survival chaos 2.961

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micca
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survival chaos 2.961

Postby micca » Mon Aug 15, 2016 1:31 pm

Hello,
will you host new version of survival chaos 2.961? I would like to play newest versions.

Hatedmaru

Re: survival chaos 2.961

Postby Hatedmaru » Mon Aug 15, 2016 2:02 pm

@micca Post a new topic at the Suggestion section (providing info on the new map: Changelogs (what's different in the new version), bugs/glitches if any, etc - including the attached map), so that the Administration/Management can check and update.

Edit: Seems like someone is having fun moving the topic when im replying (Hi @Hazardous XD), anyways attach the map, and the changelog if possible.
Last edited by Hatedmaru on Mon Aug 15, 2016 2:04 pm, edited 1 time in total.

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Re: survival chaos 2.961

Postby HazarDous » Mon Aug 15, 2016 2:04 pm

@micca

Moved to suggestions.

Link to map, please.

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Re: survival chaos 2.961

Postby micca » Mon Aug 15, 2016 7:20 pm

Map: https://sites.google.com/site/w3sur5al/Home/surchaos
Changelog:
Survival Chaos 2.961
- Spellcasters should be casting spells properly now (at least they are in my 1.26 warcraft version)
- Increased unit target acquisition range to help defend side from mid AFTER side barracks is destroyed
- Removed 1 Melee Unit from lv2 barracks spawn wave (less pressure on barracks and less late game lag caused by million units on map)
- Removed 1 Siege Unit from lv4 barracks spawn wave (less pressure on barracks and less late game lag caused by million units on map)
- Demon and Blood Elf Flame Strike is now triggered via dummy caster (now it cannot be interupted during initiation)
- Night Elf Rise of the Ancients uprooted barracks base damage increased to 250 (from 150)
- Blood Elf Phoenix Egg duration increased to 60s (from 45s), added 300s cooldown and Egg HP reduced to 100 (from 200)
- Forgot to fix spelling in dwarf demoliSHion selectable bonuses

Survival Chaos 2.96
- Army manipulation by ordering building to attack Hero should be removed now
- All castle defence spells and explosions were remade to reduce lag
- Added new triggers to move sold units to spawn them all in symmetrical positions for all players
- Spell damage to Fortified armor type reduced to 50% (from 75%)
- Siege, piercing and magic damage to Fortified armor also slightly reduced
- Artillery now deals splash damage only to organic targets
- Artillery damage reduced by about 20% and attack rate by 10%
- Most Building armor reduced
- Races that had no building armor upgrade, now gains +1 armor but their other abilities (spiked barricades or immolation) was reduced
- All Spellcaster replacements attack bonus reduced to +5% (from +15%) and HP bonus to +50 (from +75)
- You should now get warning mesage if opponent choses extra lane spawn selectable against you
- Armor and damage reduction from neutral buildings don't affect buildings anymore
- Human Mana Shield absorbtion further reduced to 1/1.5/2/2.5 damage per mana (from 1/2/3/4)
- Human Sorceress Buff Dispell mana gain reduced to 10/20/30/40 per buff
- All Dwarf upgrades reworked to be up to 4 levels
- All Fel Orc upgrades reworked to be up to 4 levels
- Added Dragondust selectable to Dwarf
- Added Gift From Frosthold selectable to Dwarf
- Added Combat Engineers selectable to Dwarf
- Added Elite Siege Engines selectable to Dwarf
- Dwarf Race bonus updated (magic reduced to lv2 max, removed purge spell)
- Dwarf Muradin Avatar duration reduced to 15s (from 30s) (all heros will be remade in 2.98 and his spell immunity will be removed then)
- Dwarf Siege Team can attack air units now
- Dwarf Extra Ordnance selectable replaced with Siege Engines
- Dwarf Big Bertha selectable replaced with Death From Above
- Dwarf Mortar Barrage upgrade replaced with Glue Round
- Dwarf Special Unit model changed
- Troll High Priest Magic Shield spell damage absorbtion reduced to 50/100/150/200
- Troll High Priest Big Bad Voodoo Shield duration reduced by 1s
- Troll Voodoo mind control chance reduced by 6%
- Troll Shieldmasta and Naga Turtle Thorns aura returned damage is not percentage anymore
- Demon Eredar selectable Finger of Death damage reduced to 50/75/100/125
- Added Hero Item selectable to Fel Orc
- Added sound anounce when picking Mannoroth
- Fel Orc Race bonus updated (unit armor reduced)
- Fel Orc Spellcaster tier3 spell Rain of Fire changed into Fel Boulders
- Fel Orc Chaos Rider selectable replaced with Fel Hounds
- Fel Orc Bloodlust selectable reworked into Ogre Magi
- Fel Orc Black Drake abilities changed
- Fel Orc Source of Magic selectable updated and has upgrades inside
- Fel Orc Demonic shield upgrade changed into Fel Shield
- Fel Orc Heavy Armor upgrade replaced with Multishot
- Fel Orc Lesser Infernal Immolation reduced to 15 dmg/s (from 25 dmg/s)
- Fel Orc Lesser Infernal spell damage reduction reduced to 45% (from 85%)
- Night Elf Wisp spawn chance on unit death reduced to 20% (from 25%)
- Night Elf Dryad spell damage reduction reduced to 60% (from 85%)

