DotA new mode suggestion with a minimum kdr requirement.

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dota apem 1.00 kdr minimum requirement

Yes ( I would benefit from this )
7
44%
Yes ( But change minimum requirement )
0
No votes
No ( I am a an ape and cant maintain 1kdr )
9
56%
 
Total votes: 16

Frank
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DotA new mode suggestion with a minimum kdr requirement.

Postby Frank » Fri Oct 03, 2014 4:51 am

Hey there. I think I have found a solution to raise the overall quality of dota games.
This new mode would allow only players with a minimum of 1.00 kdr to join. Now
I believe this would work as opposed to the HR mode since there are way more players
with at least 1 kdr then those with 1100 elo or w.e the Dota HR min elo was.

Why I think this mode would be successful :
If you can maintain a kdr of 1 you are more then likely to:
a) have a brain
b) not feed 5 deaths in 3minutes
c) recognize that the minimap exists and it can tell you important game info.
d) know the basic item requirements for your hero and skill builds
e) know that observers wards and smoke of deciet are actual items and not a myth.
f) have a higher IQ then an ape.

I think these games will be more enjoyable overall since:
- The skill gap between players is probably going to be lower
- You are going to have less of "Noob with negative kdr" blamers
- Games will start faster since people will dodge less in lobbies due to bad teamates.

Now im not saying that youre not gona have leavers and throwers and afkers. But in general
games will be of higher quality and one sided 10min stomps are less likely.

My proposed mode is apem since arem most likely wont fill but apem usually fills instantly and
would be a good alternative to the regular apem for those who want slightly better games. It would
encourage the players who are slightly below 1kdr to play better sonthey can play in the higher skill games once they reach it.

EDIT: Idk how new accs would play in this mode but i think they shouldnt be allowed.
even 1 game I think would be enough to tell between the groups of players i distinguished
above
Last edited by Frank on Fri Oct 03, 2014 7:37 am, edited 2 times in total.

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matdas
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Re: DotA new mode suggestion with a minimum kdr requirement.

Postby matdas » Fri Oct 03, 2014 5:19 am

K/D is not a suitable requirement for a game. It is a team game, not a required amount of kills and least amount of deaths. What about players like myself, who only plays support heros? How would this benefit me in a bot that i would much like to play (even though i wont for i don't play dota) where i am tired of people of poor skills?
Average K/D fpr a support hero is .75- 1. and since i only play support, it would not work for me.

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Re: DotA new mode suggestion with a minimum kdr requirement.

Postby Frank » Fri Oct 03, 2014 6:02 am

matdas wrote:K/D is not a suitable requirement for a game. It is a team game, not a required amount of kills and least amount of deaths. What about players like myself, who only plays support heros? How would this benefit me in a bot that i would much like to play (even though i wont for i don't play dota) where i am tired of people of poor skills?
Average K/D fpr a support hero is .75- 1. and since i only play support, it would not work for me.


There is no reason for a support player to have a negative kdr in pubs. if you really are suiciding for your carry then sure you might end up with a negative kdr. But lets be honest here who does that in apem... if you do indeed do that then you are 1 in a million. Support players who say this usually feed and hurt the team more then they help at least in a pub level. Show me a support player besides yourself with a negative kdr that ends up sacrificing himself for the carry. Honestly if you have this kind of mentality in pubs as a support player you dont belog in -em cuz your skillset is probably utilized better in non em or more srs games. To deny this mode for that reason alone is ridiculous imho. Again the point of this mode is not to discriminate against supports but it serves as a good realistic baseline to weed out those players who dont have general game sense and those who are new or play with their brain turned off. They still have regular apem which will obviously still fill im not saying replace regular apem just add the extra option.

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Re: DotA new mode suggestion with a minimum kdr requirement.

Postby Mr71717 » Fri Oct 03, 2014 6:13 am

I agree KD scores discriminates against players who uses support heros.

What I find irritating are players who have no interest in winning a game. They come in to talk trash, afk 2-4 times in a game, refuses to cooperate, experiment with items/heros/methods, laughs when they are 0-12 kd by mid game.

These players usually have a new account, screw up their elos, and start a new account. It is unfair to those who are serious about their game.

I like the suggestion of a separate game mode for serious players vs casual players, for example [ent] dota apem pro us/ca #23

For serious gaming mode, I suggest a minimum 100 games history in your nick. You may still be a noob. I am fine with it because I am one myself. At least I know you are a serious gamer.

For <100 games, these players can join the Casual players mode to do their experimenting or have their fun.

By separating these 2 groups of players, the DOTA experience can be improved. Like minded players get to play alongside one another.

It will also reduce this forum's seemingly endless Ban Requests. The proper players are upset that the trolls have messed up their games, hence their reports. And the Admins and Moderators can have less work.

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Re: DotA new mode suggestion with a minimum kdr requirement.

