LTD "clog" rule suggestion
Moderator: Oversight Staff
- RadiantCrystal
- Protector of Nature
- Posts: 8771
- Joined: Mon Sep 01, 2014 5:47 am
- Has thanked: 2 times
- Been thanked: 146 times
Re: LTD "clog" rule suggestion
(09:54:07) Jabba41: Hello RadiantCrystal. I'm so glad you became an Admin here because green is the color of hope and whenever your presence brightens up my life i cant thank you enough to know such a person like you. [KING NOW GIVE KISSES]
Spoiler!
- Akitos
- Treant Protector
- Posts: 627
- Joined: Thu Oct 03, 2013 10:17 am
- Has thanked: 10 times
- Been thanked: 21 times
Re: LTD "clog" rule suggestion
nabo. wrote:
So, you are saying that you approve clogging from little delays (t2s)?
What if I wanna split build 17 to dd send lvl 18 and I have like 4-5k lumber, so I decide to send 17 a demon also. Opposite team sent demons. Opposite team leaks from our demons. We win king race.
If you're the only one building split to leak 17 so you can dd 18 (which u probably can't if u send demon 17 anyway, but that's another story), it's ok. You tried to leak in order to dd afterall, not in order to clog. Not to mention the scenario with u just sending demon on 17 and keeping rest for 18 with enemy team dieing vs just demon is SUPER DUPER UBER RARE ^^ Also you will most likely not try to split 17 if u see any chance of them sending 17 unless the rest of your team is such a god vs 17 that they'll surely hold even with u leaking full.
nabo. wrote:
Also, do tell me. If both teams built similar amount of delays, what would have happened to your game? Which side would have won?
The one with Hydra/Hades/ToT(polar) as corner delay :/ I don't think this is how this game should be played tho...
I'd like what u suggested nabo., "Delays cannot exceed 100 value." sounds reasonable. This would also mean you cannot corner delay with stuff like polar, which is good. Tho this rule would definitly need the second rule too, because otherwise whole team could use this 100 value to split army. Tho i'd change it to two players max, often you'll have 2 players try to leak because you're not sure wether or not they can leak. More than 2 should be bannable tho.
So, you are saying that you approve clogging from little delays (t2s)?
What if I wanna split build 17 to dd send lvl 18 and I have like 4-5k lumber, so I decide to send 17 a demon also. Opposite team sent demons. Opposite team leaks from our demons. We win king race.
If you're the only one building split to leak 17 so you can dd 18 (which u probably can't if u send demon 17 anyway, but that's another story), it's ok. You tried to leak in order to dd afterall, not in order to clog. Not to mention the scenario with u just sending demon on 17 and keeping rest for 18 with enemy team dieing vs just demon is SUPER DUPER UBER RARE ^^ Also you will most likely not try to split 17 if u see any chance of them sending 17 unless the rest of your team is such a god vs 17 that they'll surely hold even with u leaking full.
nabo. wrote:
Also, do tell me. If both teams built similar amount of delays, what would have happened to your game? Which side would have won?
The one with Hydra/Hades/ToT(polar) as corner delay :/ I don't think this is how this game should be played tho...
I'd like what u suggested nabo., "Delays cannot exceed 100 value." sounds reasonable. This would also mean you cannot corner delay with stuff like polar, which is good. Tho this rule would definitly need the second rule too, because otherwise whole team could use this 100 value to split army. Tho i'd change it to two players max, often you'll have 2 players try to leak because you're not sure wether or not they can leak. More than 2 should be bannable tho.
LTD 1 & 2 veteran | full-time streamer @twitch/akitos
Re: LTD "clog" rule suggestion
Radiancrystal wrote:
Any action to delay mobs to reach king
Usually leaker is leaking lvl 11 up to 14 and delay his lane to make slow leaks independently of clog.
- SLSGuennter
- Protector of Nature
- Posts: 3075
- Joined: Sun Jun 01, 2014 11:39 am
- Location: Ingame ... most likely
- Has thanked: 67 times
- Been thanked: 102 times
Re: LTD "clog" rule suggestion
Thing is, if the rule isn't phrased kinda perfect, it will be abused over and over (and till now i don't see any kind of a good phrasing).
There will be lot of qq in appeals, cause they can always say: I wanted split there for this reason and for that reason and whatnot ...
Also, a lot of people don't even want more restrictions. Its like nano said, if both teams build delay its fair.