Survival Chaos 2.95
- Added few new spell effects (Naga Ice Wall, Orc lightning, Blood Elf guardian mindblast)
- Added sound effects to picking a selectable bonus that replaces Hero or Special Unit
- All Siege unit replacements (Spirit wolf, Golem, Royal Guard...) no longer have +10% attack rate bonus
- Ranged artillery replacing units (water elemental, voidwalker) are now much weaker than melee ones (kodo beasts,faceless one, polar bear...)
- Hero item selectable now gives free item every 4 Hero levels instead of every 2 levels
- Some minor upgrade price changes
- Human Advanced Ballistics ugrade attack rate reduced to 8/12/16/20% (from 10/15/20/25%)
- Human Mana Shield absorbtion reduced to 1/2/3/4 damage per mana (from 2/3/4/5)
- Orc Pig Farm selectable replaced by Source of Magic
- Orc and Night Elf Slow Poison increased slightly
- All Demon upgrades reworked to be up to 4 levels
- Added Void creatures2 selectable for Demon
- Demon Race bonus updated (unit and research costs increased to balance out them being realy strong)
- Demon Burning Legion selectable changed to give spell damage resistance
- Demon Orb of Corruption selectable reworked (corruption now works on air units)
- Demon Reign of Chaos selectable retriggered (spawn sites should not duplicate now)
- Demon Infernals can capture neutral buildings now
- Demon Source of Magic selectable updated to have Mana Torrent upgrade inside (boosts spellcaster even more)
- Demon Obelisk of Lightning damage reduced, attack rate increased
- Demon and Fel Orc Obelisk of Fire selectable changed into Demonic Tower (it was just op and laggy anyway)
- Demon Archimonde howl of terror ability replaced with intimidation aura
- Undead Lich King reincarnation now needs 20 mana (so mana burns can shut it down)
- Fel Orc spellcaster Cripple spell now affects only organic targets
- Night Elf Shadowmeld selectable now grants spell damage resistance to units
- Night Elf Rise of the Ancients selectable reworked (you can uproot them manually now, cha cha cha)
- Night Elf uprooted Ancient of War can capture neutral buildings now
- Night Elf Wisp now has no mana and his spells cost no mana (mana burn imunity)
- Added Hydra Hatchlings Selectable for Naga
- Naga Race bonus updated (unit sell cooldowns increased and building hit points reduced)
- Naga Special unit changed - Dragon Turtle is usual and Sea Giant is selectable bonus now
- Naga melee Heroes swaped - Illidan is selectable bonus now
- Naga both melee (usual and selectable) Heroes abilities remade
- Naga Enchantress Hero Changed into Tidemistress (with new awesome tornado)
- Naga Sea Giants selectable changed to Faceless Ones
- Naga Source of Magic selectable updated to have Mana Torrent
- Naga Mild Acid and Corrosive Spit damage reduced slightly
- Naga Sharp Scales replaced by High Preasure Spit
- Naga Corrosive Spit upgrade no longer affects Sea Turtles
- Naga Highborn Blood upgrade now increases HP regeneration instead of attack rate
- Blood Elf Fire Elemental model changed
- Blood Elf Polymorph duration increased to 6s (from 4s)
- Blood Elf Phoenix Spirit damage increased to 175 (from 150)
- Blood Elf Blood Rage upgrade improved slightly (increased AS bonus, reduced HP/s drain, reduced cooldown)
- Blood Elf Phantom Warriors upgrade improved slightly (increased duration, reduced cooldown)
- Blood Elf Phoenix Tower damage reduced, attack rate increased
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Astaroth (Fri Aug 19, 2016 12:40 am)

