59 pm
by milfhunter96
mb even place meeles infront and ranges back? +1 anyway
Re: Arena
Posted: Mon Apr 03, 2017 8:31 pm
by nawxxy
The uphill does balance it though. Almost always it's the winning team that pushes and attacks uphill, giving the losing team a slight advantage
Re: Arena
Posted: Tue Apr 04, 2017 2:15 am
by bezdak
nawxxy wrote:The uphill does balance it though. Almost always it's the winning team that pushes and attacks uphill, giving the losing team a slight advantage
not necessarily - whether your team pushes or not depends mostly on the units' character. your team will most likely not push if you got infantry, archers and such units together, regardless of the fact it is winning. also the miss chance brings an RNG into the arena fight - the less RNG, the better competitive gameplay will be. that's why i am a huge fan of fair send...
anyways, a map change since 3.42d:
-Removed misschance for fighting uphill during the arena
broud3r is on point ^^
Re: Arena
Posted: Fri Apr 14, 2017 11:03 am
by broud3r
implemented a variation of it.