Anti- Hack and Ban Dodging System

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Re: Anti- Hack and Ban Dodging System

Postby teller55 » Thu Apr 25, 2013 9:47 pm

Well, we could use the example given of having specific bots that require it, but again, that is more bots sitting out there hosting the exact same games except you have to register for them. I doubt many people at all would use them. Most people wouldn't read the message and would think they are banned for some reason. Also, people might not read the message and just figure all Ent bots are glitched and don't work.

There is no upsides to this, imo.

Also, how do you get your harddrive serial number? Do you have to open your laptop and read it off the harddrive? Also, what's to stop people from just making up a number to ban dodge? Are you going to actually have some registry of every hard drive number created and search it to make sure it's a legit number?

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Re: Anti- Hack and Ban Dodging System

Postby NutzSucksHard » Thu Apr 25, 2013 10:50 pm

We can, but then again, we will lose a lot of members by doing so.
Why will we lose a lot of 'people'. Isn't an hard drive serial is unique so it just affect the said user? I don't care if 100 hacker play less. It piss me off watching people hacking and telling, I will just dodge buddy! Ahah... FUCK they need to get beaten in real life fuck sake!.. Yes, I'am mad, I just want hacker to get off this communities. That's all. Period. Damn it. This isn't so much complicated, every solution is perfect. Also, we are doing this with Dotacash, we're merging ban etc.

There's anyway to keep a track over an ip adress?

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Re: Anti- Hack and Ban Dodging System

Postby uakf.b » Thu Apr 25, 2013 11:01 pm

We could have ENT Connect-only games, and add some functionality to ENT Connect to identify unique data for each player.
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Re: Anti- Hack and Ban Dodging System

Postby Palsgraf » Thu Apr 25, 2013 11:13 pm

uakf.b wrote:We could have ENT Connect-only games, and add some functionality to ENT Connect to identify unique data for each player.

I'm obviously not wedded to my idea and not well versed in the technical details to make a ban dodger -free environment. If this is what it takes I'm all for it.
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Re: Anti- Hack and Ban Dodging System

Postby NutzSucksHard » Thu Apr 25, 2013 11:17 pm

One problem, not much play on ent-connect :/..

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Re: Anti- Hack and Ban Dodging System

Postby teller55 » Thu Apr 25, 2013 11:24 pm

NutzSucksHard wrote:One problem, not much play on ent-connect :/..
Right, he's not saying EVERY bot would be Ent-Connect only games, he's saying he could make a couple DotA bots that only host on Ent Connect and then add functionality to Ent Connect making it harder to ban dodge.

Thus if you wanted to play one of these "Anti-Hack, Anti-Ban Dodge" games, you could play on the Ent Connect Only games.

(He's definitely not saying taking all of Ent off Battle.net and only host on Ent Connect.)

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Re: Anti- Hack and Ban Dodging System

Postby Palsgraf » Thu Apr 25, 2013 11:25 pm

That's just a PR problem. We have active bots and an active forum. It's all about making the right announcement and selling the service.

Hack free environment? Fewer dropped gamers? Sounds like paradise to me.

Note: I know it won't be 100% hack free, but it will keep out those we've caught.
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Re: Anti- Hack and Ban Dodging System

Postby NutzSucksHard » Thu Apr 25, 2013 11:42 pm

Ok, first of all, make people play HR, then ask a AntiHack game. People don't care much of dodger, we care. People just want no hack in game, but like you said, we don't caught everyone, so the 'No-Hack' bot is impossible to be made. It will only help us to be sure none are dodging. Still, these dodging people will keep playing on other bot.

To have a success, you need to put it on every bot. If not, it will be like HR, none will be interested or not enough will.. That's all. People cry about 'people stack against noob' We alaway tell them go play HR and none go... :/

Yes we have active player, communities, but people prob prefer to play on Bnet for friend list etc. EntConnect doesn't allow this. So it will fail.

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Re: Anti- Hack and Ban Dodging System

Postby DreathKnight » Sun May 05, 2013 11:51 am

I don't think this would create a hack free environment. To me, it's more like an in-house league that only requires you to be registered on the forum. Sure, it'll probably make it harder for ban dodgers to play on those bots but it's not like it'd be impossible.

That said, it's very unlikely for these "-AH" games to be successful since most people wouldn't even be bothered to register an account on the forum. If ban dodgers find it inconvenient to register an account just to play on these bots, normal players also will.

Not saying it's a bad idea but i don't think it has the potential to be successful, let alone be implemented on all our bots.

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Re: Anti- Hack and Ban Dodging System

Postby VirusHunter » Mon May 06, 2013 6:27 am

we could "assign" people who register a serial number of sorts. give it to the bot and w/o a serial number recognized by the bots then you cannot play on our bots. in order to get a serial number you only need to register. imo its not asking a lot. even if it wasnt a hack free environment its still not asking a lot. the serial number would be attached to your name, IP, and subnet. and if one changes then you need to re-register.
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Re: Anti- Hack and Ban Dodging System

Postby Feor » Fri May 31, 2013 4:51 pm

Since I have been in your position as well in the past, as admin/mod in a dota channel, what you are looking for is pretty much impossible.

For public use ( and not vouched leagues, and even ent-connect whitelist seems like a vouched league ) you can not control people who can change ip.

We had a partially working solution in the past ( people with good knowledge of pc networks could still skip bans ) was the use of an IP algorithm. Since the channel was Greeks only though, the ISPs were limited ( all isp have a pattent when changing ip for the same router ), our algorithm could follow up a lot of those changes and keep banning them.

I am not sure if the same solution can work almost a decade later, ( and with a worldwide possibility of ISPs) but I can contact our tech-genius of the past to ask him if it is possible and if he has time to help out.

Or of course if there is a programmer with enough knowledge and will to research to work on a similar idea at the moment.

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Re: Anti- Hack and Ban Dodging System

Postby teller55 » Fri May 31, 2013 8:53 pm

ENT Connect isn't a vouched league, you don't have to be "Whitelisted" to use it. Whitelist is for users who's IP is banned, but it wasn't necessarily their fault (internet café, etc.) So we "Whitelist" their username and they can play with that username on ENT Connect even though their IP is banned. Any regular user can use ENT Connect though.

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Re: Anti- Hack and Ban Dodging System

Postby DreathKnight » Fri May 31, 2013 11:02 pm

Well this suggestion hasn't really gone anywhere in the past 2 months so it doesn't look like a possibility. Anyway thanks for suggesting.


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