Legion 3.43
Posted: Sat Apr 15, 2017 7:43 am
Legion TD needs some freshness
1. Delete wave skill or upgrade it. Very poor ability. U can change it into chain lightning or something.
2. Add new terrain different for each player (winter, desert, dreanor etc) as is in the td element. The same map view for several years is to say boring.
3. Add heroes for each race.
4. Add ultra unit for each race. Example (infantry/pyro/zeus/elite sniper)
5. Add miniboss for every spawn with unique abilities
6. Each player have 10k heal. Delete heals and add that hp into king. King should have 40k hp.
This will prevent the game from ending in level 7. Because a lot of games end in this way. And what is the game that takes 10 minutes? The legion often resembles a sprint, not a team game.
7. When a player leaves the game his funds should be split between the remaining players of his team
8. The king's ability should grow proportionally with the level of the game, since level 14+ is simply weak. Example for immo (12/24/36/48 damage per second)
9. You need to fix the balance of sent units. Once upon a time, one player has nothing and the other player has bo and furbolg.
1. Delete wave skill or upgrade it. Very poor ability. U can change it into chain lightning or something.
2. Add new terrain different for each player (winter, desert, dreanor etc) as is in the td element. The same map view for several years is to say boring.
3. Add heroes for each race.
4. Add ultra unit for each race. Example (infantry/pyro/zeus/elite sniper)
5. Add miniboss for every spawn with unique abilities
6. Each player have 10k heal. Delete heals and add that hp into king. King should have 40k hp.
This will prevent the game from ending in level 7. Because a lot of games end in this way. And what is the game that takes 10 minutes? The legion often resembles a sprint, not a team game.
7. When a player leaves the game his funds should be split between the remaining players of his team
8. The king's ability should grow proportionally with the level of the game, since level 14+ is simply weak. Example for immo (12/24/36/48 damage per second)
9. You need to fix the balance of sent units. Once upon a time, one player has nothing and the other player has bo and furbolg.