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Re: survival chaos 2.961

Postby HazarDous » Mon Aug 15, 2016 7:28 pm

@Micca

Is it same developper as the map we currently host?

Have you tried the map yourself? Any bug/glitch?

Awaiting other people's input.

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Re: survival chaos 2.961

Postby micca » Mon Aug 15, 2016 7:59 pm

Yes, it is same developper: w3sur5al.
I tried his map and did not find any bug.

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Re: survival chaos 2.961

Postby Astaroth » Fri Aug 19, 2016 1:20 am

There's still a couple of bugs and stuff which he's going to fix in 2.97. e.g. some spells like holy light still not being casted, units getting stuck in mid and so on. (Units not casting their spells was a side-effect of mostly fixing the bug / glitch where you can intentionally attack heroes to manipulate the computer AI.)

It says 95% complete on the forum so it's probably going to be released soon, that said I'm expecting there to be a 2.971 'hotfix' right after that as well...

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Re: survival chaos 2.961

Postby HazarDous » Fri Aug 19, 2016 1:24 am

@Astaroth

Is 2.961 stable, tho?

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Re: survival chaos 2.961

Postby Astaroth » Fri Aug 19, 2016 2:08 am

HazarDous wrote:@Astaroth

Is 2.961 stable, tho?


Like does it crash or not?

Honestly I don't exactly know what stable is supposed to mean. :oops:

But I think the map can crash sometimes if that's what you're asking.

p.s. the map maker says he's playing on 1.26, but I'm playing on some russian bot that host the map on 1.27 patch.

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Re: survival chaos 2.961

Postby HazarDous » Fri Aug 19, 2016 2:20 am

Astaroth wrote:There's still a couple of bugs and stuff which he's going to fix in 2.97. e.g. some spells like holy light still not being casted, units getting stuck in mid and so on. (Units not casting their spells was a side-effect of mostly fixing the bug / glitch where you can intentionally attack heroes to manipulate the computer AI.)



Well, you seemed to be suggesting that 2.961 has "a couple of bugs".

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Re: survival chaos 2.961

Postby Astaroth » Fri Aug 19, 2016 2:49 am

HazarDous wrote:
Astaroth wrote:There's still a couple of bugs and stuff which he's going to fix in 2.97. e.g. some spells like holy light still not being casted, units getting stuck in mid and so on. (Units not casting their spells was a side-effect of mostly fixing the bug / glitch where you can intentionally attack heroes to manipulate the computer AI.)



Well, you seemed to be suggesting that 2.961 has "a couple of bugs".


Oh, yeah, but that's basically the same as ever :p

Overall there are less bugs now than previous versions, probably more being fixed currently as well though.

I mean any version before 2.961 you could make the entire enemy army run around in cricles in your base from tower to tower, so if they were considered stable 2.961 is basically rock solid :P

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Re: survival chaos 2.961

Postby HazarDous » Fri Aug 19, 2016 2:50 am

@Astharoth

Okay, thanks.

Map updated on ENT15.


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