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Wintermaul One Revamped v7.2

Posted: Wed Oct 25, 2017 1:43 am
by Beliar[Horror]
Wintermaul One Revamped 7.2
war3mapPreview.jpg
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Changelog v7.2

General

  • Fixed tooltips.
  • Changed command name “rainny” to “rainy”.
  • Rewritted start core in JASS, removed 600 lines of useless code, more info above this.
  • Rewritted -repick system in JASS, removed more tan 7210 lines of useless code, more info above this.
  • Added sounds!, more info above this.
  • Quest menu (F9) updated.

Systems

Start core
I rewritte all start core because have some useless code and needed some new functions for newer updates, removed useless hints, rewritted choose mode system, wisp creation, lives system, and some more. 600+ lines removed of code.

Repick system
Rewritted repick system from 0 in JASS, more than 7210 lines of useless code removed, now whole system was on 50 lines. No longer -repick bug if you choose double mode, now it gives 2 builders (instead of one), and if you choose double allpick mode if you use -random it removes only 1 wood per once, no longer bug (removing all wood instead of one).


Races

The forest
  • Treant
    • Bug fixed with air splash damage, he didn’t do splash on air, now it Works.

Critter forest
  • Cute Sheep
    • Added solid 4x4 texture.

Miscellaneous

Sound list

Use: -sound (name)
Example: -sound woo

allright , ass , awesome , bedegral , blabla, bravo , bruh , champ, cry , daddy , dead, deez, e, eee, ekipa , esykil l, fuck , gay , gj ,goodone , haha ,jeff ,jez , killyou , kiss , komo , love , nein , nonie , noo , nthsee , ohyea , panie , pochuj , really , run , singa , slag , sry , stfu , ucanleave , urwal ,vg ,what , whatt , woo , wtf , wyp , yeah , yeet , yippie.

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Wintermaul One Revamped v7.2.w3x
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Map name: Wintermaul One Revamped v7.2.w3x
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Re: Wintermaul One Revamped 7.2

Posted: Wed Oct 25, 2017 5:14 pm
by MrStende
I really appreciate the work you have done, it is amazing. Just tested the map and it is great so far. Going to play it more and i hope ENT hosts it soon.

Also a suggestion:
I would like for there to be some way to have more than 30 rounds. I don't know how this should be solved but I sometimes want to keep playing when i see round 30 coming up. One idea would be to just keep repeating the same wave infinite times but with more HP every round. (Not wave 30 though, a normal unit-amounted wave)

Another idea would be to start on round 1 again, but adding a +1000% handicap or something.

Re: Wintermaul One Revamped 7.2

Posted: Wed Oct 25, 2017 7:05 pm
by Jonxx
Those things are actually planned if you look future changes thread. I can't wait personally, since I love the map so much. :)

Re: Wintermaul One Revamped 7.2

Posted: Wed Oct 25, 2017 7:45 pm
by Beliar[Horror]
MrStende wrote:I really appreciate the work you have done, it is amazing. Just tested the map and it is great so far. Going to play it more and i hope ENT hosts it soon.

Also a suggestion:
I would like for there to be some way to have more than 30 rounds. I don't know how this should be solved but I sometimes want to keep playing when i see round 30 coming up. One idea would be to just keep repeating the same wave infinite times but with more HP every round. (Not wave 30 though, a normal unit-amounted wave)

Another idea would be to start on round 1 again, but adding a +1000% handicap or something.


Thanks for commenting, with these comments makes me want to continue working hard so that you enjoy the game as much as possible.

In future release the actually wave system will be rewritten and a lot of changes will made, one of the future modes will be "infinite waves" :).


Jonxx wrote:Those things are actually planned if you look future changes thread. I can't wait personally, since I love the map so much. :)


Thanks for posting Jonxx, thanks for reporting bugs, I'll mention ur name on bug reports on quest menu F9.

This night in about 1-2h will be released 7.3 !!