Yes, maybe team with Hydra/Hades/ToT/Polar wins. But thats actually the game. If you have a better roll and know how to use it, you win.
There will be lot of qq in appeals, cause they can always say: I wanted split there for this reason and for that reason and whatnot ...
Also, a lot of people don't even want more restrictions. Its like nano said, if both teams build delay its fair.
Yes, maybe team with Hydra/Hades/ToT/Polar wins. But thats actually the game. If you have a better roll and know how to use it, you win.
Gunther and the Sunshine-Girls. Hell Yeah
- Akitos
- Treant Protector
- Posts: 627
- Joined: Thu Oct 03, 2013 10:17 am
- Has thanked: 10 times
- Been thanked: 21 times
Re: LTD "clog" rule suggestion
Guennter, they can't say that if rule says 2 people at max are allowed to build split. So how is that not clear?
LTD 1 & 2 veteran | full-time streamer @twitch/akitos
- nabo.
- Donator
- Posts: 11892
- Joined: Mon Jun 10, 2013 4:30 am
- Location: Dokdo, KOREA
- Has thanked: 44 times
- Been thanked: 158 times
Re: LTD "clog" rule suggestion
Well, we could do this:
1) Delays cannot exceed 100 value. (Note: Delays are towers that are built at least ?5? squares ahead of main tower line)
2) Split towers are not allowed. (If you wanna dd, undervalue and face the consequences of low value)
Honestly I dont see the problem with polar a polar bear as a delay. It just shouldnt be above a t5 or 200 valueish.
1) Delays cannot exceed 100 value. (Note: Delays are towers that are built at least ?5? squares ahead of main tower line)
2) Split towers are not allowed. (If you wanna dd, undervalue and face the consequences of low value)
Honestly I dont see the problem with polar a polar bear as a delay. It just shouldnt be above a t5 or 200 valueish.
- Akitos
- Treant Protector
- Posts: 627
- Joined: Thu Oct 03, 2013 10:17 am
- Has thanked: 10 times
- Been thanked: 21 times
Re: LTD "clog" rule suggestion
I think 5 squares is where u'd build to split no?
LTD 1 & 2 veteran | full-time streamer @twitch/akitos
- SLSGuennter
- Protector of Nature
- Posts: 3075
- Joined: Sun Jun 01, 2014 11:39 am
- Location: Ingame ... most likely
- Has thanked: 67 times
- Been thanked: 102 times
Re: LTD "clog" rule suggestion
Splitting is old as the map itself (at least splitting to get dd in next round) ... if we still play 3.41, why you wanna disallow split now?nabo. wrote:2) Split towers are not allowed. (If you wanna dd, undervalue and face the consequences of low value)
If they arent allowed to split, they will save 1k gold. Will result in heavy clog aswell.
If they have to build the gold, they cant undervalue and leak for dd, cause they arent allowed to split.
There will be 0 dd's 17 anymore, except 1 guy had something like wolvs and totaly failed pre-10 aka got 0 income in arena and also no value.
Gunther and the Sunshine-Girls. Hell Yeah
- nabo.
- Donator
- Posts: 11892
- Joined: Mon Jun 10, 2013 4:30 am
- Location: Dokdo, KOREA
- Has thanked: 44 times
- Been thanked: 158 times
Re: LTD "clog" rule suggestion
Guennter wrote:Splitting is old as the map itself (at least splitting to get dd in next round) ... if we still play 3.41, why you wanna disallow split now?nabo. wrote:2) Split towers are not allowed. (If you wanna dd, undervalue and face the consequences of low value)
If they arent allowed to split, they will save 1k gold. Will result in heavy clog aswell.
If they have to build the gold, they cant undervalue and leak for dd, cause they arent allowed to split.
There will be 0 dd's 17 anymore, except 1 guy had something like wolvs and totaly failed pre-10 aka got 0 income in arena and also no value.
Well, gotta do one or the other.
Akitos wrote:The one with Hydra/Hades/ToT(polar) as corner delay :/ I don't think this is how this game should be played tho...
Sadly, a lot of the ways ppl play isnt how LTD really should be played imo. Half blame to players, half to the map.
So:
Do not intentional clog:
1) Must build close to half recommended value.
2) Team effort to clog by splitting towers together
3) Building splits/delays that are over 150 value in total.
