Here's what you missed!
Posted: Fri Sep 15, 2017 7:17 pm
Hey guys, quick introduction here. My name is Trenchguns (aka Duke@US East, or TheDuke@All) and I've been playing Warcraft 3 for quite a long time (probably since around 2004/5). Wintermaul Wars happens to be my favorite custom game map. After countless games across many different versions, I've finally decided to put my two cents into action and improve on some, hopefully, universally agreed upon improvements (or as universally agreed upon as possible). Anyways, let's get on to what has been implemented in the most recent version WMW TNG 2.3e (Ent autohosted version will be 2.3 until more improvements have been made and are thoroughly tested, but you can always check for the most recent version in the list of maps: https://entgaming.net/link/host_add.php)
There are probably a few more changes I have missed but as of right now this is what I can recall.
Quality of life changes:
Commands:
Tower Rebalances
Devil Assisant Devil's Assistant:
Elf Planner
Beam Maker
Army Commander
Bomb Maker
Strange Race
GOD BUILDER
Clan Kiz Builder
Warlock
Creep Rebalances
There are probably a few more changes I have missed but as of right now this is what I can recall.
Quality of life changes:
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Red (or blue if there is no red, or teal if both red and blue are gone) can now choose to disable air! Although Air has been nerfed a bit. (See rebalances)
Players in back on a team of 3 will now receive extra gold depending on how far behind they are in regards to their team income.
Hotkeys for shrines
Builder Blink now is assigned to Q.
Host can choose to enable life steal.
Killing ultimate gods will now reduce the life of the sending team by one.
Archer now no longer lags the game.
Anti cheat system specific to an abuse that solely occurs on certain auto hosting bots.
Increased creep limit from 90 to 150
Creeps can now ghost each other so that they don't get stuck on each other (a few creeps are exceptions such as the first 4). This may cause them to get stuck inside of placed buildings.
System to disallow blocking
Build areas have been changed to allow for slightly more space for mid, as well as to even out the space each team is given.
Many spelling errors fixed
Commands:
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-spoof command to check for people with invalid characters in their name.
-zoom command (200 - 2250) to change camera height
-tactical command if you want to play top down (good luck)
-ff forfeit command. (this might become more important if I implement an ELO system)
-nf to vote against the forfeit
-pro Host can enable pro mode at any time to remove the specific income value of each time as well as disable the ability to view opposing teams
Tower Rebalances
- Hades decreased damage (500k to ~480k) and range (4000 to 3000)
Satins ExcutionerSatan's Executioner damage halved.Satins LackeySatan's Lackey cooldown increased by .1
Elf Planner
- Demon Hunter damage increased by 1000
- Removed Archer bounce, increased damage (7 - 14)
- Druid of the Talon damage increased (360-400)
Beam Maker
- Burst Ion Beam has splash
- Dark Beam damage increased by 50
- Darker Beam damage increased by 200
Army Commander
- Sharpshooter damage increased (1338 - 4331), cool-down increased (1.75 - 5.25), gold increased by 250
- Tank trooper cost increased to 10 wood
Bomb Maker
- Basic Bomb damage decreased (30-60 to 25-50)
Strange Race
- Ultimate rabbit cost increased by 2000, damage increased by 2000
GOD BUILDER
- Arch Angel general gold increased by 5000
Clan Kiz Builder
- Lag-Ger damage decreased by 5000
- AbuSer[Ger] Has crippling poison
Warlock
- Orc Warlock damage decreased by 200, splash area decreased
Creep Rebalances
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Fortified armored creeps nerfed (less armor etc)
Duker Wintermaul health increased
Matured dragons move much more slowly
Pure Life Essence has less regen
Ultimate God has no regen