Postby Frank » Sat Oct 04, 2014 5:21 am

Ok i have another solution for those who are gona QQ about being support players. Add an exception for players whos kdr is below 1 but (k + d) < assist that way you can distinguish those support players. Although i think this will bring more newbies than actual support players.

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Re: DotA new mode suggestion with a minimum kdr requirement.

Postby aRt)Y » Sat Oct 04, 2014 8:16 am

Frank wrote:Add an exception for players whos kdr is below 1 but (k + d) < assist

And there it begins..

You know, having a bot system with exceptions aint a good thing.
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Re: DotA new mode suggestion with a minimum kdr requirement.

Postby Frank » Sat Oct 04, 2014 9:49 am

How so? Would it be a coding issue or do you mean that the player pool is low and more exceptions will make it worse? If you mean the latter I can assure you as a regular dota player that apems fill almost instantly for a good chunk of the day. There are like slow times between 2-6am eastern where it takes from 1-5 min to start a game but thats understandable.

Side note : I am hoping for more regular dota players to voice their opinions here and not ex dota players who will just theorycraft.

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Re: DotA new mode suggestion with a minimum kdr requirement.

Postby alphasori » Sun Oct 05, 2014 6:40 pm

I think thats a great suggestion by Frank
but it needs to be more improved step by step...
atleast it has a positive side effect ppl might go the extra mile to join this special mode
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Re: DotA new mode suggestion with a minimum kdr requirement.

Postby EdgeOfChaos » Mon Oct 06, 2014 2:44 pm

If you care to have a poll and see users opinions, don't bias it. The poll is worthless in its current form.

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Re: DotA new mode suggestion with a minimum kdr requirement.

Postby aRt)Y » Mon Oct 06, 2014 3:42 pm

EdgeOfChaos wrote:If you care to have a poll and see users opinions, don't bias it. The poll is worthless in its current form.

No mod took it serious from the beginning. If he actually wants to achieve something, he has to re-post and give some pro/contra arguments for both sides.
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Re: DotA new mode suggestion with a minimum kdr requirement.

Postby Frank » Mon Oct 06, 2014 6:04 pm

*Audible sigh* .. The poll is fine the way it is. Now, the question I asked myself when coming up with this suggestion was : How do you you raise the skill level of dota pub games without making them slow to fill up? You could make it an elo minimum requirement which would be the ideal way to raise the skill level overall in games. Realisticly however with the WC3 playerbase swindling down as it is this would not work in practice. Same issue with a minimum games requirement. Too many people make smurfs and the likelyhood of getting 10 people with 100games played on the same lobby is next to impossible. Now back to my 1kdr minimum requirement. It does hold true to the 2 premises : will fill fast and will raise overall quality of games and skill level. At the same time its not an absurd high requirement, its right on the line of seperating dota players that can carry their own weight vs deadweights which on avg statistically speaking hurt the team more than they help it. Its not the best way to do it but its pretty damn close to salvage any remotely challenging or balanced games. Heres my tip : experiment with this for 1 or 2 weeks and if its not filling up or people start complaining for whatever reason take it down. I think ive made myself as clear as I possibly can. Im done with this for now. poll seems about even so its up to you "mods" to do as you wish.

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Re: DotA new mode suggestion with a minimum kdr requirement.

Postby matdas » Mon Oct 06, 2014 6:58 pm

Sad thing is, this wont be taken seriously with the sad points placed inside the poll. It manipulates how people believe themselves to be. I for one will vote no. Not because i am an ape. But because this entire suggestion sucks....

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Re: DotA new mode suggestion with a minimum kdr requirement.

Postby nabo. » Mon Oct 06, 2014 7:22 pm

Yes, the poll choices or wording has to be changed. Among options there is a "leading" choice due to the other option's wording.

Either straight-out present your one side of the argument and let others discuss, or make a poll presenting both sides of the argument.

I, for one, think this suggestion can work. No matter what others say about supports having less than 1kdr, this statement should only apply in actual competitive inhouse or league style gameplays. In pub, as a decent pub, you should be able to maintain 1kdr as a support. If not, you are either bad or you are playing too league style which does not always work with pubs. In brief, I think that 1 kdr standard is a good standard for differentiation between avg/decent lvl pubs vs bad pubs (skill-lvl-wise-only). But, you gonna need game number limit like other HR bots.

My vote, for now, is "no" because I didnt feel like pressing "yes" seeing the poll's description.
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Re: DotA new mode suggestion with a minimum kdr requirement.

Postby supersexyy » Mon Oct 06, 2014 7:50 pm

This won't work for a number of reasons:
1. It will run into the same problems as the hr bot ie Lack of people filling lobbies.
2. Prioritising kda over winning games is not ideal.
3. Anyone can make a new account and get 1kda quite easily (can encourage smurfing).
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Re: DotA new mode suggestion with a minimum kdr requirement.

Postby fgfe » Tue Oct 07, 2014 11:32 am

My suggestion against this "i only support and cant reach 1kd" argument is making this bot an arem bot.


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