Hi there bots keep Desyncing me and friends When i Have a perfect Balance in connection.. I even use the Hard Wireing Connection of the net and i Play MMOS without Desync errors or Problems.. Please get rid of this Desyncing stuff please Its annoying me so much.
-.- Im dead serious... I remember when your bots NEVER desync people.. now they are doing it every 15-30 mins.. REMOVE that stuiped Desync rule bots have or Extend it Drmaticly!
its Pissing me off! i Use the Wc3 Disk one.. Never got Problems Manually hosting.. whemn my Friends host Manually.. its ONLY with MMH and ENT... FIX THIS ISSUE....
Thank you...
Renable the !synclimit Trigger back in for others to use to STOP the desync!
What !synclimit dose? It prevents Desync.. Something you NEED to reanable...
or Remove the Desync detected bull So i can keep playing my games i enjoy...
Desyncing When i have no lag in other games.. Bots need to Get rid of the Stuiped Desync Rule
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- Aura Tree
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Re: Desyncing When i have no lag in other games.. Bots need to Get rid of the Stuiped Desync Rule
@The_Archdemon
The bot configuration setting `bot_synclimit` (or the !synclimit command) does not deal with what you are thinking. It is the maximum number of packets a player is allowed to go out of sync before starting the lag screen. Notice the bolded words there for a moment. This setting deals with lagging. Don't believe me? Go check the code for Ghost++.
Now, I took the liberty of looking at a few of your games, and the issue you are running into probably has nothing to do with the `synclimit` setting. Your issue is that your game state is found to differ ("Warning! Desync detected!") from everyone else.
Are you aware that Warcraft 3 maps can cause this issue (desync)? The problem likely has nothing to do with ENT or your connection. It honestly is most likely the map(s) you are playing. It could be that a previous map you played has poisoned the Warcraft 3 cache for that session, thus causing potential desyncs in any later map played until you restart the client. It could just be that a map is improperly coded and various events cause desyncs.
The bot configuration setting `bot_synclimit` (or the !synclimit command) does not deal with what you are thinking. It is the maximum number of packets a player is allowed to go out of sync before starting the lag screen. Notice the bolded words there for a moment. This setting deals with lagging. Don't believe me? Go check the code for Ghost++.
Now, I took the liberty of looking at a few of your games, and the issue you are running into probably has nothing to do with the `synclimit` setting. Your issue is that your game state is found to differ ("Warning! Desync detected!") from everyone else.
Are you aware that Warcraft 3 maps can cause this issue (desync)? The problem likely has nothing to do with ENT or your connection. It honestly is most likely the map(s) you are playing. It could be that a previous map you played has poisoned the Warcraft 3 cache for that session, thus causing potential desyncs in any later map played until you restart the client. It could just be that a map is improperly coded and various events cause desyncs.
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- Aura Tree
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Re: Desyncing When i have no lag in other games.. Bots need to Get rid of the Stuiped Desync Rule
Its the bots Im hosting a bot with the clan TKG bot,.. NOT one time i Desynced I even hosted the maps that have hundreds of units at once with Complocated Triggers.. Im not Desyncing.. So again its not me Or the map.. Its the mmh and ent bots... we had a full house.. to test this.. So again its not me or the maps.. Its your bots in general.. So please fix this Issue the Ent bots are having. IDC if you make the packet limits to 50000000k or no limit.. like other hosting bots are.. just ensure Players dont Desync..
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- Basic Tree
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Re: Desyncing When i have no lag in other games.. Bots need to Get rid of the Stuiped Desync Rule
Befor the Desync Rules, I whas able to stay in a game rarely having problem due to my great internet collection. Now even whit the proxy you gived to us , I Rarely don't desync/discolect after 30 mins. only cause my ping is to low compared to other people ( who got 150+ when I got around 30-50).
- TaIyn
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Re: Desyncing When i have no lag in other games.. Bots need to Get rid of the Stuiped Desync Rule
The Ent administration can't fix an issue that might not be directly related to their bots configuration. The internet connection you have might be great, but note that the internet connection of the bots should also be considered as well as the path between you and the server you are connection to. This is actually a complex issue.
Some of the possible causes include:
* Your ISP
* Bots ISP
* Connection between your ISP and the Bots ISP
* Your Warcraft 3 Client
* Your computer configuration and OS.
* The Map Coding
* The Server/Platform you use to connect to the bots (Battle.net, Entconnect, Garena, etc.)
As you can see, it will be next to impossible to try and resolve it. We can only speculate where the actual problem lies.
Some of the possible causes include:
* Your ISP
* Bots ISP
* Connection between your ISP and the Bots ISP
* Your Warcraft 3 Client
* Your computer configuration and OS.
* The Map Coding
* The Server/Platform you use to connect to the bots (Battle.net, Entconnect, Garena, etc.)
As you can see, it will be next to impossible to try and resolve it. We can only speculate where the actual problem lies.
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- Basic Tree
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Re: Desyncing When i have no lag in other games.. Bots need to Get rid of the Stuiped Desync Rule
As I said, The problem i the new Desync rule, I NEVER HAD any problem before it changed, unless i whas downloading in background. I did not change my Computer configuration or my internet configuration since the last time you changed them, Now people get disconected one by one each 20-60 minute not only me... Also, Im playing the same maps then before the issue. so don't blame it on them. Also Has Archdemon have said, We are hosting the same maps on differant bot and not once we got desync or discolect
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- Aura Tree
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Re: Desyncing When i have no lag in other games.. Bots need to Get rid of the Stuiped Desync Rule
And instead of Getting Rid of that said rule You keep thinking NOTHINGS WRONG... Remove the Desync rule you put on the bots No one likes it.
Ive been here since wc3 Launch, When hosting bots came into play, there was no such thing as a Desync, All one would get is the incomming lag Screen at most, as the ticker comes down, they stable there connection, Sure happens often but there was not at a point a Desync was around.. And i sure remember never Desyncing EVER... So may i ask.. WHY did you include it? was it the complaining of laggers? id really would love to know why.. I had 3k Ping back in that day.. not once a bot Desynced me.
Ive been here since wc3 Launch, When hosting bots came into play, there was no such thing as a Desync, All one would get is the incomming lag Screen at most, as the ticker comes down, they stable there connection, Sure happens often but there was not at a point a Desync was around.. And i sure remember never Desyncing EVER... So may i ask.. WHY did you include it? was it the complaining of laggers? id really would love to know why.. I had 3k Ping back in that day.. not once a bot Desynced me.
- HazarDous
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Re: Desyncing When i have no lag in other games.. Bots need to Get rid of the Stuiped Desync Rule
Well, ENT can hardly help you with desync problems. Make sure you restart wc3 after playing CF games, if you play that game. If you desync once, restart wc3 before playing again. If the desyncs are specific to a game, might want to see if other users have same issue and contact the map developper.
You seem to be innacurately describing the synclimit. Regardless, any "rule" change goes thru suggestion, not tech support.
You seem to be innacurately describing the synclimit. Regardless, any "rule" change goes thru suggestion, not tech support.
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