Increase autoban

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Lucky
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Re: Increase autoban

Postby Lucky » Sun Aug 24, 2014 8:48 pm

Agreements wrote:I wouldn't mind setting the ban to 1 day in total for all leaver related bans, and then take the stay % in to account to prolong if by 10-100% if the stay ratio is 85%, 80%, 75% etc.


That is actually a really cool idea. And I just want to reiterate from my last post what I think is if the guy did not D/C from game the appeal should not even be looked at, it should be auto processed. The only ban appeals for leaves on a game should be from D/C. But maybe instead of starting with a 1 day ban it should have a trigger, like if you go below 95% stay rate then agreements idea kicks in or I guess you would have to scale that depending on the game they are in. But if someone who played 200 games and left and their 201st they should not get a 1 day ban idk if they get like an hour ban or something.
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Lucky
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Re: Increase autoban

Postby Lucky » Sun Aug 24, 2014 8:53 pm

eldryan wrote:I think there's no reason to punish so heavily. Leaving isn't a terrible offense, and having people stay until the end of the game is often more detrimental if they have other issues/aren't in the game anymore.


I understand your point eldryan but at the same time in a game like legion you get players who only want to play a certain way. They wanna mass the 1-2 unit strategies they know and send every level and what ends up happening is when the rest of their team is trying to teach them and tell them to save lets say, lvl 7 and they dont. They leak hard on 7 the enemy team does not and they leave the game. That guy never learns anything and just goes on doing that game to game and on occasion it will work for him but he never learns the game and then you get other people people hating that guy and trying to vk him in lobby, which is not right at all. But you know its like school, kids hate the rules waking up at 8am to go to a boring class but in the end it is better for them! They just too stupid to realize it.
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Re: Increase autoban

Postby tom_b » Sun Aug 24, 2014 10:18 pm

Krumme wrote:I totally agree art)y but when I play public games I rarely play a game without atleast 1 leaver and that makes me think that people do NOT learn a lesson and that is why I want to increase the autoban
Maybe that will bring more people to the ban appeal but as I want the best experience for the players I think this is worth it if that stops just 10% of the leavers

I still don't see a legit reason to leave which should not be punished - sure your internet can crash but if that happens on a regular basis maybe you shouldn't be playing on this bot


Autoban is harsh enough as is, there are more games out there than LTD in which leaving is completely justifiable yet still punished by autoban

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Re: Increase autoban

Postby Lucky » Sun Aug 24, 2014 11:50 pm

Agreements wrote:So you want appeals regarding DC to go unpunished? I didn't understand that part, since i can just unplug my cable then :d


Well it would be common sense. I have directed users towards proxy or connect in the past. You can tell the computer illiterates who just don't get their ISP sucks and they need a proxy. Then you will see others who have an argument with one of their mates in game and right before a crucial point in that game they plug pull. So yeah I get what your saying that leavers who leave to spite people would just try to fake d/c but still it would be looked at the same way that I would hope game moderators look at it now. Guy wants appeal for d/c autoban. He has tons of d/c? did this guy get told to proxy? did he try? ok no? ban stays.
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Re: Increase autoban

Postby Lucky » Sun Aug 24, 2014 11:55 pm

I think the argument is what it is because there are two parties looking at it from different points of view. One looks at leaving as ruining the game for all other players involved, so doing it a couple times is like a soft game ruin. Others look at it as "hey this guy just did not want to play anymore? so what? don't be mean and ban him for 2 days!"
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Re: Increase autoban

Postby Krumme » Mon Aug 25, 2014 2:27 am

I don't get the other side of the argument
Yes 1 day ban might be harsh if you are innocent BUT if you are innocent you leave/dc because something wasn't as it used to be and then I'm assuming you leave/dc very rarely and therefor shouldn't be a problem having a 1 day ban knowing it will make the general gaming experience much better over all

Yes some 1 days bans would be unfair if you have 1000 games and 5 dc's but if you dc that rare it wont bother you more than 1 day a year - right?
but in much more of the cases this harsher ban would result in people thinking "oh shit, maybe I should stay just so I can play a game later today" instead of just ragequitting/not giving a shit

A leave is a leave no matter if you dc, leave, internet crash, mom died or w/e the reason is - the problem is how often you do it

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Re: Increase autoban

Postby aRt)Y » Mon Aug 25, 2014 5:37 pm

CarlosDanger wrote:I think the argument is what it is because there are two parties looking at it from different points of view. One looks at leaving as ruining the game for all other players involved, so doing it a couple times is like a soft game ruin. Others look at it as "hey this guy just did not want to play anymore? so what? don't be mean and ban him for 2 days!"

