WMW 2.6 - New Races?

Moderator: Trenchguns

User avatar
Trenchguns
Armored Tree
Posts: 86
Joined: Sun Jun 29, 2014 9:06 pm
Has thanked: 12 times
Been thanked: 5 times

WMW 2.6 - New Races?

Postby Trenchguns » Wed Oct 25, 2017 9:35 pm

WMW TNG 2.5cE.w3x
(601.71 KiB) Downloaded 171 times

Changes:
  • Malware Creator balances and polish. Investigating a crashing issue currently, race disabled.
  • Restart each game at the end (possibly buggy)
  • Minor terrain ajdustments
  • Air nest auto upgrades
  • Added a quest on first bought lumber detailing the give lumber command
  • Units sent over the max will give gold to the opposing players based off of their bounties.
  • Sell Malware towers for wood
  • Creeps won't spawn stuck in middle
  • Improved Creep counter
  • Tier 3 creeps give more income, and give more income the more costly they are.
  • Fast mode vote (1k gold, 500 income, upgrades Dark Portal)
  • -pro command vote
Tower changes
  • Fixed Faith cooldown and changed the non upgraded version's ability from critical strike to antilag
  • Fixed Grand general upgrade pricing
  • Fixed restarts happening twice
  • Decreased GOD pricing

Spoiler!
Off topic:
10
WMW TNG 2.5aO.w3x
(421.86 KiB) Downloaded 214 times

As this is not an official release yet please place all bugs/suggestions for this in a reply. Thanks!

Changes:
  • New Race: Malware Creator
Attachments
WMW TNG 2.5bR.w3x
(594.92 KiB) Downloaded 175 times

NoCooKiE
Aura Tree
Posts: 29
Joined: Tue Aug 01, 2017 12:24 am
Has thanked: 2 times
Been thanked: 3 times

Re: WMW 2.6 - New Races?

Postby NoCooKiE » Thu Oct 26, 2017 3:19 am

wmw 3.0


Return to “Wintermaul Wars”

Who is online

Users browsing this forum: No registered users and 11 guests