CheW wrote:The only difference between MD and SD is that each team gets same drafts. Still same amount of heroes to pick from and skills, just instead of each player getting a unique draft players 1/6 2/7 3/8 4/9 5/10 share the same drafts (they can still pick differently)
I understand the suggestion, I just don't like the idea of it. Few builds besides rearm phantasm need a specific counter build besides just picking something stronger in general if possible. Also, let's say you have a draft with rearm phantasm, but you also happen to have rearm dominate, which counters it (and does essentially nothing else). Do you get rearm dominate to counter the predictable rearm phantasm? Do you get neither and let the other player pick rearm dominate, who's only practical purpose is to counter rearm phantasm (which you didn't get)? Is it really an improvement for games to essentially be decided via "I think you think" guesswork and coin flips?
2 people with a rearm doom build will typically both get that, or they'll just handicap themselves by picking something weaker. Fully random drafts aren't perfect, but they typically somewhat even out in potential most of the time, which I think is good enough. I think resorting to identical drafts would be sacrificing too much in the name of balancing. The best games happen when you win against much better heroes and the most forgettable ones are those where you go up against something much stronger and predictably lose.