Autodraw desync games for CW and CF

Suggestions will be moved here once processed.

Moderator: Oversight Staff

User avatar
nabo.
Donator
Posts: 11892
Joined: Mon Jun 10, 2013 4:30 am
Location: Dokdo, KOREA
Has thanked: 44 times
Been thanked: 158 times

Re: Autodraw desync games for CW and CF

Postby nabo. » Sat Mar 14, 2015 10:44 pm

@neco any news? interested in solving/minimizing desync issues?
Clan High@useast

  • Check the wiki for ENT rules and general information.
  • Talk to mods on ENT chat.
  • Host games through our bots, Manage your stats, Secure your account(s), and check your ban status on ENT LINK.

User avatar
Neco
Treant Protector
Posts: 818
Joined: Thu May 16, 2013 2:13 am
Location: New Zealand
Has thanked: 73 times
Been thanked: 54 times

Re: Autodraw desync games for CW and CF

Postby Neco » Sat Mar 14, 2015 10:47 pm

I've been working on it for the past week, and have been learning a lot. Need to run more tests before I have a solution though.
These users thanked the author Neco for the post (total 2):
SirSandgroper (Sun Mar 15, 2015 6:25 pm) • nabo. (Sat Mar 14, 2015 11:18 pm)
Former Editor of Island Defense - ENTID Rules

SirSandgroper
Aura Tree
Posts: 35
Joined: Sun Mar 15, 2015 2:55 pm
Has thanked: 7 times
Been thanked: 1 time

Re: Autodraw desync games for CW and CF

Postby SirSandgroper » Sun Mar 15, 2015 6:21 pm

Hi, often de-sync happens due to late round lag (I'm talking Castle Fight). If red sets the mode to -gld25 to -gld27 or so, that can minimise chances of late game lag and subsequent d/cs. That atleast minimises the chances of d/cs via that way. I'm not remembering clearly if that's the main way most are d/ced but it's amongst the most frequent?

So shorter rounds and shorter games. Long rounds and long games - will naturally lose players due to d/c and/or boredom/real-life taking hold.

In regards to the proposal - seems a good idea to me, only fair? From experience some have refused to draw in unfair circumstances, so this would be good for that. But I've also played with many fair types, usually many familiar faces old pros and fair newbies who agree to !draw in games where they've skewed really unfair due to drop-outs, long-time afkers or something like that. Games where votes aren't decided can drag on longer and be less fun for all involved and even ironically lead to more drop outs, so it's better for all if this kind of resolution instigated?

supersexyy
Donator
Posts: 3484
Joined: Sat Sep 01, 2012 9:26 pm
Has thanked: 12 times
Been thanked: 39 times

Re: Autodraw desync games for CW and CF

Postby supersexyy » Sun Mar 15, 2015 7:41 pm

Dc and desync are two different things, I think you're confusing them.
Image

User avatar
aRt)Y
Protector of Nature
Posts: 13142
Joined: Fri May 03, 2013 9:15 pm
Has thanked: 10 times
Been thanked: 174 times
Contact:

Re: Autodraw desync games for CW and CF

Postby aRt)Y » Sun Mar 22, 2015 1:02 pm

Neco wrote:I've been working on it for the past week, and have been learning a lot. Need to run more tests before I have a solution though.

@Neco bump.
    Information, Rules, Guides and everything else you need to know about ENT is on the ENT Wiki.
      Ignorantia juris non excusat • Quis custodiet ipsos custodes? • Fallacy of composition

User avatar
Neco
Treant Protector
Posts: 818
Joined: Thu May 16, 2013 2:13 am
Location: New Zealand
Has thanked: 73 times
Been thanked: 54 times

Re: Autodraw desync games for CW and CF

Postby Neco » Sun Mar 22, 2015 8:57 pm

aRt)Y wrote:
Neco wrote:I've been working on it for the past week, and have been learning a lot. Need to run more tests before I have a solution though.

@Neco bump.

The new Sync code is in the latest ID beta. Once I get it into an autohostable state we'll be able to monitor the result to see if it improved anything.
Former Editor of Island Defense - ENTID Rules

User avatar
Neco
Treant Protector
Posts: 818
Joined: Thu May 16, 2013 2:13 am
Location: New Zealand
Has thanked: 73 times
Been thanked: 54 times

Re: Autodraw desync games for CW and CF

Postby Neco » Sat Apr 04, 2015 10:49 pm

Looks like the problem stems from the W3MMD system itself, rather than the act of syncing.