Those two "point of views" are - from a mod's position - exactly the same...

The difference is whether the player who left did it in a harmful way to ruin the game. If there's a player who sucks at the game and asks the players to leave the game and the system still bans him, the mod may be lenient as all parties agreed that it wouldn't matter for the game. The same goes for people having a good stay rate and suddenly experiencing connection issues.

What we dont unban for is if players rage on chat and then leave or feed (aka they suck and rq) and leave then. That's why mods should check the game history/ban history and other things.

These are the two point of views I would see as valid. The problem is, however, players who rage quit dont bother to appeal due to the "short ban duration", which is the main reason for this discussion.

As players who truly care about their ban would appeal either way, I dont see a reason to veto agree's suggestion to make it percental.
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Re: Increase autoban

Postby Lucky » Mon Aug 25, 2014 10:05 pm

I get ya aRt)Y my OCD just wishes that the ban system was simplified and predictable and only swayed by important thoughtful arguments. Just seems every appeal and Brq is based on the mod/mod's mood/the person who appeals(whether they are known/active)/and how well they can articulate their problem(whether they are new or old players/forum users). Wish it was more red light green light. Pipe dreams IK. :)
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Re: Increase autoban

Postby eldryan » Tue Aug 26, 2014 2:51 pm

@carlosdanger that is the ideal, however it's obvious older players know how to "abuse" the system far better then noobs, and almost everyone does.

In this case, though, if you intentionally leave three games out of 100 and never dc - that's still very good. If someone leaves every game their team leaks, they will have stay % of 0 - in which case both their elos will suck and they will have a large ban.

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Re: Increase autoban

Postby Marley[Phoenix] » Tue Aug 26, 2014 3:52 pm

Agreements wrote:Autoban can be defined separately for each game, so that last entry was kinda useless.


That is for sure.

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Re: Increase autoban

Postby Lucky » Wed Aug 27, 2014 5:48 am

eldryan wrote:@carlosdanger that is the ideal, however it's obvious older players know how to "abuse" the system far better then noobs, and almost everyone does.

In this case, though, if you intentionally leave three games out of 100 and never dc - that's still very good. If someone leaves every game their team leaks, they will have stay % of 0 - in which case both their elos will suck and they will have a large ban.


@eldryan

you "hope" they have a large ban... And it's not some new mod who is trying to meet quota on a BRQ or BA assessment to impress others. You "hope" its not some mod who, in their thought is nice, but is venturing into judging on a game they never play or know about. You "hope" that the mod looks at numbers/logic/ENT playing style(which is very different and superior to the refugees we get from other bots). It's all perspective I guess. And I can really only speak from an LTD one. But still, its funny to think that the most active gaming community on a game over a decade old, with some really dedicated and known admins/mods, has to bow down to a couple dozen 13 year olds who picked up this game at walmart for 3$ a couple days ago... Cmon.
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Re: Increase autoban

Postby aRt)Y » Wed Aug 27, 2014 9:24 am

^ what?
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Re: Increase autoban

Postby Krumme » Sat Aug 30, 2014 9:52 pm

I think it would do alot of good if we increased the minimum autoban but didn't change much about the autoban when you reach a certain point of days banned for each leave as banning someone for a week is just pointless but I'm sure you would balance it so it would make the most sence

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Re: Increase autoban

Postby DrDoom » Mon Sep 01, 2014 10:05 pm

Well, some people have problems like parents or other stuff. So incrasing the autoban for everyone would be bad. If someone has to go hiking with his parents etc and it doesnt care about their stayrate and they get banned for days, that wouldn't be fair... so please think of that, too

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Re: Increase autoban

Postby nabo. » Mon Sep 01, 2014 10:08 pm

DrDoom wrote:Well, some people have problems like parents or other stuff. So incrasing the autoban for everyone would be bad. If someone has to go hiking with his parents etc and it doesnt care about their stayrate and they get banned for days, that wouldn't be fair... so please think of that, too


You should not be playing if you cannot stay in the game. Games with autoban are not solo games, so staying till the end in a team oriented game...makes perfect sense. If you respect others and would like a fair gaming experience, you should also reflect these values by caring about your stayrate.

Life does happen, so if it is something unavoidable and it does not consistently happen, mods will likely approve when you appeal.
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