I can try.
Warcraft III maps are mpq archives, the rough format is specified here (
http://zezula.net/en/mpq/mpqformat.html). You can open a map file with Ladik's mpq editor (
http://zezula.net/en/mpq/download.html) for instance, go >Tools >MPQ Tables to display all the components with their respective memory address. Normally the Hash Table and Block Table, which hold meta information about the to the archive added files and lookup stuff, are stored after the included files. However, we have some mpq editors/techniques that can produce a version where those tables come right after the header/before the files. While Wc3 generally accepts them, the ENT bots (ENT Link) seem to be troubled by it, it cannot create the game. So there has to be some mismatch between how the game reads a map and how your bots do. For reference see attached map.