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Dropping
Posted: Sun Oct 21, 2012 11:46 pm
by RealThang13
please fix the drops on your bots, there are pretty bad, fizzie@bnetwest is my bnet account. i was playing a good game with a great elo gain and all of a sudden i was drop, been like this for weeks. the drops are ruining games, elo, and autobans for drops from your bots. please fix unless these severs are making themselfs look bad
Re: Dropping
Posted: Mon Oct 22, 2012 12:34 am
by uakf.b
You are the only one who dropped during that time, it is your Internet connection and not the bots. If you have a spotty connection then try using ENT Connect, Ghost Client, or GProxy++.
Re: Dropping
Posted: Tue Nov 06, 2012 9:06 pm
by Naruto-fr
No many of us has dropped and lag on your bots since last update...
Re: Dropping
Posted: Tue Nov 06, 2012 10:08 pm
by Naruto-fr
In all my games since the last update, i have seen allies or ennemies disconnected... Even i have disconnected twice at least whereas i have never got any connection issue...
I really don't know why it happens now but there is really a problem on the bots.
If you can have a look...
Many thanks.
Re: Dropping
Posted: Wed Nov 07, 2012 11:00 am
by DreathKnight
Personally, every time i lag, i always suspect it's because my computer's FPS rate. But perhaps i an wrong and the bots are in fact lagging but i don't really know.
Then again, these could just be spikes of your own internet connection.
Re: Dropping
Posted: Wed Nov 07, 2012 9:57 pm
by PaiN_fuL
I'm going to agree with him. The past 5 or 6 CF games I have played there has always been at least one person drop and some of these people dropping I have played multiple games with before and they have never had problems. I have never dropped but I have noticed a lot more disconnects recently.
Re: Dropping
Posted: Sun Nov 11, 2012 8:31 pm
by Naruto-fr
The fact is that i have a really good connection but i have so many spikes and lags when i play dota on Ent bot... In all my last games there is at least 1-2-3 or more people who have dropped. So if you noticed it, reply here!!!
regards
Re: Dropping
Posted: Sun Nov 11, 2012 8:33 pm
by uakf.b
European players will of course have higher delay.
Re: Dropping
Posted: Tue Nov 13, 2012 6:28 am
by gorman
DreathKnight wrote:Personally, every time i lag, i always suspect it's because my computer's FPS rate. But perhaps i an wrong and the bots are in fact lagging but i don't really know.
It should be easy to tell the difference between computational lag and network lag. For example, if you notice any kind of dropped frames then it's just your computer. Network lag comes in the forum of delayed commands and enemy movements stuttering. It should be obvious when WC3's interpolation algorithm kicks in as opposed to when you are just dropping frames.
Re: Dropping
Posted: Tue Nov 13, 2012 10:44 am
by DreathKnight
gorman wrote:It should be easy to tell the difference between computational lag and network lag. For example, if you notice any kind of dropped frames then it's just your computer. Network lag comes in the forum of delayed commands and enemy movements stuttering. It should be obvious when WC3's interpolation algorithm kicks in as opposed to when you are just dropping frames.
Sometimes, it is hard to tell the difference between the two.
Re: Dropping
Posted: Wed Nov 14, 2012 8:57 pm
by ForMaDawgS
i'v begun to notice lag as well i am not a euro uakfb i am a Texan
Re: Dropping
Posted: Thu Nov 15, 2012 5:23 am
by RealThang13
gporxy still doesn't help, it has to be your bots
Re: Dropping
Posted: Thu Nov 15, 2012 5:43 am
by uakf.b
There was scheduled maintenance today at this time. In general if you do not see anyone else disconnecting from the game, it is a problem with your own Internet connection.
Re: Dropping
Posted: Thu Nov 22, 2012 2:09 pm
by RealThang13
how can it be our internet problem? because when i drop, i dont drop from bnet or anything. many players also have said that they lagg as well
Re: Dropping
Posted: Thu Nov 22, 2012 3:46 pm
by uakf.b
Dropping from game and not from Battle.net is very common, Battle.net uses much less bandwidth and has a much higher acceptable TCP delay time than an actual game.