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Units that are prone to pull
Posted: Sat Oct 28, 2017 7:22 am
by Scotland
Just making a suggestion to see if you are able to fix units that chose to run towards mid lane after clearing waves such as Zeus, Meliai.
As of 1200+ bot, there is a rule stating we cannot build towers that will attack and pull from opposite lanes. This makes it tricky for players who are tight for space, as building further down the lanes can cause focus problems especially with sends etc..
Re: Units that are prone to pull
Posted: Wed Nov 01, 2017 10:21 pm
by MudMan
if u use outer wall, u would actually have to put some real effort to pull units from team mates..
Re: Units that are prone to pull
Posted: Wed Nov 01, 2017 10:22 pm
by bezdak
^
I always build on the outer wall cos of this
Re: Units that are prone to pull
Posted: Wed Nov 01, 2017 11:11 pm
by supersexyy
Build further up...
Re: Units that are prone to pull
Posted: Thu Nov 02, 2017 5:11 pm
by HodoR_
bezdak wrote:^
I always build on the outer wall cos of this
Did you notice any difference compared to building on the Innerwall?
I've always thought it was more *efficient* to build on the innerwall, but that might just be all in my head.
Re: Units that are prone to pull
Posted: Thu Nov 02, 2017 7:18 pm
by bezdak
I don't think so, at least nothing noticable
Re: Units that are prone to pull
Posted: Thu Nov 02, 2017 9:12 pm
by MudMan
HodoR_ wrote:bezdak wrote:^
I always build on the outer wall cos of this
Did you notice any difference compared to building on the Innerwall?
I've always thought it was more *efficient* to build on the innerwall, but that might just be all in my head.
I believe building on both walls is exactly the same, the unit spawn is random and that is usually what affects the focus of towers, be it on inner or outer wall. That being said, outer wall prevents u from pulling units so you end up feeling like you have more space. but ultimately, i believe its the same shit.
Re: Units that are prone to pull
Posted: Thu Nov 02, 2017 9:34 pm
by Jabba41
@mudman The think is that they always go through the same waypoint in the middle between both lanes. then they head towards mid, so a unit on the inside wall gets closer to them then a unit on thee outside wall.
Re: Units that are prone to pull
Posted: Thu Nov 02, 2017 10:47 pm
by KiwiLeKiller
"Im an artist.PNG (5.47 KiB) Viewed 3 times"
Yes
@jabba41
Re: Units that are prone to pull
Posted: Thu Nov 02, 2017 11:15 pm
by MudMan
Jabba41 wrote:@mudman The think is that they always go through the same waypoint in the middle between both lanes. then they head towards mid, so a unit on the inside wall gets closer to them then a unit on thee outside wall.
Yeah ur right about that, but in terms of killing potential or outcome, i think the focus is rng based whether its inner or outer wall.
correct me if im wrong but, there should never be a reason to build on the inner wall? unless you are playing a mode which anti-stuck is allowed or cross/pulling is allowed
Re: Units that are prone to pull
Posted: Thu Nov 02, 2017 11:59 pm
by Jabba41
I think so, yes. what they said is that they build outside to avoid pulling only.