Might have to try and rewrite the library...
Former Editor of Island Defense - ENTID Rules

OVanKillerratO
Armored Tree
Posts: 62
Joined: Fri Feb 07, 2014 3:36 pm

Re: Autodraw desync games for CW and CF

Postby OVanKillerratO » Sun Apr 05, 2015 3:40 pm

Concerning CF:

Autodraw might be better than useless losing games while winning. But I've seen many games in which someone of the losing Team seemed to have pulled out his cable or deactivated w-lan, just to avoid losing, and sometimes even get a win. autodraw could be abused easily, to save your elo when losing. Better would be if it was possible to check the roundstats (won rounds per Team) and make a autodecision based on that. desync occurs mostly after votekicking and leaving, or votedropping after a round, so there should be a possibility to check how many rounds a Team has won.

User avatar
nabo.
Donator
Posts: 11892
Joined: Mon Jun 10, 2013 4:30 am
Location: Dokdo, KOREA
Has thanked: 44 times
Been thanked: 158 times

Re: Autodraw desync games for CW and CF

Postby nabo. » Sat Apr 11, 2015 5:07 pm

@Neco

news?
Clan High@useast






  • Check the wiki for ENT rules and general information.
  • Talk to mods on ENT chat.
  • Host games through our bots, Manage your stats, Secure your account(s), and check your ban status on ENT LINK.

RaptorXI
Treant
Posts: 363
Joined: Thu Dec 20, 2012 5:43 pm
Has thanked: 16 times
Been thanked: 19 times

Re: Autodraw desync games for CW and CF

Postby RaptorXI » Sat Apr 11, 2015 6:42 pm

It's up to you but... is there a section where mappers and developers could work on those technical issues? I've made a version that could be uploaded on Ent16, so far only balancing to reduce complaints by pros, the instablity problem remains.

User avatar
aRt)Y
Protector of Nature
Posts: 13142
Joined: Fri May 03, 2013 9:15 pm
Has thanked: 10 times
Been thanked: 174 times
Contact:

Re: Autodraw desync games for CW and CF

Postby aRt)Y » Mon Apr 13, 2015 4:12 pm

    Information, Rules, Guides and everything else you need to know about ENT is on the ENT Wiki.
      Ignorantia juris non excusat • Quis custodiet ipsos custodes? • Fallacy of composition

User avatar
F-Train
Protector of Nature
Posts: 3291
Joined: Sat Dec 14, 2013 10:55 pm
Location: New York
Has thanked: 27 times
Been thanked: 105 times

Re: Autodraw desync games for CW and CF

Postby F-Train » Thu Apr 16, 2015 2:57 am

By far the most common reason for desyncs is the misuse of GetLocalPlayer()
Having an unstable internet connection or a high risk of lagging out? Are you tired of losing a won game because you disconnected?
    Do not worry, there are solutions to solve your problem!
    • ENT Connect is a on LAN connection based reconnection tool (no cd-keys needed).
    • GProxy++(Varlock) is a reconnection tool for the battle.net with an external prompt.
    • GProxy++ DLL is a reconnection plugin for battle.net (Recommended).
    For technical issues or questions, post a topic in the technical support forum.

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Have a question? Search below for your answer :)

    Not sure if you're banned? Don't know how long or why you're banned? Click this
    Image

    OVanKillerratO
    Armored Tree
    Posts: 62
    Joined: Fri Feb 07, 2014 3:36 pm

    Re: Autodraw desync games for CW and CF

    Postby OVanKillerratO » Sun May 03, 2015 5:06 pm

    Are there any News about what will happen with desync games? it really is a Problem in Castle fight.

    User avatar
    nabo.
    Donator
    Posts: 11892
    Joined: Mon Jun 10, 2013 4:30 am
    Location: Dokdo, KOREA
    Has thanked: 44 times
    Been thanked: 158 times

    Re: Autodraw desync games for CW and CF

    Postby nabo. » Sun May 03, 2015 9:11 pm

    @Neco guess we wont be expecting something soon.

    @uakf.b autodraw CF CW desync games?
    Clan High@useast






    • Check the wiki for ENT rules and general information.
    • Talk to mods on ENT chat.
    • Host games through our bots, Manage your stats, Secure your account(s), and check your ban status on ENT LINK.

    User avatar
    Neco
    Treant Protector
    Posts: 818
    Joined: Thu May 16, 2013 2:13 am
    Location: New Zealand
    Has thanked: 73 times
    Been thanked: 54 times

    Re: Autodraw desync games for CW and CF

    Postby Neco » Mon May 04, 2015 12:10 am

    I've pretty much confirmed at this point that the desync occurs from the design of the MMD system itself. There are alternatives but it's a slow and gentle process.
    Former Editor of Island Defense - ENTID Rules


    Return to “Suggestion Archive”

    Who is online

    Users browsing this forum: No registered users and 19 guests