- SLSGuennter
- Protector of Nature
- Posts: 3075
- Joined: Sun Jun 01, 2014 11:39 am
- Location: Ingame ... most likely
- Has thanked: 67 times
- Been thanked: 102 times
Re: LTD "clog" rule suggestion
Combination of this 3 seems pretty legit. Atm i dont see a way to abuse it.
Lets see what other mods/players think. Maybe they find an abuse-idea If not, something like this could be implemented, yes.
Lets see what other mods/players think. Maybe they find an abuse-idea If not, something like this could be implemented, yes.
Gunther and the Sunshine-Girls. Hell Yeah
- RadiantCrystal
- Protector of Nature
- Posts: 8771
- Joined: Mon Sep 01, 2014 5:47 am
- Has thanked: 2 times
- Been thanked: 146 times
Re: LTD "clog" rule suggestion
eldiablo270 wrote:Radiancrystal wrote:
Any action to delay mobs to reach king
Usually leaker is leaking lvl 11 up to 14 and delay his lane to make slow leaks independently of clog.
Then how about in a race-to-win situation
(09:54:07) Jabba41: Hello RadiantCrystal. I'm so glad you became an Admin here because green is the color of hope and whenever your presence brightens up my life i cant thank you enough to know such a person like you. [KING NOW GIVE KISSES]
Spoiler!
- RadiantCrystal
- Protector of Nature
- Posts: 8771
- Joined: Mon Sep 01, 2014 5:47 am
- Has thanked: 2 times
- Been thanked: 146 times
Re: LTD "clog" rule suggestion
Do not intentional clog:
1) Must build close to half recommended value.
2) Team effort to clog by splitting towers together
3) Building splits/delays that are over 150 value in total.
Sometimes they don't need to clog by splitting, they just need to delay their lane like a game I had recently, because my team leaked at around the same time, 4 demons arrive at king at about the same time vs enemy 4 demons arrives separately because the killing speed is different resulting in my loss even though we only leaked ~30 they leaked 60+ with 2 heals each wave on both kings.
So I think it should just say with any action to delay creeps from reaching king.
(09:54:07) Jabba41: Hello RadiantCrystal. I'm so glad you became an Admin here because green is the color of hope and whenever your presence brightens up my life i cant thank you enough to know such a person like you. [KING NOW GIVE KISSES]
Spoiler!
- nabo.
- Donator
- Posts: 11892
- Joined: Mon Jun 10, 2013 4:30 am
- Location: Dokdo, KOREA
- Has thanked: 44 times
- Been thanked: 158 times
Re: LTD "clog" rule suggestion
RadiantCrystal wrote:Sometimes they don't need to clog by splitting, they just need to delay their lane like a game I had recently, because my team leaked at around the same time, 4 demons arrive at king at about the same time vs enemy 4 demons arrives separately because the killing speed is different resulting in my loss even though we only leaked ~30 they leaked 60+ with 2 heals each wave on both kings.
So I think it should just say with any action to delay creeps from reaching king.
So, are you suggesting to ban all forms of delays?
Isnt building delays to vary leak speed a valid strategy?
If there is no clog and people arent building huge value delays, but leaking demons at different times = aint this a valid usage of delays?
I dont get why both teams cant build delays whether all leaks slower or separate times so all demons dont come at once.
- Akitos
- Treant Protector
- Posts: 627
- Joined: Thu Oct 03, 2013 10:17 am
- Has thanked: 10 times
- Been thanked: 21 times
Re: LTD "clog" rule suggestion
nabo. wrote:So:
Do not intentional clog:
1) Must build close to half recommended value.
2) Team effort to clog by splitting towers together
3) Building splits/delays that are over 150 value in total.
What exactly does 2 mean? :O I don't get it at all.
The wording on 3 seems off, shouldn't it say that it's not allowed to build split/delay that is over 150 value total? Btw, i'd suggest to limit it below 130, or else you can build polar as corner delay.
1) Players must have close to half of the recommended value.
2) ??????? i don't get it
3) Players are not allowed to build splits/delays that exceed 100 value.
Also there should be:
4) Splits may only be build at levels where your team is not sending.
(This would avoid people building splits in order to clog)
Last edited by Akitos on Wed Jun 24, 2015 7:43 pm, edited 2 times in total.
LTD 1 & 2 veteran | full-time streamer @twitch/akitos
Return to “Suggestion Archive”
Who is online
Users browsing this forum: No registered users and 113 guests