TnE Rule Revision

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Merex
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Re: TnE Rule Revision

Postby Merex » Thu May 28, 2015 6:41 am

Honestly you're just speaking in an elves point-of-view as previously stated, you're not understanding why we made all of this bannable. Sure, strategies are strategies but when games go by that it's utterly ruined for the troll with little chance then what fun is in the game? It's a two-sided objective, two different sides of gameplay. I'm just gonna sum it up for you one last time and if you still fail to understand then I will leave this suggestion alone entirely because you're just simply not understanding..

-Excessive Trapping of the Troll
When you play as a troll and you get trapped it's often early in the game, maybe mid-game and when it occurs, it's in such a low space between the initial rock you're hitting and freedom that the elves can successfully choke you in and block all your counters like windwalk, teleport etc. and clearly you won't have enough damage to break through it that early so that's an instant elves victory, pay attention closely to why I bold that, INSTANT. Meaning, the troll had absolutely no chance to avoid that. However, we respected that strategy and have allowed it to be used still but not excessively since, as I mentioned above, it's just a instant victory and quite frankly game-breaking strategy just to avoid a possible troll-win.
-Is it the trolls fault for allowing this to happen? No it's really not, it's just unfortunate. You can be rooted and trapped, or even blinked and trapped by another elf. It just happens and there's no escaping it.

-Triple Basing
When you play as the troll and you are facing a triple base in a 6/11 game (Autostart amount of players) That leaves 2 other basers out in the open free for you to feed on because obviously going to the triple, even early in the game where no towers are made, is gonna lessen your feed, pay attention to why I bold that too, lessens the feed. Meaning, a troll will not gain a reasonable amount of feed to progress in the game and even if you go onto those 2 other basers and they decide to root and shield of god then start towering then that's just gonna lower your feed too. Of course, being a good troll you can still manage against 1 elf but then when that player starts upgrading the towers while simultaneously keeping up the root then your gonna fall behind and be forced to find another base and if that 1 last solo baser does the same, then it's just you and the triple which is facing the triple rooting.

-Is it the trolls fault for having anything to do with a triple base? No. Again, it's just a cheap strategy to make a quick game go by for the elves. You can feed as much as you want in a game just like the one I described and still lose.

-Worker Shop Glitch
When you play as the troll and have excessive worker shop glitch users, even with the H counter, you're being delayed with feed and if some people position the worker shop correctly it could fog block or it could be unattackable altogether, one primary being what @Hutzu stated about being trapped with it. You won't attack it, no matter how hard you try. When the worker shop glitch is used, it's for an advantage and the troll has no way to attack it via right click or pressing A, they have to press H and stand close to it while being hit by potential towers that shave HP quickly so if a troll has amulet of the day (400g hp) and I have hmm 6 magic towers or so and I do the worker shop glitch, then not only do I prevent the troll from coming in WW, but i'm also able to root him after he's press held while being fired at and lessen his feed. You can't argue on the worker shop glitch realistically despite it's counter.

-Is it the trolls fault in anyway for ''not knowing how to counter''? No it's really not, it's just another glitch that elves have used against. No troll should have to be at fault for any of the 3 mentioned above. Remember, they're just trying to play the game.

Most of your argument in this suggestion has been trolls not being able to know the counters and tricks of this and honestly that's ridiculous. You cannot expect every troll to know every single thing, there will be slip ups and mistakes and non-instinctive risky moves. Even some staff here have taken the very same while playing games and we cannot avoid them, nor can regular/experience players can. That's why we came together and discussed/decided for these to be enforced.

Another argument of yours has been that Troll&Elves is a free ruleless mini-game where everyone knows everything instantly and that's just not the case. You want us to allow these things simply because the reputation, by your own standards, of this game is too mini-game related and should be a free roam for everyone to do as they wish but every game needs it's balance. As I said in various appeals of yours prior to suggestion, it wasn't just me, or 2, but several who came together and decided for all of this to be enforced simply to provide clean gameplay and balanced games altogether. Having these type of things allowed in Troll&Elves would ruin games, not make them more fun. I can guarentee you in any of said scenarios above was you as the troll and experienced elves, you would not like it.
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Re: TnE Rule Revision

Postby Hutzu » Thu May 28, 2015 2:08 pm

Limits wrote:Like i said, you can simply kill workhouse with H. You just need to position yourself so you can kill it. Yes troll is to be blamed. He wasn't positioned.
And if all elves do that, then you just need to just position and get ready to press H. Enjoy having the easiest exp and gold of your life. Elves are punished for workhouse block if troll knows how to kill it. It's literally one hit for gold and exp.

*shakes head*
I give up. You apparently have no idea that there are times, where you can NOT position yourself like that. It is IMPOSSIBLE!
I will give this thread another day or so before processing it as the reasonable arguments seem to have run out on at least one side of this discussion.

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Re: TnE Rule Revision

Postby Limits » Thu May 28, 2015 10:35 pm

-Attack Rock from a distance, not hugging it.
-Inspect the entrance of the base to see whether it is dangerous or not.
-Make sure my hp isn't low enough that if they try to trap me, i'll come out alive.
-Pearl the base and see how many people I'm dealing with.
-Am i dealing with a duo baser?
-Am i dealing with two adjacent bases that can quickly blink to the base and help out?
-Is there an easier target for me to deal with?
-Is this Elf less experienced than that Elf?
-Would it be easier to target that base because that Elf doesn't know how to pressure me off feeding?

Still not taking these to consideration.

Are you guys going to make it so that the troll just has the easiest time of their life? Can't team up on him, can't always block him. Do you guys see this happening every single game you join? Are you saying that there is not one elf that doesn't know how to protect their bases? Trolls scale so hard if they just find one feed. Literally if they do 20 damage at the Ultra wall 1 phase, they can literally break through with ease even against duo basers.

