Page 1 of 1

Why base armor?

Posted: Tue Oct 02, 2018 7:32 pm
by Hakuna
I know pretty much every damage amount and HP amount is based around armor calculations but honestly what would be the negative to removing the base 3 armor from every unit and creep and likewise reducing the damage of all units by 15%?

Main reason I can think of is just it would take a fair amount of work to change 250 units' armor amounts

Other than that I guess just to emphasize how handy spell damage is? Weird.

Re: Why base armor?

Posted: Tue Oct 02, 2018 9:30 pm
by blazeitup
Many towers (with armor reduce debuf) would lose its purpose since it cant be reduced to lower then 0? Orc Warlock, Accendant, Apparithion etc.

Atleast I think so?

Re: Why base armor?

Posted: Tue Oct 02, 2018 10:47 pm
by Stiff_Maistar
The debuff can lower armor to below 0. So they take extra dmg instead

Re: Why base armor?

Posted: Wed Oct 03, 2018 12:04 am
by Hakuna
Stiff is correct. Armor less than 0 is damage amplification.

Re: Why base armor?

Posted: Wed Oct 03, 2018 11:40 am
by Stiff_Maistar
The reason for that i assume is so the armor buff and debuff doesnt get too strong.
- 13 armor = 55%
- 9 armor = 43%
- 5 armor = 27%
- 3 armor = 17%
0 armor = 0%
+ 1 armor = 6%
+ 2 armor = 11%
+ 3 armor = 15%
+ 6 armor = 26%
+ 8 armor = 32%
+ 11 armor = 40%
+ 13 armor = 44%
+ 18 armor = 52%
+ 23 armor = 58%

Re: Why base armor?

Posted: Wed Oct 03, 2018 4:31 pm
by broud3r
Each armorpoint increases the effective hitpoints by 6% no matter if you start with 3 armor or 0 armor.
Means 100 hp with 3 armor is the same as 118 hp with 0 armor or 130hp with -2 armor etc.
Adjusting the hp and armor for all units are actually just 3-4 clicks thanks to excel but would require a recalculation of all types of spells which might be annoying to do :D.
however i guess this would disturbe more people than clarify as its been like that forever.

Re: Why base armor?

Posted: Thu Oct 04, 2018 2:22 am
by Hakuna
Yeah fair. I just find it really annoying when my tower says it deals 40-50 damage but due to the armor calculation it is less than that 80% of the time.