Adding bans during mode selection and others
Posted: Tue Dec 12, 2017 1:39 pm
Suggestion 1: Ban races
Just a suggestion is it could we see a possible beta on ban selection during when red picks the modes?
For example
-Red bans 2 races first then does ar2 hard
-Red bans 3 races and later chooses ap2 normal
Red could do -s then have a few options to ban, and later chooses the modes
Suggestion 2: Buffs
The entire wind race I would say should be buffed. The drift itself should have more damage and range and its ultimate Aelous needs slightly more splash I would say.
Murloc mutant needs a price decrease from 950 to 800 or 750 with the abilities it has. 950 is prohibitive I could name so many 2x 500 towers that would do much better. If you want to change the tower, I could give it more attack speed
But I think the murloc race itself needs a slight buff in all towers
More damage to the shogun's crates and skeleton arches
For the rebel race I think you should buff the last two expensive towers. The rebel race loses its worth after round 14 IMO
For the beam race, I would buff the beam blaster or make another tower with a small splash 50
Just a suggestion is it could we see a possible beta on ban selection during when red picks the modes?
For example
-Red bans 2 races first then does ar2 hard
-Red bans 3 races and later chooses ap2 normal
Red could do -s then have a few options to ban, and later chooses the modes
Suggestion 2: Buffs
The entire wind race I would say should be buffed. The drift itself should have more damage and range and its ultimate Aelous needs slightly more splash I would say.
Murloc mutant needs a price decrease from 950 to 800 or 750 with the abilities it has. 950 is prohibitive I could name so many 2x 500 towers that would do much better. If you want to change the tower, I could give it more attack speed
But I think the murloc race itself needs a slight buff in all towers
More damage to the shogun's crates and skeleton arches
For the rebel race I think you should buff the last two expensive towers. The rebel race loses its worth after round 14 IMO
For the beam race, I would buff the beam blaster or make another tower with a small splash 50