Honestly it's literally like you guys are spoon feeding the troll at this point. No obstacles and not even making it a challenge for the troll. The only hardest part of a troll is if they pick a big map. But in a small map, troll always wins if they even get the smallest amount of feed, and find a noob elf to feed off of.

And like i said, once a troll is fed, workerhouse block and spells can only do so much. Even a quadra base can do so much.

End game towers get reduced 99% when troll gets end game items. Two end game blades literally rip apart end game walls. Elves have no way of winning the late game, unless they legit have 15 end game towers or more to negate the armor, and regen trolls have at the late game. Thats 15mil wood, gold

Even using these methods, house stacking, worker house block, duo basing, triple basing. I have still lost many times. This made me come to the conclusion that we have to get rid of the troll before he gets fed off me or somewhere else. You guys make troll look so weak but in reality, at the start of the game troll can break the wall. 16 attack damage and 40% attack speed kills ultra wall. <- so easy to hit too.

I've been using these methos alot. And i know that even with these tactics, i still lose. The troll literally just farms off my triple base. Doesn't even break the wall. Goes back to buy more items. Our triple base does nothnig. Why? He fed off one person. went to the next prominent threat and fed of them.

So actually, its literally how the game goes. If the troll find his feed, the troll is op. If the troll can't find his feed, the Elves are op. If i'm stuck with either a game of noobs or game of greedy people who only like to upgrade and not build towers, my quadra base is literally useless.

The fact that i even lost with a quadra base once with my friends, means the troll can still do it. Have you ever thought about why duo basing, trio basing came about? Because a single base cant handle a troll very well. Then people started to duo base, and found a bit mroe success in it, but they still find out that they lose. Trio base comes, base a little bit too crowded, but its a base trolls dont want to mess with yet. They move onto other bases and find feed. Then trio base is still a no problem because end game items are just too op on troll. Trolls hit endgame way faster than elves. Quadra base was just for fun. Literally no room to operate. End game came around, same result. All what a duo, trio, quadra base does it to make you feel safe for the good early game to mid. No distractions. But no room to be efficient and maximize income. So when end game comes, elves are still stuck in the mid game phase with just Dimensional wall 2.

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Re: TnE Rule Revision

Postby ShadowZz » Fri May 29, 2015 5:45 am

For the record me and @Burn have proved on many occasions that a Troll cannot win 1v1 with an Elf so please enlighten me on why you need to be able to triple base when every single Elf could solo base and Troll would have no chance?
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Re: TnE Rule Revision

Postby Burn » Fri May 29, 2015 7:48 am

Basically shadowzz, T&E is 99% new players who don't know how to mechanics, and want OP triple bases in order to guarantee a win in case there are new players who feed in the game. Double bases are OP enough...

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Re: TnE Rule Revision

Postby aRt)Y » Fri May 29, 2015 12:18 pm

Can you please post a replay of these scenarios where you cant kill a house via hold+a due to a wall being behind you? I doubt we will find a consent here unless it is proven.
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Re: TnE Rule Revision

Postby Merex » Fri May 29, 2015 6:33 pm

@aRt)Y Are you referring to the worker shop glitch? I'll gladly get you one.
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Re: TnE Rule Revision

Postby aRt)Y » Fri May 29, 2015 6:46 pm

The vision blocking one.
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Re: TnE Rule Revision

Postby Merex » Sun May 31, 2015 12:57 am

@matdas
What the OP originally wanted:
-House Glitch to be allowed.
-Worker Shop Glitch to be allowed.
-Suiciding to become wolf/angel be allowed.
-----------
After 4 pages of Discussion/Debate (Still based off of what OP wants):
-Triple basing to be allowed.
-Worker Shop Glitch to still be allowed.
-Suiciding to still be allowed.
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Re: TnE Rule Revision

Postby matdas » Sun May 31, 2015 12:24 pm

J4zZm4N wrote:@matdas
What the OP originally wanted:
-House Glitch to be allowed.
-Worker Shop Glitch to be allowed.
-Suiciding to become wolf/angel be allowed.
-----------
After 4 pages of Discussion/Debate (Still based off of what OP wants):
-Triple basing to be allowed.
-Worker Shop Glitch to still be allowed.
-Suiciding to still be allowed.


House glitching cannot be allowed. It gives an unfair advantage to the elves over the troll. The elf gets a gold boost where the troll is unable to do so. Not only that, if done correctly, the elf will have a substantial gold boost over the other elves. The glitch further boosts the elf for each house tick above someone who does not glitch, giving them an advantage over buying wood.

Worker shop glitch is a glitch. The building cannot even be selected when you stop building it. When a building is built, it becomes a unit. A unit is selectable, this one cannot be. Not only that, it gives an unfair advantage to the elves. The troll spends more time trying to destroy this building while being bombarded by towers. If done correctly, the troll would lose more hp and gold than it would normally not. Not only that, if placed by a pro, the building cannot even be destroyed due to the positioning of the worker shop (would need to reveal to be able to attack). And as mentioned somewhere in this thread, that it can be impossible to target the worker shop in some instances as the person mentioned.

Suicide to become a wolf/angel is not allowed. Since when was it ever O.K to suicide. Becoming a wolf/angel because you feel like it ruins the game. If you don't want to play your role as an elf, don't play the game. It is also very game breaking when there is an angel and wolf early game. Especially early wolf due to previous sight on where all the elves bases are.

If i missed anything that this guy wanted @ me and write out what was missed.

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Re: TnE Rule Revision

Postby aRt)Y » Mon Jun 01, 2015 3:42 pm

Seeing that the majority of staff members who commented here are against it, denied.
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