LTD 2v2 x10

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Re: LTD 2v2 x10

Postby Merex » Sat Apr 16, 2016 12:30 am

Only real issue I fear is crossing work-arounds. New methods, cheap ones etc. but it shouldn't be too big of an issue in a 2v2.

I never realized this was about opening a new bot..? Just switch the slots around, easier.

I have no objection really. It'd be nice to aura share too :P
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Re: LTD 2v2 x10

Postby Zulthar » Sat Apr 16, 2016 2:56 am

+1 for Crossing.

Be nice to help your partner by giving few units to him if hes leaking, or to even share Auras :-)


[edit] But the only thing i don't like is camera angles of orange, pink, or blue and purple. But i can still live with it :P

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Re: LTD 2v2 x10

Postby HELLRAlSER » Sat Apr 16, 2016 5:03 am

@HazarDous

To be perfectly honest I like the current format, cause the waves and player units become so huge late game that is a "cross" at the end anyway.

I would much rather have a 3v3 version added instead, keeping both play styles. From testing i did after the mem leaks fixes, 3v3 its quite doable from lag point of view

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Re: LTD 2v2 x10

Postby HazarDous » Mon Apr 18, 2016 9:27 pm

Crossing or sharing auras can be a fun prospect, and there doesn't seem to be any objection from the community to have both players on the same lane.

*Note that it will remain a player's choice (just like in normal LTD) to decide whether he wants to cross or not, and forcing someone to cross/building on his side of the lane remains ban-able as per the following rule.

Do not build close to your teammate without consent to steal kills.


Suggestion approved; @uakf.b when you have time, switch open spots to 1-2-5-6. For LTD HELL (ENT5). Thanks.



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Off topic:
I highly doubt that 3v3 can be doable from a lag point of view for a decent part of the community. I tested 4v4 earlier this week, and started lagging at level 4-5, whereas others started lagging/d'cing around level 11. I think 3v3 would still lag too much around levels 17-20. However, if you test 3v3 out and provide replay to show that nobody lagged, ENT could consider it.

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Re: LTD 2v2 x10

Postby Greymare » Fri Apr 29, 2016 7:30 pm

Hi guys,
Sorry to bother you all, just wanted to check to see if anything had come from this suggestion or not.

Thank-you for your time.

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Re: LTD 2v2 x10

Postby RadiantCrystal » Fri Apr 29, 2016 7:35 pm

Not until uakf.b has time to adjust as stated

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Re: LTD 2v2 x10

Postby Greymare » Fri Apr 29, 2016 7:38 pm

@RadiantCrystal

Oh ok no problems. Thank-you
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Re: LTD 2v2 x10

Postby uakf.b » Mon May 16, 2016 1:37 am

The slots should be updated now, let me know if not correct.
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Re: LTD 2v2 x10

Postby Vag1 » Mon May 16, 2016 1:24 pm

this is bullsit its not x3!!!!!!! this is x10 !!! and guy who plays good cant play red + blue cuz they got not enought place to build good army....
only fatal noobs will play cross in x10

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Re: LTD 2v2 x10

Postby Merex » Mon May 16, 2016 2:20 pm

In a game like x10, having aura sharing or an ally backing you up may actually prove to be more useful then harm. Sure, there was no issue with how the slots were originally made, but more were convinced of having it this way rather then completely solo.
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